<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Note from Shawn Kelly, cofounder of Animation Mentor and senior animator at ILM</title>
	<atom:link href="http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 12:56:25 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: OniOid</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-343852</link>
		<dc:creator>OniOid</dc:creator>
		<pubDate>Tue, 24 Jun 2008 18:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-343852</guid>
		<description>If people- we-  are the new industry, then Blender is likely the new industry standard for 3D.</description>
		<content:encoded><![CDATA[<p>If people- we-  are the new industry, then Blender is likely the new industry standard for 3D.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OniOid</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-343575</link>
		<dc:creator>OniOid</dc:creator>
		<pubDate>Tue, 24 Jun 2008 06:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-343575</guid>
		<description>Hi Tim,
thanks for your input, and points taken. 
That said, the industry seems to be changing as we speak, as are its standards-- both in software-usage and how the industry operates, vis-a-vis its consumers/producers/distributors/etc. and their interrelations. (I'd be curious to know how the number of Maya users compare with the number of Blender users on a global scale.)
As we well know, games and movies produced using Maya are being up/down-loaded and shared for free, freely. The industry as we understand it today may exist differently tomorrow. Schools (and industry) may find it prudent to consider that fact (possibly rather than fighting it).</description>
		<content:encoded><![CDATA[<p>Hi Tim,<br />
thanks for your input, and points taken.<br />
That said, the industry seems to be changing as we speak, as are its standards&#8211; both in software-usage and how the industry operates, vis-a-vis its consumers/producers/distributors/etc. and their interrelations. (I&#039;d be curious to know how the number of Maya users compare with the number of Blender users on a global scale.)<br />
As we well know, games and movies produced using Maya are being up/down-loaded and shared for free, freely. The industry as we understand it today may exist differently tomorrow. Schools (and industry) may find it prudent to consider that fact (possibly rather than fighting it).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim F</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-343505</link>
		<dc:creator>Tim F</dc:creator>
		<pubDate>Tue, 24 Jun 2008 01:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-343505</guid>
		<description>OniOid,

AM is about to teaching so that their student's have the best skills to get a job in the industry.  They have a superior record of doing so in their very short life. Maya has generally been in the top tier slot of all animation suites and therefore it is an industry standard. While Blender has come a long way, it is not an industry standard, though I feel that will change over time. 

If you really want to use Blender with an AM class, you can, but if your mentor is not comfortable using Blender, then it will impeded your  learning process. While the underlying fundamentals are the same  regardless of what software suite you use, it's each programs idiosyncrasies that define how well the  communication transfers between teacher and student. So for now, Maya is the recommended program. Also keep in mind that there are now AM Alumni, who have switched to Blender.</description>
		<content:encoded><![CDATA[<p>OniOid,</p>
<p>AM is about to teaching so that their student&#039;s have the best skills to get a job in the industry.  They have a superior record of doing so in their very short life. Maya has generally been in the top tier slot of all animation suites and therefore it is an industry standard. While Blender has come a long way, it is not an industry standard, though I feel that will change over time. </p>
<p>If you really want to use Blender with an AM class, you can, but if your mentor is not comfortable using Blender, then it will impeded your  learning process. While the underlying fundamentals are the same  regardless of what software suite you use, it&#039;s each programs idiosyncrasies that define how well the  communication transfers between teacher and student. So for now, Maya is the recommended program. Also keep in mind that there are now AM Alumni, who have switched to Blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OniOid</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-343471</link>
		<dc:creator>OniOid</dc:creator>
		<pubDate>Tue, 24 Jun 2008 01:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-343471</guid>
		<description>I would just like to extend a reflective, cautionary note, what with the recent developments with regard/related to ACTA and DMCA (and other similar in other countries) and mention that ILM is a private company that works with those in the industry (i.e., Hollywood and Spielberg) and elsewhere that might attempt, or have attempted, in various ways to restrict people's freedoms to copy and share information-- essentially to communicate and create.

It is important to bear in mind that the internet has changed and will change the dynamics of how media-- books, music, movies, etc.-- are and will be created and shared (despite draconian legislation); and great and arguably better movies have been made on shoestring budgets and with limited technology. The technology's already here, as are the channels of distribution, but it's people's will and imagination that count.

