Archive for June, 2008



It's time again to start thinking about articles, tutorials and images for Issue # 17 of Blenderart Magazine.
In this issue we are focusing on the ‘Lights! Camera! Action!’.

We are looking for tutorials, “making of” articles, and projects of interest that focus on either special techniques or tools that are used in the finals stages of a project.

Continue Reading 'Call for articles, tutorials and images for Issue # 17 of Blenderart Magazine.' »

I think that as an animator that while we all struggle to perfect our craft, one of the hardest things to do, is to come up with a good, complete storyline. What I've noticed over the years is that as Blender and it's community has matured, the story's are improving as well. As in this animation from Munich, Germany based Arondix Animations.

Continue Reading 'An Animation from Arondix Animations' »

BlendMaster pointed me to this site of a home brewed render farm made from small IKEA filing cabinet. It has an insane 24 cores, running at 2.4 Ghz each with 48 GB of ram. Pretty ingenious method. It's a Linux system using Dr Queue for render distribution.

Continue Reading 'Home Brewed 24 Core Render Farm!' »

B-24 Liberated!

Fweeb reported back in April about how TurboSquid had been served with DMCA takedown requests for 3D models. Well good news from the EFF regarding the B-24

Continue Reading 'B-24 Liberated!' »

Well this animation looks like it may be the first animation of a Big Buck Bunny character since the DVD release. It is from Myn.Pheo.

It looks like we are going to start seeing more of these BBB animation, so I thought that I would try and do a Friday round up each week as they come in to us.

Continue Reading 'An Animation Using a Big Buck Bunny Character.' »

My son Jonathan is graduating High School this evening and, well, I didn't anticipate this ahead of time so I don't have any articles prepared for the moment. The graduation is followed by an all night Grad party at which I'm also a chaperon, through the wee hours. So, I'll be back with a few articles late Friday. In the meantime, I'm proud of his accomplishments and wanted to share it with you, the community. I hope you don't mind me taking a liberty on this site.

Continue Reading 'My Apology and a celebration!' »

Render Farm in a Box

The research group ASTRA, part of the Vision Lab of the University of Antwerp, has constructed a computer "made completely from consumer hardware and contains four NVIDIA 9800GX2 graphics cards, each containing two GPUs."

Continue Reading 'Render Farm in a Box' »

Tape-à-l'oeil by JS

Well, I guess this is JS week, I saw his breakdown of his animation in BlenderArt Magazine #16 and was curious about it. Very impressive JS. So I'd thought I'd let you all know about it just in case some of you hadn't had the chance to read BAM yet.

BTW, Guarav, Sandra & crew, outstanding issue on #16, and BAM is 2 1/2 years old now.

Continue Reading 'Tape-à-l'oeil by JS' »

"In this issue we take a look at some of the techniques used to create spectacular effects in Blender. With several areas covered such as water, smoke, fire, hair and even realistic skin, you are guaranteed to find a new technique/or tool for your next project.

So grab your copy today."

Continue Reading 'BlenderArt Magazine Issue #16, “WOW! Factor” released' »

Adam Theo wrote to tell us about his weather education series. It's very well laid out and I like the use of Blender for the 2D graphics. I also learned a thing or two about weather, mainly, beware of visiting Florida.

"Wanted to let the Blender community know of a project I'm doing in Blender. It is a short-length weekly educational series that teaches about the weather and the science of meteorology. It is starting off online (all episodes available for free streaming and download), but I am pushing hard to get it on television stations and directly in classrooms.

Continue Reading 'Weather and the science of meteorology educational series.' »

All the SoC 2008 projects are really cool, but a lot of people are expecting the integration o Freestyle with Blender for a long time, and now that Maxime Curioni is working on the integration, the expectations are increasing.

Continue Reading 'Freestyle integration with Blender: first tests' »

Here are two excellent time lapse modeling sessions from JS and Jonathan Williamson. I like thier choice of music too!

"In our spare time JS and I have sat down and recorded two new time lapses.
Timelapse (sped-up) videos are one of our ways of demonstrating our work flow to others.

Continue Reading 'Time lapse modeling from J.S' »

Do you know how to use the new features in the recently released apricot branch? If you want to know, just take a look at this great video tutorial, showing some great new tools for snapping, library browsing and baking.

Continue Reading 'Apricot branch: Video about the new features' »

Karl wrote:

To celebrate the release of Blender 2.46 and Big Buck Bunny (okay, and as an excuse to play around with Blender's cool new features!), I've ported Andrew Silke's well-known "Generi Rig" to Blender. Generi is a very popular Maya rig that's regularly entered into animation competitions such as 11 Second Club, and now Blender users have access to him too! :)

Continue Reading 'Generi Model and Rig Ported to Blender' »

Do you remember Zanno? He was on the Blender 2.36 splash screen. Pablo Vazquez (AKA VenomGFX), the creator of Zanno, just published a great video tutorial, applying the new Blender physics (Particles and Soft Body) to Zanno.

Continue Reading 'Zanno and the new Blender physics' »

jms wrote:
Users of Window 98 and Windows ME can't launch the last Blender version anymore because of the new management profile which only exists in Window NT operating system (Win 2k and Win xp).

Continue Reading 'Window 98 and Windows ME can't launch the last Blender version anymore' »




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