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	<title>Comments on: Rigging a Character with Flat Eyes</title>
	<atom:link href="http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 13 Oct 2008 06:02:30 +0000</pubDate>
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		<title>By: Alex Fraser</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-313628</link>
		<dc:creator>Alex Fraser</dc:creator>
		<pubDate>Sun, 27 Apr 2008 23:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-313628</guid>
		<description>@SamF: Let me know if you use this technique - I'd love to see it in action.</description>
		<content:encoded><![CDATA[<p>@SamF: Let me know if you use this technique - I&#039;d love to see it in action.</p>
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		<title>By: SamF</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-312799</link>
		<dc:creator>SamF</dc:creator>
		<pubDate>Sat, 26 Apr 2008 07:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-312799</guid>
		<description>Cool, I've been holding off an idea for a long time because I couldn't figure out flat eyeballs.  I probably still won't finish it though...</description>
		<content:encoded><![CDATA[<p>Cool, I&#039;ve been holding off an idea for a long time because I couldn&#039;t figure out flat eyeballs.  I probably still won&#039;t finish it though&#8230;</p>
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	<item>
		<title>By: Alex Fraser</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-312013</link>
		<dc:creator>Alex Fraser</dc:creator>
		<pubDate>Fri, 25 Apr 2008 10:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-312013</guid>
		<description>Thanks, all!

@Gryphon: That's cool, too. And in either case you can add an armature or [another] lattice modifier for more deformation.

@myselfhimself: Good point, I should have something like that on my site. Until then: I was a software engineer but didn't like the industry. So I stopped doing that professionally and went to animation school for three months. Now I'm looking for work as a digital artist in Melbourne, Australia.</description>
		<content:encoded><![CDATA[<p>Thanks, all!</p>
<p>@Gryphon: That&#039;s cool, too. And in either case you can add an armature or [another] lattice modifier for more deformation.</p>
<p>@myselfhimself: Good point, I should have something like that on my site. Until then: I was a software engineer but didn&#039;t like the industry. So I stopped doing that professionally and went to animation school for three months. Now I&#039;m looking for work as a digital artist in Melbourne, Australia.</p>
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	<item>
		<title>By: Growl</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-311438</link>
		<dc:creator>Growl</dc:creator>
		<pubDate>Fri, 25 Apr 2008 00:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-311438</guid>
		<description>Nice writeup, more like a recipe than a tutorial. Will be trying it out right after breakfast. Thanks</description>
		<content:encoded><![CDATA[<p>Nice writeup, more like a recipe than a tutorial. Will be trying it out right after breakfast. Thanks</p>
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	<item>
		<title>By: Growl</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-311436</link>
		<dc:creator>Growl</dc:creator>
		<pubDate>Thu, 24 Apr 2008 23:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-311436</guid>
		<description>Very nice write-up and format, more like a recipe than a tutorial. Will be trying it out right after breakfast :)</description>
		<content:encoded><![CDATA[<p>Very nice write-up and format, more like a recipe than a tutorial. Will be trying it out right after breakfast :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: myselfhimself</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-311173</link>
		<dc:creator>myselfhimself</dc:creator>
		<pubDate>Thu, 24 Apr 2008 19:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-311173</guid>
		<description>Hi Alex
I've had a look at your website's portfolio and it's really cool.
But why don't you have any section describing yourself on your website ?
I'd have liked to know more about where you live, your job/education..</description>
		<content:encoded><![CDATA[<p>Hi Alex<br />
I&#039;ve had a look at your website&#039;s portfolio and it&#039;s really cool.<br />
But why don&#039;t you have any section describing yourself on your website ?<br />
I&#039;d have liked to know more about where you live, your job/education..</p>
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	<item>
		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/2008/04/24/rigging-a-character-with-flat-eyes/#comment-311128</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Thu, 24 Apr 2008 19:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3941#comment-311128</guid>
		<description>This is a great technique! I usually do it with lattices, because that allows me to shape the eyes, rather than just squashing them, but either way works great for cartoon-style eyes. Now if only I could figure out eyelids...</description>
		<content:encoded><![CDATA[<p>This is a great technique! I usually do it with lattices, because that allows me to shape the eyes, rather than just squashing them, but either way works great for cartoon-style eyes. Now if only I could figure out eyelids&#8230;</p>
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