Just wanted to send a big hello to all you Blender Nation folks! I had the opportunity to meet Ton Roosendaal last year at Siggraph. While we were talking, I remember mentioning that with the power of open-source communities like yours, I wouldn't be at all surprised if the world was stunned by a true blockbuster film someday, created by people collaborating in their garages all over the world.

Well, I saw Big Buck Bunny the other day, and I have to say that there is some really impressive work in there, and it truly shows the potential of communities like yours! So I guess I just wanted to thank Tim Formica for sending me the link, and give a big congratulations to everyone who worked on it. Keep up the great work, and all of us at Animation Mentor will be looking forward to seeing what comes next!

shawn :)



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21 Responses to “Note from Shawn Kelly, cofounder of Animation Mentor and senior animator at ILM”  

  1. 1 Jorge otero Edit Link

    Met him yesterday at Lucasfilm Singapore, what a great guy :)

    If you dont know about animationmentor.com , please go and
    take a look, a great place to learn from the Pro's .

    Welcome to the community and keep the great work Jedi Master :P

  2. 2 Ghost_Train Edit Link

    That's the hotness right there. Shawn Kelly is super awesome. That's great he's showing
    respect the the Blender Foundation. Yay for the future of Blender!

  3. 3 Aka Edit Link

    Impressive, most imp… erghh

  4. 4 Dread Knight Edit Link

    Would be awsome if animationmentor would have animation classes teaching animation in blender since as far as i know they only teach using maya.

  5. 5 Pine Edit Link

    Infact AFAIK it's an online school so it isn't software specific at all. You can do your lessons using any software.

  6. 6 TX_RX Edit Link

    You can never have too much good animation in the world and Animation Mentor are making a big difference in the field of proper animation.

    There's the article on blendernation about the free-e-book from Shawn which is jammed with invaluable info.
    (AM link still works btw)

    http://www.blendernation.com/2008/03/12/shawn-kelly-free-e-book/

  7. 7 Dusty Edit Link

    Wooow! The seal of approval from the man himself. Cool!!!

  8. 8 ArtIsLight Edit Link

    Hey, thanks a lot Shawn! We all have dreams here, probably, and I appreciate your not bashing open source because it's not commercial and pro. God bless! We all have dreams…

  9. 9 coodle Edit Link

    Hell yeah, AnimationMentor and Kelly rocks!

    btw:
    I'm just waiting for the first comment to ask: will you use Blender now? *gnaarh*

  10. 10 Filipe Soares Dilly Edit Link

    Hellooooooooooooo To!!!!! :P

  11. 11 ccherrett Edit Link

    Awesome to see Animation Mentor around!

  12. 12 joel Edit Link

    What would be really great is that people from Animation-Mentor would give input for Blender, making sure It has the tools animators use.
    Then hopefully in the future Animation-Mentor will also provide training for Blender..

    They seem to have a community that's all based on sharing knowledge, this is the same with Blender. Working together, helping each other would mean both community's could improve.
    It would result in Blender getting it's tool-set improved, and Animation-Mentor getting new tools that will make their jobs easier.

  13. 13 DramaKing Edit Link

    When I first started with Blender, I looked down on it as "free" software. I didn't think that, in general, professional animators would be familiar with, or have respect for, Blender. By small degrees, I have seen the impact that Blender has made.

    Thank you, Shawn, for supporting Blender and the Open Source community.

  14. 14 mfoxdogg Edit Link

    hi Shawn great to hear you liked BBB :) , it would indeed be greaat to make a blockbuster but not yet, maybe plumi ;), anyway great to hear from a guy like you, besure if you do any tests with blender to show us the results :) and if there is anything you want don't be afraid to ask :)

    "I wouldn't be at all surprised if the world was stunned by a true blockbuster film someday, created by people collaborating in their garages all over the world." Great saying :)

  15. 15 phunamy Edit Link

    Soooo,
    Mr. Kelly, when are you going to dip your toes in the blender pool?

    Just in case no one has checked out the ILM website for a job, they recommended first learning blender if you didn't know any animation software, then creating a showreel, and submitting. That's how I learned about blender.

  16. 16 phunamy Edit Link

    Well, at least 3 years ago they had a mention on their employment website. Now going through it, I cannot find it.
    Should have checked before foolishly posting (sheepish grin).

  17. 17 PapaSmurf Edit Link

    Hey Shawn! Welcome to our club! i love your blog, and watched your video. Your passion and expertise are evident, and thank you for noticing us and working with us to grow our skills as animators. I'm working on building Motion Capture libraries in Blender, and then integrating them into hand-drawn animation, so it is an exciting time for CG animation.

  18. 18 OniOid Edit Link

    I would just like to extend a reflective, cautionary note, what with the recent developments with regard/related to ACTA and DMCA (and other similar in other countries) and mention that ILM is a private company that works with those in the industry (i.e., Hollywood and Spielberg) and elsewhere that might attempt, or have attempted, in various ways to restrict people's freedoms to copy and share information– essentially to communicate and create.

    It is important to bear in mind that the internet has changed and will change the dynamics of how media– books, music, movies, etc.– are and will be created and shared (despite draconian legislation); and great and arguably better movies have been made on shoestring budgets and with limited technology. The technology's already here, as are the channels of distribution, but it's people's will and imagination that count.

    Animation Mentor (AM) is apparently a private, for-profit education company, and its own software recommendations so far seem to avoid suggesting any kind of open source/libre software such as Blender or GIMP, which could easily be modified and taken beyond the features of Maya and Photoshop:
    http://www.animationmentor.com/public_assets/AMrecommendations/AM-Recommendations.pdf

  19. 19 Tim F Edit Link

    OniOid,

    AM is about to teaching so that their student's have the best skills to get a job in the industry. They have a superior record of doing so in their very short life. Maya has generally been in the top tier slot of all animation suites and therefore it is an industry standard. While Blender has come a long way, it is not an industry standard, though I feel that will change over time.

    If you really want to use Blender with an AM class, you can, but if your mentor is not comfortable using Blender, then it will impeded your learning process. While the underlying fundamentals are the same regardless of what software suite you use, it's each programs idiosyncrasies that define how well the communication transfers between teacher and student. So for now, Maya is the recommended program. Also keep in mind that there are now AM Alumni, who have switched to Blender.

  20. 20 OniOid Edit Link

    Hi Tim,
    thanks for your input, and points taken.
    That said, the industry seems to be changing as we speak, as are its standards– both in software-usage and how the industry operates, vis-a-vis its consumers/producers/distributors/etc. and their interrelations. (I'd be curious to know how the number of Maya users compare with the number of Blender users on a global scale.)
    As we well know, games and movies produced using Maya are being up/down-loaded and shared for free, freely. The industry as we understand it today may exist differently tomorrow. Schools (and industry) may find it prudent to consider that fact (possibly rather than fighting it).

  21. 21 OniOid Edit Link

    If people- we- are the new industry, then Blender is likely the new industry standard for 3D.

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