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	<title>Comments on: Using the MAP Exporter</title>
	<atom:link href="http://www.blendernation.com/2008/07/08/using-the-map-exporter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 20 Nov 2008 10:56:58 +0000</pubDate>
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		<item>
		<title>By: muddymind</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351252</link>
		<dc:creator>muddymind</dc:creator>
		<pubDate>Thu, 10 Jul 2008 07:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351252</guid>
		<description>@Marcus:

For UT2K3/UT2K4 you can use .obj and then import it as a static mesh. For UT3 it must be the same but I still haven't tried the new UED ;)</description>
		<content:encoded><![CDATA[<p>@Marcus:</p>
<p>For UT2K3/UT2K4 you can use .obj and then import it as a static mesh. For UT3 it must be the same but I still haven&#039;t tried the new UED ;)</p>
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	<item>
		<title>By: guran</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351178</link>
		<dc:creator>guran</dc:creator>
		<pubDate>Wed, 09 Jul 2008 22:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351178</guid>
		<description>@panzi: The .map script should work for Warsow since Warsow uses a modified Quake 2 engine wich support Q3BSP.</description>
		<content:encoded><![CDATA[<p>@panzi: The .map script should work for Warsow since Warsow uses a modified Quake 2 engine wich support Q3BSP.</p>
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	<item>
		<title>By: Lucas Da Costa Dantas</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351154</link>
		<dc:creator>Lucas Da Costa Dantas</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351154</guid>
		<description>Yes !
I still play Quake 2 OnLine ,
and at the other computer RTW:Enemy Territory .

Sometime that will be another reading for a try for
do something and doing nothing about lots of stuffs
to do with knowledge or not to do to then why and what?

Great ,i see it start to become real but...

Good stuff that you made !!</description>
		<content:encoded><![CDATA[<p>Yes !<br />
I still play Quake 2 OnLine ,<br />
and at the other computer RTW:Enemy Territory .</p>
<p>Sometime that will be another reading for a try for<br />
do something and doing nothing about lots of stuffs<br />
to do with knowledge or not to do to then why and what?</p>
<p>Great ,i see it start to become real but&#8230;</p>
<p>Good stuff that you made !!</p>
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	</item>
	<item>
		<title>By: kat</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351077</link>
		<dc:creator>kat</dc:creator>
		<pubDate>Wed, 09 Jul 2008 15:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351077</guid>
		<description>@ Campbell : can you email me (info@katsbits.com), got some stuff I need to run past you in relation to the script (email adding on my site).</description>
		<content:encoded><![CDATA[<p>@ Campbell : can you email me (info@katsbits.com), got some stuff I need to run past you in relation to the script (email adding on my site).</p>
]]></content:encoded>
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	<item>
		<title>By: campbell barton</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351061</link>
		<dc:creator>campbell barton</dc:creator>
		<pubDate>Wed, 09 Jul 2008 13:31:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351061</guid>
		<description>If anyone would like to modify this script, its fairly simple. and worth looking at the python source,
also post requests here if ya like and if they are not toooo time consuming I can look at adding them ;)</description>
		<content:encoded><![CDATA[<p>If anyone would like to modify this script, its fairly simple. and worth looking at the python source,<br />
also post requests here if ya like and if they are not toooo time consuming I can look at adding them ;)</p>
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	</item>
	<item>
		<title>By: kat</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351058</link>
		<dc:creator>kat</dc:creator>
		<pubDate>Wed, 09 Jul 2008 12:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351058</guid>
		<description>@ Theo : Just export the map from Radiant (GTKRadiant 1.5) as an OBJ, or convert the BSP into an ASE. Check my site for tutorials on that.

@ panzi : You should be able to, iirc warsow is based on the Quake 3 engine isn't it?

If you've got questions ask them on my forums as it's pretty much dedicated to using Blender for game editing.</description>
		<content:encoded><![CDATA[<p>@ Theo : Just export the map from Radiant (GTKRadiant 1.5) as an OBJ, or convert the BSP into an ASE. Check my site for tutorials on that.</p>
<p>@ panzi : You should be able to, iirc warsow is based on the Quake 3 engine isn&#039;t it?</p>
<p>If you&#039;ve got questions ask them on my forums as it&#039;s pretty much dedicated to using Blender for game editing.</p>
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	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351049</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Wed, 09 Jul 2008 11:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351049</guid>
		<description>I wonder if one could use this with warsow?</description>
		<content:encoded><![CDATA[<p>I wonder if one could use this with warsow?</p>
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	</item>
	<item>
		<title>By: Theo</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351046</link>
		<dc:creator>Theo</dc:creator>
		<pubDate>Wed, 09 Jul 2008 11:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351046</guid>
		<description>I might have missed it somewhere, but I'd be more interested in going the other way,  .map import.
Load up a map file; have a list of textures/materials used in it; either use bitmaps, or make new ones for it in blender; then render it better than the game engine would (or differently, use cartoon edging maybe).</description>
		<content:encoded><![CDATA[<p>I might have missed it somewhere, but I&#039;d be more interested in going the other way,  .map import.<br />
Load up a map file; have a list of textures/materials used in it; either use bitmaps, or make new ones for it in blender; then render it better than the game engine would (or differently, use cartoon edging maybe).</p>
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	<item>
		<title>By: kat</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351040</link>
		<dc:creator>kat</dc:creator>
		<pubDate>Wed, 09 Jul 2008 11:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351040</guid>
		<description>@ Marcus : I've not had a chance to test it but in *theory* it could work now that UT3 allows *addative* brushwork (which is what the format the data is saved to). Try exporting and importing a simple cube and see what happens; I suspect you'll get a 'version' error if anything.

@ Allan : Thanks for posting ;o)</description>
		<content:encoded><![CDATA[<p>@ Marcus : I&#039;ve not had a chance to test it but in *theory* it could work now that UT3 allows *addative* brushwork (which is what the format the data is saved to). Try exporting and importing a simple cube and see what happens; I suspect you&#039;ll get a &#039;version&#039; error if anything.</p>
<p>@ Allan : Thanks for posting ;o)</p>
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	</item>
	<item>
		<title>By: Marcus</title>
		<link>http://www.blendernation.com/2008/07/08/using-the-map-exporter/#comment-351011</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Wed, 09 Jul 2008 09:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4301#comment-351011</guid>
		<description>Is this applicable to Unreal Tournament too or is MAP Quake specific?</description>
		<content:encoded><![CDATA[<p>Is this applicable to Unreal Tournament too or is MAP Quake specific?</p>
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