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	<title>Comments on: Apricot builds available to download</title>
	<atom:link href="http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 12:38:46 +0000</pubDate>
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		<item>
		<title>By: metalliandy</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330611</link>
		<dc:creator>metalliandy</dc:creator>
		<pubDate>Tue, 27 May 2008 11:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330611</guid>
		<description>May i ask how?....it all seems quite straight forward to me :S</description>
		<content:encoded><![CDATA[<p>May i ask how?&#8230;.it all seems quite straight forward to me :S</p>
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	<item>
		<title>By: peep</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330537</link>
		<dc:creator>peep</dc:creator>
		<pubDate>Tue, 27 May 2008 06:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330537</guid>
		<description>title is misleading</description>
		<content:encoded><![CDATA[<p>title is misleading</p>
]]></content:encoded>
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	<item>
		<title>By: Rakunko</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330304</link>
		<dc:creator>Rakunko</dc:creator>
		<pubDate>Mon, 26 May 2008 21:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330304</guid>
		<description>cant wait to get my hands on this build iam alittle nervous since iam so use to the original logic blocks and python *cries* but this will make blender a offical game editor/designer hopefully there will be some detailed (VERY VERY DETAILED) API's and manual (hint hint a team) since thats where the first BGE kinda failed at lol
well cant wait to see the game also~
(ill give another comment once i try it and try to create a game from scratch and one from past versions.</description>
		<content:encoded><![CDATA[<p>cant wait to get my hands on this build iam alittle nervous since iam so use to the original logic blocks and python *cries* but this will make blender a offical game editor/designer hopefully there will be some detailed (VERY VERY DETAILED) API&#039;s and manual (hint hint a team) since thats where the first BGE kinda failed at lol<br />
well cant wait to see the game also~<br />
(ill give another comment once i try it and try to create a game from scratch and one from past versions.</p>
]]></content:encoded>
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	<item>
		<title>By: Jens</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330291</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Mon, 26 May 2008 19:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330291</guid>
		<description>Hi
I updated OSXintel-build today, so projection-paintin´. maybe in now, but had no time to look further.
I left GE in for compares, in spite of one will use CS with this build...have fun...
Cheers...Jens</description>
		<content:encoded><![CDATA[<p>Hi<br />
I updated OSXintel-build today, so projection-paintin´. maybe in now, but had no time to look further.<br />
I left GE in for compares, in spite of one will use CS with this build&#8230;have fun&#8230;<br />
Cheers&#8230;Jens</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jens</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330290</link>
		<dc:creator>Jens</dc:creator>
		<pubDate>Mon, 26 May 2008 19:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330290</guid>
		<description>Hi
I updated OSXintel-build today, so projection-paintin´. maybe in now, but had no time to look further.
I left GE in for compares, in spite of one will use CS with this build...have fun...</description>
		<content:encoded><![CDATA[<p>Hi<br />
I updated OSXintel-build today, so projection-paintin´. maybe in now, but had no time to look further.<br />
I left GE in for compares, in spite of one will use CS with this build&#8230;have fun&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330268</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Mon, 26 May 2008 17:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330268</guid>
		<description>great, i m also looking into this, as I hate waiting for renders to finish, realtime 3d is the way to go. ;)</description>
		<content:encoded><![CDATA[<p>great, i m also looking into this, as I hate waiting for renders to finish, realtime 3d is the way to go. ;)</p>
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		<title>By: Joe</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330251</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 26 May 2008 16:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330251</guid>
		<description>Similarly to Bob I am curious about the projection painting.  That would be such a great feature.  Does anyone know if the builds on graphicall have it?  I downloaded the latest mac osx one and couldn't find it.  Anyone have better luck?</description>
		<content:encoded><![CDATA[<p>Similarly to Bob I am curious about the projection painting.  That would be such a great feature.  Does anyone know if the builds on graphicall have it?  I downloaded the latest mac osx one and couldn&#039;t find it.  Anyone have better luck?</p>
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	<item>
		<title>By: Zimbloggy</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330203</link>
		<dc:creator>Zimbloggy</dc:creator>
		<pubDate>Mon, 26 May 2008 13:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330203</guid>
		<description>Why are the controls all screwed up?</description>
		<content:encoded><![CDATA[<p>Why are the controls all screwed up?</p>
]]></content:encoded>
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	<item>
		<title>By: claas</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330190</link>
		<dc:creator>claas</dc:creator>
		<pubDate>Mon, 26 May 2008 12:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330190</guid>
		<description>not that I am in game design but I think this is a very exciting progress.

At my graduate school they used Blitz 3d and I think this could be very good
for them to use instead of Blitz.


I am curious if they could also work on a web based 3d content system to
show those works - similar to 2nd life.</description>
		<content:encoded><![CDATA[<p>not that I am in game design but I think this is a very exciting progress.</p>
<p>At my graduate school they used Blitz 3d and I think this could be very good<br />
for them to use instead of Blitz.</p>
<p>I am curious if they could also work on a web based 3d content system to<br />
show those works - similar to 2nd life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NeonU</title>
		<link>http://www.blendernation.com/2008/05/25/apricot-builds-available-to-download/#comment-330186</link>
		<dc:creator>NeonU</dc:creator>
		<pubDate>Mon, 26 May 2008 10:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4117#comment-330186</guid>
		<description>Linux version is still not available. It would be great (Remember the call for packagers) if someone could pack a working combination of crystal/CEL, b2cs  and blender or publish some information on working combinations. It took me weeks to get at least the b2cs-ui working...the documentation of crystal is still far beyond the quality of the blender docs, without better documentation crystal won't be a real alternative to the blender game engine.</description>
		<content:encoded><![CDATA[<p>Linux version is still not available. It would be great (Remember the call for packagers) if someone could pack a working combination of crystal/CEL, b2cs  and blender or publish some information on working combinations. It took me weeks to get at least the b2cs-ui working&#8230;the documentation of crystal is still far beyond the quality of the blender docs, without better documentation crystal won&#039;t be a real alternative to the blender game engine.</p>
]]></content:encoded>
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