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	<title>Comments on: Timelapse: sculpt, retop and glsl</title>
	<atom:link href="http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 15:26:16 +0000</pubDate>
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		<title>By: QuixoticSmile</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-346500</link>
		<dc:creator>QuixoticSmile</dc:creator>
		<pubDate>Mon, 30 Jun 2008 01:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-346500</guid>
		<description>This is a great new way of modeling! I hope to get a new computer soon so that I can sculpt at higher levels of detail to put it too good use, until then, I'll stick to poly modeling.</description>
		<content:encoded><![CDATA[<p>This is a great new way of modeling! I hope to get a new computer soon so that I can sculpt at higher levels of detail to put it too good use, until then, I&#039;ll stick to poly modeling.</p>
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		<title>By: Tony</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-345728</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 28 Jun 2008 01:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-345728</guid>
		<description>This video is exactly what I've been looking for. Excellent stuff!</description>
		<content:encoded><![CDATA[<p>This video is exactly what I&#039;ve been looking for. Excellent stuff!</p>
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	<item>
		<title>By: miko</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-345217</link>
		<dc:creator>miko</dc:creator>
		<pubDate>Thu, 26 Jun 2008 21:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-345217</guid>
		<description>Yeah, I also didn't know Retopo Tool is such a nice thing... I always thought it's much more complicated and I tried to get some nice results with the "paint-mode" and trial and error, without success... that video opened my eyes :)
So, thanx!

@Dusty
Just press the retopo button for the lowpoly mesh and it will "snap" to the other objects surface.
If that was your question...</description>
		<content:encoded><![CDATA[<p>Yeah, I also didn&#039;t know Retopo Tool is such a nice thing&#8230; I always thought it&#039;s much more complicated and I tried to get some nice results with the &#034;paint-mode&#034; and trial and error, without success&#8230; that video opened my eyes :)<br />
So, thanx!</p>
<p>@Dusty<br />
Just press the retopo button for the lowpoly mesh and it will &#034;snap&#034; to the other objects surface.<br />
If that was your question&#8230;</p>
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	</item>
	<item>
		<title>By: Dusty</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-345174</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-345174</guid>
		<description>YOU CAN RETOPO LIKE YOU CAN IN ZBRUSH!!!! NO WAY!!

I DID NOT KNOW THAT!!! GOOGLING NOW!!!

Hey anyone got a link to how this is done?!!!!</description>
		<content:encoded><![CDATA[<p>YOU CAN RETOPO LIKE YOU CAN IN ZBRUSH!!!! NO WAY!!</p>
<p>I DID NOT KNOW THAT!!! GOOGLING NOW!!!</p>
<p>Hey anyone got a link to how this is done?!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Zxayant</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-345170</link>
		<dc:creator>Zxayant</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-345170</guid>
		<description>That head looks kinda those statues of Lenin they had in Russia lol.</description>
		<content:encoded><![CDATA[<p>That head looks kinda those statues of Lenin they had in Russia lol.</p>
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	<item>
		<title>By: ATB</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-345169</link>
		<dc:creator>ATB</dc:creator>
		<pubDate>Thu, 26 Jun 2008 19:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-345169</guid>
		<description>Damn Vimeo!!! I get EVERYTHING on the screen except the videoplayer! I drives me crazy!!!

(IE6 on W98, Vimeo.com in Trusted Zone)

Anyone else having this problem?</description>
		<content:encoded><![CDATA[<p>Damn Vimeo!!! I get EVERYTHING on the screen except the videoplayer! I drives me crazy!!!</p>
<p>(IE6 on W98, Vimeo.com in Trusted Zone)</p>
<p>Anyone else having this problem?</p>
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	<item>
		<title>By: Dread Knight</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-344949</link>
		<dc:creator>Dread Knight</dc:creator>
		<pubDate>Thu, 26 Jun 2008 09:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-344949</guid>
		<description>Neat!</description>
		<content:encoded><![CDATA[<p>Neat!</p>
]]></content:encoded>
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	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-344921</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Thu, 26 Jun 2008 08:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-344921</guid>
		<description>Is GLSL will be in 2.47? and beautiful work!!!</description>
		<content:encoded><![CDATA[<p>Is GLSL will be in 2.47? and beautiful work!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bebraw</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-344897</link>
		<dc:creator>bebraw</dc:creator>
		<pubDate>Thu, 26 Jun 2008 08:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-344897</guid>
		<description>Reaction: First of all you need Apricot build (check out from Apricot branch). After that you need to set GLSL on in the Game menu. After that it should work if 3D viewport draw type is set to Textured.</description>
		<content:encoded><![CDATA[<p>Reaction: First of all you need Apricot build (check out from Apricot branch). After that you need to set GLSL on in the Game menu. After that it should work if 3D viewport draw type is set to Textured.</p>
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	<item>
		<title>By: Bas Brouwers</title>
		<link>http://www.blendernation.com/2008/06/26/timelaps-sculpt-retop-and-glsl/#comment-344894</link>
		<dc:creator>Bas Brouwers</dc:creator>
		<pubDate>Thu, 26 Jun 2008 08:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4259#comment-344894</guid>
		<description>Great video's. Very inspiring!
I believe that the GLSL mde is not in 2.46. You can download an apricot build from graphicall.org  and try it out.</description>
		<content:encoded><![CDATA[<p>Great video&#039;s. Very inspiring!<br />
I believe that the GLSL mde is not in 2.46. You can download an apricot build from graphicall.org  and try it out.</p>
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