Since Blender 2.46 has been released, ResPower has now added support for it.

If you are looking to speed up your rendering time or in a crunch to complete a project, check out ResPower. They offer a very reasonable Blender rate schedule,  good for 30 days.



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18 Responses to “ResPower Render Farm Now Supports Blender 2.46”  

  1. 1 Tynach Edit Link

    I kinda expected this. Wouldn't they try to support the most recent releases for all the supported applications?

  2. 2 Alexander Blank Edit Link

    Very nice…It does seem like kind of late for them to be just updating to 2.46 support after its been out for, what, 3 months? Especially considering the latest dev builds are just a compiler away…

  3. 3 Tim Formica [Room335] Edit Link

    Not their fault, it was mine. They sent me a release a while back and I forgot about it. So they sent it again.

  4. 4 DramaKing Edit Link

    ResPower is, to me, a very expensive proposition. If I needed extra power, I might use RenderRocket instead. Also, don't forget that there are dedicated Blender renderfarms out on the web such as BURP.

  5. 5 Spamagnet Edit Link

    BURP is very interesting, but last I head it was not-for-profit only.

  6. 6 Tim Formica [Room335] Edit Link

    Dramaking,

    Does RenderRocket support Blender? I didn't see it on their website. As to BURP, there are way too many variables to deal with. I suppose if you had enough time on your hands to manage it, it would work, but you are always at the mercy of how many computers are on line. On their cheapest plan at Respower, for $20.00 U.S. you get one month of unlimited rendering. I'm not doing large scale movies and this price has always worked well for me.

  7. 7 Tx_Rx Edit Link

    BURP seems dead. :(

  8. 8 Yorik Edit Link

    for me respower is a fantastic tool… with a small budget you can really manage quite big projects with ease… One day I got in real trouble because I had a sharp deadline and saw I wouldn't finish in time, then I tried it with the $20 plan, it saved my head from being cut by rendering my whole 3min. anim in about 8 hours, and now I use it all the time…

  9. 9 BlenderLovingSquirrel Edit Link

    that's awesome

  10. 10 rubicon Edit Link

    BURP is still Alpha and your .blend will be spread on each BURP-Client.
    So it's useless for customer-projects.
    I will give ResPower a try but luckily i hadn't met sharp deadlines yet..

  11. 11 ROUBAL Edit Link

    I haven't needed it until now, but be sure that I will use ResPower is I have a big project and a short deadline !

    They are very cheap and allow a huge power. Their offers for Blender users is really a present !

  12. 12 RNS Edit Link

    any one interested try this link:http://www.compusa.com/applications/SearchTools/item-details.asp?EdpNo=3806979&CatId=2050

  13. 13 RNS Edit Link

    XFX nForce 680i LT SLI Motherboard - 10-Pack, OEM, NVIDIA nForce 680i LT SLI, Socket 775, ATX, Audio, PCI Express, SLI Ready, Gigabit LAN, S/PDIF, USB 2.0 & Firewire, Serial ATA, RAID

  14. 14 Redbyte Edit Link

    Does anyone know how render farms handle fluid sim files?

    I have about 1 gig of BOBJ files that I'm trying to render on my puny system. Is it possible for render farms like ResPower to render them??
    I imagine that you send them your .blend?

  15. 15 Yorik Edit Link

    Redbyte: send an email to the respower support team, they are quite friendly…

  16. 16 ROUBAL Edit Link

    On their Website, ResPower say that fluids can be rendered but can't be simulated. So, rendering is possible.

  17. 17 Alexander Ewering Edit Link

    DramaKing: $20 is expensive? Sorry, urm, but here, animated 3D projects, especially ones which require a renderfarm, *start* at $2000 *minimum*. I can really live with spending 1% of a project budget on rendering if it saves me a week of lost time and unwanted room heating…

  18. 18 Alexander Ewering Edit Link

    DramaKing: Just realized that the money I'd spend on electricity for the rendering computers is probably roughly in the $20 region as well….

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