<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Introduction to Nodes</title>
	<atom:link href="http://www.blendernation.com/2008/06/16/introduction-to-nodes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 16:54:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Colemeister14</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-363636</link>
		<dc:creator>Colemeister14</dc:creator>
		<pubDate>Thu, 07 Aug 2008 04:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-363636</guid>
		<description>Amazing, this is so helpful.  I finished the first and got half way through the second (part 2), but then I got side tracked.  I will surely go back, though, because they are very helpful.  5/5!</description>
		<content:encoded><![CDATA[<p>Amazing, this is so helpful.  I finished the first and got half way through the second (part 2), but then I got side tracked.  I will surely go back, though, because they are very helpful.  5/5!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Studio Stockwell</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-340211</link>
		<dc:creator>Studio Stockwell</dc:creator>
		<pubDate>Tue, 17 Jun 2008 19:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-340211</guid>
		<description>@ Appllos  LOL! :) 

 Well i forgot to mention that if he ever does see you? Switch to object mode and hit M pick a layer and hide. \^_^/ 

Keep up the great work.</description>
		<content:encoded><![CDATA[<p>@ Appllos  LOL! :) </p>
<p> Well i forgot to mention that if he ever does see you? Switch to object mode and hit M pick a layer and hide. \^_^/ </p>
<p>Keep up the great work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-340121</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-340121</guid>
		<description>great tuts.

The node tut 2 is already outdated, it can be simplyfied by adding an invert node instead of the coloramp to invert the alpha chanel. BTW isnt it easier to just connect the alpha channel to the fac. of the shadowmix node to get rid of the blackline? 
keep up the good work , did any corperate body already paid half of half of the training costs they spared? If they do I might as well start a tut site.</description>
		<content:encoded><![CDATA[<p>great tuts.</p>
<p>The node tut 2 is already outdated, it can be simplyfied by adding an invert node instead of the coloramp to invert the alpha chanel. BTW isnt it easier to just connect the alpha channel to the fac. of the shadowmix node to get rid of the blackline?<br />
keep up the good work , did any corperate body already paid half of half of the training costs they spared? If they do I might as well start a tut site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apollos</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339995</link>
		<dc:creator>Apollos</dc:creator>
		<pubDate>Tue, 17 Jun 2008 09:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339995</guid>
		<description>Thanks for the kind comments everyone, and thanks for visiting the Blunderground. :P 

Regarding material nodes: don't forget Eugene's excellent introduction here: http://www.geneome.net/blender/writtentutorials/matnodes.html

@Satish, glad you enjoyed the pixel math. Understanding the basics here is what got me going. 

@Stockwell, I'm still far away from the gaze of that watchful eye. The Man is everywhere, but he's not at Blender Underground. 8)</description>
		<content:encoded><![CDATA[<p>Thanks for the kind comments everyone, and thanks for visiting the Blunderground. :P </p>
<p>Regarding material nodes: don&#039;t forget Eugene&#039;s excellent introduction here: <a href="http://www.geneome.net/blender/writtentutorials/matnodes.html" rel="nofollow">http://www.geneome.net/blender/writtentutorials/matnodes.html</a></p>
<p>@Satish, glad you enjoyed the pixel math. Understanding the basics here is what got me going. </p>
<p>@Stockwell, I&#039;m still far away from the gaze of that watchful eye. The Man is everywhere, but he&#039;s not at Blender Underground. 8)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339907</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Tue, 17 Jun 2008 00:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339907</guid>
		<description>This is great. I never really learned my node setups, so I can really use this!</description>
		<content:encoded><![CDATA[<p>This is great. I never really learned my node setups, so I can really use this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RH2</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339893</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Mon, 16 Jun 2008 23:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339893</guid>
		<description>The tutorials were great....
Are you intending to write a tutorial about the material nodes next?</description>
		<content:encoded><![CDATA[<p>The tutorials were great&#8230;.<br />
Are you intending to write a tutorial about the material nodes next?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Studio Stockwell</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339887</link>
		<dc:creator>Studio Stockwell</dc:creator>
		<pubDate>Mon, 16 Jun 2008 22:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339887</guid>
		<description>Blender Underground is great. Keep up the great work Apollos. I hope the man never  finds  you. ;)</description>
		<content:encoded><![CDATA[<p>Blender Underground is great. Keep up the great work Apollos. I hope the man never  finds  you. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noob</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339873</link>
		<dc:creator>noob</dc:creator>
		<pubDate>Mon, 16 Jun 2008 20:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339873</guid>
		<description>He should have called his website "Blunderground" :)  Not dissing on what he's done there, it's just a funner combination of the words "Blender" and "underground".</description>
		<content:encoded><![CDATA[<p>He should have called his website &#034;Blunderground&#034; :)  Not dissing on what he&#039;s done there, it&#039;s just a funner combination of the words &#034;Blender&#034; and &#034;underground&#034;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blend3D</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339803</link>
		<dc:creator>Blend3D</dc:creator>
		<pubDate>Mon, 16 Jun 2008 16:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339803</guid>
		<description>I just registered at Blender Underground so that I could properly say thanks for these tutorials. I highly recommend for those of you like myself that are not comfortable with nodes to take a look. Time well spent!</description>
		<content:encoded><![CDATA[<p>I just registered at Blender Underground so that I could properly say thanks for these tutorials. I highly recommend for those of you like myself that are not comfortable with nodes to take a look. Time well spent!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ArtIsLight</title>
		<link>http://www.blendernation.com/2008/06/16/introduction-to-nodes/#comment-339800</link>
		<dc:creator>ArtIsLight</dc:creator>
		<pubDate>Mon, 16 Jun 2008 15:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4217#comment-339800</guid>
		<description>Bravo, Apollos.  Like the moon?  Cool.  Check out our http://minosafilms.wordpress.com/
minosa = moon ;D
God bless! Thanks a lot!  Nodes are very ... well, complicated to look at, but once I started grasping the concept they're better, and hopefully will prove ease of use and powerful results.  Thanks!</description>
		<content:encoded><![CDATA[<p>Bravo, Apollos.  Like the moon?  Cool.  Check out our <a href="http://minosafilms.wordpress.com/" rel="nofollow">http://minosafilms.wordpress.com/</a><br />
minosa = moon ;D<br />
God bless! Thanks a lot!  Nodes are very &#8230; well, complicated to look at, but once I started grasping the concept they&#039;re better, and hopefully will prove ease of use and powerful results.  Thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.118 seconds -->
