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	<title>Comments on: Follow Development Commits in Real-Time</title>
	<atom:link href="http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 21 Aug 2008 23:03:47 +0000</pubDate>
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		<item>
		<title>By: Omar</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322888</link>
		<dc:creator>Omar</dc:creator>
		<pubDate>Mon, 12 May 2008 14:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322888</guid>
		<description>Expect a future real-tv show about Blender development, if it goes on. 
24/24h camera into the water-closets of the Blender-Instituts, pretty interesting. :)

"Ghost_Train said:
Good news:D, some of the commits are non-programmer understandable."

BECAUSE it isn't intended for non-programmer, that's it. :)</description>
		<content:encoded><![CDATA[<p>Expect a future real-tv show about Blender development, if it goes on.<br />
24/24h camera into the water-closets of the Blender-Instituts, pretty interesting. :)</p>
<p>&#034;Ghost_Train said:<br />
Good news:D, some of the commits are non-programmer understandable.&#034;</p>
<p>BECAUSE it isn&#039;t intended for non-programmer, that&#039;s it. :)</p>
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	</item>
	<item>
		<title>By: Techmeology</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322499</link>
		<dc:creator>Techmeology</dc:creator>
		<pubDate>Sun, 11 May 2008 14:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322499</guid>
		<description>Ghost_Train: Good news:D, some of the commits are non-programmer understandable.
For example:
"Bias for irregular lamp buffers now allow minimum of 0.001.
For larger architecture environments it was proved to be necessary." 

I think this is a great idea! Thank you! :D:D</description>
		<content:encoded><![CDATA[<p>Ghost_Train: Good news:D, some of the commits are non-programmer understandable.<br />
For example:<br />
&#034;Bias for irregular lamp buffers now allow minimum of 0.001.<br />
For larger architecture environments it was proved to be necessary.&#034; </p>
<p>I think this is a great idea! Thank you! :D:D</p>
]]></content:encoded>
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	<item>
		<title>By: Dion Moult</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322487</link>
		<dc:creator>Dion Moult</dc:creator>
		<pubDate>Sun, 11 May 2008 12:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322487</guid>
		<description>Add to #blenderchat!</description>
		<content:encoded><![CDATA[<p>Add to #blenderchat!</p>
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	</item>
	<item>
		<title>By: Chris of Chris World</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322484</link>
		<dc:creator>Chris of Chris World</dc:creator>
		<pubDate>Sun, 11 May 2008 11:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322484</guid>
		<description>Knowledge on the dev side comes in June. ;)</description>
		<content:encoded><![CDATA[<p>Knowledge on the dev side comes in June. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322482</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Sun, 11 May 2008 11:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322482</guid>
		<description>I think listening to the blender developers mailinglist gives you better informations about what's going on. ;)</description>
		<content:encoded><![CDATA[<p>I think listening to the blender developers mailinglist gives you better informations about what&#039;s going on. ;)</p>
]]></content:encoded>
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	<item>
		<title>By: LukasT</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322478</link>
		<dc:creator>LukasT</dc:creator>
		<pubDate>Sun, 11 May 2008 10:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322478</guid>
		<description>This is really cool. I like how Blender developers are initiative in open-source development. They really inspire me.
Cheers</description>
		<content:encoded><![CDATA[<p>This is really cool. I like how Blender developers are initiative in open-source development. They really inspire me.<br />
Cheers</p>
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	<item>
		<title>By: troubled</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322458</link>
		<dc:creator>troubled</dc:creator>
		<pubDate>Sun, 11 May 2008 09:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322458</guid>
		<description>Actually, I seen a really good example of why it helps to see the commit logs sometimes:

 stiv * r14783 /trunk/blender/source/blender/python/api2_2x/ (7 files in 2 dirs): Initial commit for BPy Particle patch #8557 from Cedric Paille Thanks, Cedric! *** WARNING **** This is a Work In Progress *** Warning ****


Seeing something like that fly by is a pretty good example of "ok, maybe I should blindly svn update today" :)</description>
		<content:encoded><![CDATA[<p>Actually, I seen a really good example of why it helps to see the commit logs sometimes:</p>
<p> stiv * r14783 /trunk/blender/source/blender/python/api2_2x/ (7 files in 2 dirs): Initial commit for BPy Particle patch #8557 from Cedric Paille Thanks, Cedric! *** WARNING **** This is a Work In Progress *** Warning ****</p>
<p>Seeing something like that fly by is a pretty good example of &#034;ok, maybe I should blindly svn update today&#034; :)</p>
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	<item>
		<title>By: samran</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322453</link>
		<dc:creator>samran</dc:creator>
		<pubDate>Sun, 11 May 2008 09:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322453</guid>
		<description>Really cool , hope if have a way to know what development thinking ^_^ thanks</description>
		<content:encoded><![CDATA[<p>Really cool , hope if have a way to know what development thinking ^_^ thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: troubled</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322443</link>
		<dc:creator>troubled</dc:creator>
		<pubDate>Sun, 11 May 2008 06:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322443</guid>
		<description>Hey guys, just thought I would add to that a bit. At the moment the bot can be seen in #blender as a "CIA-??" bot where ?? is some predetermined number.

Of the two channels, #blender _only_ displays commits to the trunk and tags section of the bf-blender repository, while ##blender-commits displays anything and everything. Also, the #blender channel limits the output to around 3 lines and removes whitespace with a max size of each message of around 450 characters or so, to try cut down on the spam by using bigger lines. The ##blender-commits channel is just using the defaults of max 6 lines, no whitespace clean up and I think 80 char default max per line.

One last thing about ##blender-commits is that #blender-commits was also registered and should hopefully stay setup to automatically forward you to ##blender-commits  (for those with bad eyes, its ## vs. # as freenode likes to use), so there should be no worries about remember which channel it is.

I think thats about all that needs to be said. If you have any questions, feel free to poke me on freenode. Other than that, cya :)</description>
		<content:encoded><![CDATA[<p>Hey guys, just thought I would add to that a bit. At the moment the bot can be seen in #blender as a &#034;CIA-??&#034; bot where ?? is some predetermined number.</p>
<p>Of the two channels, #blender _only_ displays commits to the trunk and tags section of the bf-blender repository, while ##blender-commits displays anything and everything. Also, the #blender channel limits the output to around 3 lines and removes whitespace with a max size of each message of around 450 characters or so, to try cut down on the spam by using bigger lines. The ##blender-commits channel is just using the defaults of max 6 lines, no whitespace clean up and I think 80 char default max per line.</p>
<p>One last thing about ##blender-commits is that #blender-commits was also registered and should hopefully stay setup to automatically forward you to ##blender-commits  (for those with bad eyes, its ## vs. # as freenode likes to use), so there should be no worries about remember which channel it is.</p>
<p>I think thats about all that needs to be said. If you have any questions, feel free to poke me on freenode. Other than that, cya :)</p>
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	</item>
	<item>
		<title>By: Ghost_Train</title>
		<link>http://www.blendernation.com/2008/05/11/follow-development-commits-in-real-time/#comment-322433</link>
		<dc:creator>Ghost_Train</dc:creator>
		<pubDate>Sun, 11 May 2008 05:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=4033#comment-322433</guid>
		<description>I would love to, but since I don't know a thing about programming or development it would be like 
listening to a foreign language.   It's a cool idea though for those would can understand.</description>
		<content:encoded><![CDATA[<p>I would love to, but since I don&#039;t know a thing about programming or development it would be like<br />
listening to a foreign language.   It&#039;s a cool idea though for those would can understand.</p>
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