Animation Mentor (AM) is apparently a private, for-profit education company, and its own software recommendations so far seem to avoid suggesting any kind of open source/libre software such as Blender or GIMP, which could easily be modified and taken beyond the features of Maya and Photoshop:
http://www.animationmentor.com/public_assets/AMrecommendations/AM-Recommendations.pdf</description>
		<content:encoded><![CDATA[<p>I would just like to extend a reflective, cautionary note, what with the recent developments with regard/related to ACTA and DMCA (and other similar in other countries) and mention that ILM is a private company that works with those in the industry (i.e., Hollywood and Spielberg) and elsewhere that might attempt, or have attempted, in various ways to restrict people&#039;s freedoms to copy and share information&#8211; essentially to communicate and create.</p>
<p>It is important to bear in mind that the internet has changed and will change the dynamics of how media&#8211; books, music, movies, etc.&#8211; are and will be created and shared (despite draconian legislation); and great and arguably better movies have been made on shoestring budgets and with limited technology. The technology&#039;s already here, as are the channels of distribution, but it&#039;s people&#039;s will and imagination that count.</p>
<p>Animation Mentor (AM) is apparently a private, for-profit education company, and its own software recommendations so far seem to avoid suggesting any kind of open source/libre software such as Blender or GIMP, which could easily be modified and taken beyond the features of Maya and Photoshop:<br />
<a href="http://www.animationmentor.com/public_assets/AMrecommendations/AM-Recommendations.pdf" rel="nofollow">http://www.animationmentor.com/public_assets/AMrecommendations/AM-Recommendations.pdf</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PapaSmurf</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-342085</link>
		<dc:creator>PapaSmurf</dc:creator>
		<pubDate>Sat, 21 Jun 2008 13:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-342085</guid>
		<description>Hey Shawn! Welcome to our club! i love your blog, and watched your video. Your passion and expertise are evident, and thank you for noticing us and working with us to grow our skills as animators. I'm working on building Motion Capture libraries in Blender, and then integrating them into hand-drawn animation, so it is an exciting time for CG animation.</description>
		<content:encoded><![CDATA[<p>Hey Shawn! Welcome to our club! i love your blog, and watched your video. Your passion and expertise are evident, and thank you for noticing us and working with us to grow our skills as animators. I&#039;m working on building Motion Capture libraries in Blender, and then integrating them into hand-drawn animation, so it is an exciting time for CG animation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phunamy</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-340874</link>
		<dc:creator>phunamy</dc:creator>
		<pubDate>Thu, 19 Jun 2008 03:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-340874</guid>
		<description>Well, at least 3 years ago they had a mention on their employment website.  Now going through it, I cannot find it.
Should have checked before foolishly posting (sheepish grin).</description>
		<content:encoded><![CDATA[<p>Well, at least 3 years ago they had a mention on their employment website.  Now going through it, I cannot find it.<br />
Should have checked before foolishly posting (sheepish grin).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phunamy</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-340873</link>
		<dc:creator>phunamy</dc:creator>
		<pubDate>Thu, 19 Jun 2008 03:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-340873</guid>
		<description>Soooo,
Mr. Kelly, when are you going to dip your toes in the blender pool?

Just in case no one has checked out the ILM website for a job, they recommended first learning blender if you didn't know any animation software, then creating a showreel, and submitting.  That's how I learned about blender.</description>
		<content:encoded><![CDATA[<p>Soooo,<br />
Mr. Kelly, when are you going to dip your toes in the blender pool?</p>
<p>Just in case no one has checked out the ILM website for a job, they recommended first learning blender if you didn&#039;t know any animation software, then creating a showreel, and submitting.  That&#039;s how I learned about blender.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mfoxdogg</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-340803</link>
		<dc:creator>mfoxdogg</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-340803</guid>
		<description>hi Shawn great to hear you liked BBB :) , it would indeed be greaat to make a blockbuster but not yet, maybe plumi ;), anyway great to hear from a guy like you, besure if you do any tests with blender to show us the results :) and if there is anything you want don't be afraid to ask :)

"I wouldn't be at all surprised if the world was stunned by a true blockbuster film someday, created by people collaborating in their garages all over the world." Great saying :)</description>
		<content:encoded><![CDATA[<p>hi Shawn great to hear you liked BBB :) , it would indeed be greaat to make a blockbuster but not yet, maybe plumi ;), anyway great to hear from a guy like you, besure if you do any tests with blender to show us the results :) and if there is anything you want don&#039;t be afraid to ask :)</p>
<p>&#034;I wouldn&#039;t be at all surprised if the world was stunned by a true blockbuster film someday, created by people collaborating in their garages all over the world.&#034; Great saying :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-340793</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Wed, 18 Jun 2008 23:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-340793</guid>
		<description>When I first started with Blender, I looked down on it as "free" software. I didn't think that, in general, professional animators would be familiar with, or have respect for, Blender. By small degrees, I have seen the impact that Blender has made.

Thank you, Shawn, for supporting Blender and the Open Source community.</description>
		<content:encoded><![CDATA[<p>When I first started with Blender, I looked down on it as &#034;free&#034; software. I didn&#039;t think that, in general, professional animators would be familiar with, or have respect for, Blender. By small degrees, I have seen the impact that Blender has made.</p>
<p>Thank you, Shawn, for supporting Blender and the Open Source community.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joel</title>
		<link>http://www.blendernation.com/2008/06/18/note-from-shawn-kelly-cofounder-of-animation-mentor-and-senior-animator-at-ilm/#comment-340719</link>
		<dc:creator>joel</dc:creator>
		<pubDate>Wed, 18 Jun 2008 18:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4225#comment-340719</guid>
		<description>What would be really great is that people from Animation-Mentor would give input for Blender, making sure It has the tools animators use.
Then hopefully in the future Animation-Mentor will also provide training for Blender..

They seem to have a community that's all based on sharing knowledge, this is the same with Blender.    Working together, helping each other would mean both community's could improve.
It would result in Blender getting it's tool-set improved, and Animation-Mentor getting new tools that will make their jobs easier.</description>
		<content:encoded><![CDATA[<p>What would be really great is that people from Animation-Mentor would give input for Blender, making sure It has the tools animators use.<br />
Then hopefully in the future Animation-Mentor will also provide training for Blender..</p>
<p>They seem to have a community that&#039;s all based on sharing knowledge, this is the same with Blender.    Working together, helping each other would mean both community&#039;s could improve.<br />
It would result in Blender getting it&#039;s tool-set improved, and Animation-Mentor getting new tools that will make their jobs easier.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.107 seconds -->
