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29 Comments

  1. I agree, and as someone who saw the code I can also say that the edge detecting is done at a stage in the rendering where only small amount of poligonal data is used and so it is very hard to extend it in any way.
    Just hope freestyle will be developed further, because I haven't seen anything major done in quite some time now..

  2. My word, you can almost feel the high expectations building up behind this one.

    Really nice to see a GSoC project with a regularly updated blog, especially one that shows nice progress so early on. Many thanks Maxime. Keep going!

    (oh and thanks to Allan posting the article too)

    Ed

  3. Wow!!!Alright.

    It made Blendernation news.
    I've got lots of faith in Maxime Curioni.He's credits seem to say he a bright guy,
    and he has laid out his proposal for this project nicely from the beginning.
    Dude has only been up to phase 1 of this but I would take a windows svn compile of
    what he is working on right now.

    Thank you again Maxime.:)

  4. Yeah, nice to see the interest gathered by the Blender-Freestyle marriage hasn't faltered a bit! And kudos to Maxime who's doing an excellent job so far, his project is progressing steadily and show great promise! It's exciting to see these first renders, that early in the schedule, I can't wait to see what the result will be by the end of the summer... but let's not put too much pressure on Maxime. :)

  5. Will the Freestyle style modules be available as nodes in Blender's compositor, or will Freestyle only be available as an external renderer like Yafray?

  6. Cant Wait for this :)
    Hope it can be added as a filter in the node editor but anyway will be good:)
    Seeing this last year was what inspired me to start character animating " i want to make a cartoon style animation :D"
    anyways hope this program gets fully integrated so us blender heads can use its full power to realize our imagination.

  7. I am SO waiting on this one.

    NODES(AO+EDGE) is already way cooler and faster than most other renderers.

    People are waiting for external renderer integration to get done so blender can keep up with others, but with freestyle integrated blender will be UNIQUE.

    freestyle + nodes will kill, I am sure.

  8. Great, have been building this from GSOC SVN branch for a couple of weeks but no commits for the last 6 days so is there a build or is there goin gto be a commit shortly. :-)

    Excellent news, hopefully the style modules which are python in freestyle could be loaded via the pynode 'dynamic'.

    Going to checkkout the blog.

  9. YES! Praise God. I am so looking forward to using the program. Imagine a moving ink drawing, or a Chinese painting coming to life, or a drawing emerging from a torn paper and turning into the creature it was a drawing of... wow

  10. YES! Praise God. I am so looking forward to using the renderer. Imagine a moving ink drawing, or a Chinese painting coming to life, or a drawing emerging from a torn paper and turning into the creature it was a drawing of... wow

  11. bookmarked, and I really hope this ends up being integrated finally. That renderer is amazing and has a lot of potential.

  12. Blog tip: please if you are going to mention another project wrt to blender, link to it in the article. That way us noobs can go figure out why its important. And googling "Freestyle" didn't really help this time.

    Thanks to LukasT for the link.

  13. Great! I hadn't noticed it's also running on a mac! :)

    Don't worry, they also mention Linux and Windows...

  14. Awesome, I can't wait! Artistic rendering, not photorealism is clearly the future of 3D graphics as a cultural phenomenon. Keep up the good works, I got my eyes on you :)

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