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	<title>Comments on: Camera tracking tutorial with Blender and Voodoo</title>
	<atom:link href="http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 14:47:33 +0000</pubDate>
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		<item>
		<title>By: Dayal</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-379216</link>
		<dc:creator>Dayal</dc:creator>
		<pubDate>Fri, 19 Sep 2008 00:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-379216</guid>
		<description>Hi Sympodius

Where can i find the Tutorial on Voodoo +blender


Best Regards
Dayal
Singapore</description>
		<content:encoded><![CDATA[<p>Hi Sympodius</p>
<p>Where can i find the Tutorial on Voodoo +blender</p>
<p>Best Regards<br />
Dayal<br />
Singapore</p>
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	</item>
	<item>
		<title>By: Sympodius</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-342572</link>
		<dc:creator>Sympodius</dc:creator>
		<pubDate>Sun, 22 Jun 2008 17:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-342572</guid>
		<description>I have updated the tutorial to work with Blender 2.46. I've also (based on suggestions here) removed the need to use Adobe Premiere 2.0 and the Python Image Processing. Everything is now done solely within Blender and Voodoo.

I hope this helps anyone that is having problems.</description>
		<content:encoded><![CDATA[<p>I have updated the tutorial to work with Blender 2.46. I&#039;ve also (based on suggestions here) removed the need to use Adobe Premiere 2.0 and the Python Image Processing. Everything is now done solely within Blender and Voodoo.</p>
<p>I hope this helps anyone that is having problems.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nihylius</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337958</link>
		<dc:creator>nihylius</dc:creator>
		<pubDate>Thu, 12 Jun 2008 19:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337958</guid>
		<description>use mplayer for split the movie into raw images fast and stable solution

mplayer movie.avi -vo tga --nosound</description>
		<content:encoded><![CDATA[<p>use mplayer for split the movie into raw images fast and stable solution</p>
<p>mplayer movie.avi -vo tga &#8211;nosound</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rubicon</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337754</link>
		<dc:creator>rubicon</dc:creator>
		<pubDate>Wed, 11 Jun 2008 23:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337754</guid>
		<description>The tutorial is very explanatory. A fine start for beginners about the concept and the relevant things (Aspect ratio, pixels)

 but for those who sympathize Syntheyes:
if you tweak the parameters of Voodoo, you can also get great results.
(I mean the tracking parameters, now follow the general rules for success)
If you ran the python-script exported by Voodoo you see a point-cloud, the voodoo-cam and an empty.
Tip of the day: move and rotate that empty really fine with your background image and blender-objects to match.
If your sequence is too long, it will slowly drift away in a direction, so compensate this by adding an ipo to that empty or track shorter sequences.

This post may (should) be deleted after my hints are adapted in the tutorial ;)</description>
		<content:encoded><![CDATA[<p>The tutorial is very explanatory. A fine start for beginners about the concept and the relevant things (Aspect ratio, pixels)</p>
<p> but for those who sympathize Syntheyes:<br />
if you tweak the parameters of Voodoo, you can also get great results.<br />
(I mean the tracking parameters, now follow the general rules for success)<br />
If you ran the python-script exported by Voodoo you see a point-cloud, the voodoo-cam and an empty.<br />
Tip of the day: move and rotate that empty really fine with your background image and blender-objects to match.<br />
If your sequence is too long, it will slowly drift away in a direction, so compensate this by adding an ipo to that empty or track shorter sequences.</p>
<p>This post may (should) be deleted after my hints are adapted in the tutorial ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ROUBAL</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337677</link>
		<dc:creator>ROUBAL</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337677</guid>
		<description>I also started with Voodoo, and switched to SynthEyes.

Syntheyes has also an exported for Blender,and works fine with it.</description>
		<content:encoded><![CDATA[<p>I also started with Voodoo, and switched to SynthEyes.</p>
<p>Syntheyes has also an exported for Blender,and works fine with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Teatime</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337628</link>
		<dc:creator>Teatime</dc:creator>
		<pubDate>Wed, 11 Jun 2008 13:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337628</guid>
		<description>hehe nice tutorial, much better than that other done by two guys about camera mapping in blender, you know the one where they argue and talk rubbish.</description>
		<content:encoded><![CDATA[<p>hehe nice tutorial, much better than that other done by two guys about camera mapping in blender, you know the one where they argue and talk rubbish.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sympodius</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337603</link>
		<dc:creator>Sympodius</dc:creator>
		<pubDate>Wed, 11 Jun 2008 11:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337603</guid>
		<description>Hey everybody, thanks for the supportive comments and for posting me on blender nation. What a thrill!

@amdbcg: Cheers for that info, I'll look into that and see if I can replace Adobe Premiere CS3 with Blender in the tutorial.</description>
		<content:encoded><![CDATA[<p>Hey everybody, thanks for the supportive comments and for posting me on blender nation. What a thrill!</p>
<p>@amdbcg: Cheers for that info, I&#039;ll look into that and see if I can replace Adobe Premiere CS3 with Blender in the tutorial.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337463</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Tue, 10 Jun 2008 22:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337463</guid>
		<description>Don't forget the free Icarus software (not for commercial use):

http://www.peerlessproductions.com/tuts/pages/Icarus.html

It turned into a commercial product from Pixelfarm called PF-Hoe. This sells for only £49! The cheapest of the commercial options.

http://www.pfhoe.com/hoe.htm</description>
		<content:encoded><![CDATA[<p>Don&#039;t forget the free Icarus software (not for commercial use):</p>
<p><a href="http://www.peerlessproductions.com/tuts/pages/Icarus.html" rel="nofollow">http://www.peerlessproductions.com/tuts/pages/Icarus.html</a></p>
<p>It turned into a commercial product from Pixelfarm called PF-Hoe. This sells for only £49! The cheapest of the commercial options.</p>
<p><a href="http://www.pfhoe.com/hoe.htm" rel="nofollow">http://www.pfhoe.com/hoe.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jayh</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337414</link>
		<dc:creator>jayh</dc:creator>
		<pubDate>Tue, 10 Jun 2008 20:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337414</guid>
		<description>Dolby - I hope you are right...  no reason Blender can't compete with commercial products as we all know...</description>
		<content:encoded><![CDATA[<p>Dolby - I hope you are right&#8230;  no reason Blender can&#039;t compete with commercial products as we all know&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dolby</title>
		<link>http://www.blendernation.com/2008/06/10/camera-tracking-tutorial-with-blender-and-voodoo/#comment-337411</link>
		<dc:creator>Dolby</dc:creator>
		<pubDate>Tue, 10 Jun 2008 19:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4193#comment-337411</guid>
		<description>But isn't there going to be a camera tracker in blender really soon?</description>
		<content:encoded><![CDATA[<p>But isn&#039;t there going to be a camera tracker in blender really soon?</p>
]]></content:encoded>
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