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	<title>Comments on: Camera Tracking Using the Game Engine</title>
	<atom:link href="http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Wed, 08 Oct 2008 07:35:24 +0000</pubDate>
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		<item>
		<title>By: Gustavo</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-341134</link>
		<dc:creator>Gustavo</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:09:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-341134</guid>
		<description>where do i put the plug-in?</description>
		<content:encoded><![CDATA[<p>where do i put the plug-in?</p>
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	</item>
	<item>
		<title>By: Gustavo</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-341132</link>
		<dc:creator>Gustavo</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-341132</guid>
		<description>where do i put the sources?</description>
		<content:encoded><![CDATA[<p>where do i put the sources?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ash</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-311917</link>
		<dc:creator>Ash</dc:creator>
		<pubDate>Fri, 25 Apr 2008 08:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311917</guid>
		<description>Hi, all,

thanks for compliments to this video, and for the critics, too. I apologise for problems you had with the demo, but I didn't meant it as complete "one-click" solution. It's purpose was to show possibilies of GameBlender Texture plug-in that I created and published. This plug-in currently works on Windows only (there are users trying to make it work on linux).

The best way to get working demo is install Texture plug-in first and test, that's it is working (there is demo for it on my site). Then you'll have to install remaining modules: numpy and PyARTK.

When you'll get into troubles, you can check discussion on http://blenderartists.org/forum/showthread.php?t=65107 - there is a lot of information on plug-in, or you can write a comment on my site with info of your specific error.</description>
		<content:encoded><![CDATA[<p>Hi, all,</p>
<p>thanks for compliments to this video, and for the critics, too. I apologise for problems you had with the demo, but I didn&#039;t meant it as complete &#034;one-click&#034; solution. It&#039;s purpose was to show possibilies of GameBlender Texture plug-in that I created and published. This plug-in currently works on Windows only (there are users trying to make it work on linux).</p>
<p>The best way to get working demo is install Texture plug-in first and test, that&#039;s it is working (there is demo for it on my site). Then you&#039;ll have to install remaining modules: numpy and PyARTK.</p>
<p>When you&#039;ll get into troubles, you can check discussion on <a href="http://blenderartists.org/forum/showthread.php?t=65107" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=65107</a> - there is a lot of information on plug-in, or you can write a comment on my site with info of your specific error.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: solhex</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-311091</link>
		<dc:creator>solhex</dc:creator>
		<pubDate>Thu, 24 Apr 2008 17:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311091</guid>
		<description>Yeah I agree about the quality of the camera tracking, although that said it's not that bad, there was a fractional lag through the faster moving images but it soon caught up. When Icarus or pftrack start to go off track that's where they stay without human intervention.

 The first example movie I saw ran for over a minute and looked like it didn't need to stop anytime soon. I got Icarus to successfully track 12 seconds of DV footage once. Also I think this was developed for more real time interactive kinda stuff. I'm amazed by it frankly, and free to boot! It might be a while before programs like Icarus and pf track can do pixel perfect "live" tracking but can you imagine how cool it would be to have near instantaneous cg and live action animatics for our future productions...well, that's what it looks like we have here. Awesome! For now though, like a few others I'll have to wait until someone smarter than myself makes an idiot proof installer...Anyone?</description>
		<content:encoded><![CDATA[<p>Yeah I agree about the quality of the camera tracking, although that said it&#039;s not that bad, there was a fractional lag through the faster moving images but it soon caught up. When Icarus or pftrack start to go off track that&#039;s where they stay without human intervention.</p>
<p> The first example movie I saw ran for over a minute and looked like it didn&#039;t need to stop anytime soon. I got Icarus to successfully track 12 seconds of DV footage once. Also I think this was developed for more real time interactive kinda stuff. I&#039;m amazed by it frankly, and free to boot! It might be a while before programs like Icarus and pf track can do pixel perfect &#034;live&#034; tracking but can you imagine how cool it would be to have near instantaneous cg and live action animatics for our future productions&#8230;well, that&#039;s what it looks like we have here. Awesome! For now though, like a few others I&#039;ll have to wait until someone smarter than myself makes an idiot proof installer&#8230;Anyone?</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-311052</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-311052</guid>
		<description>I don't know about you, but I didn't find the camera tracking in the sample video to be particular impressive.

NathanKP - &lt;a href="http://inkweaver-review.blogspot.com" rel="nofollow"&gt;Inkweaver Review&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I don&#039;t know about you, but I didn&#039;t find the camera tracking in the sample video to be particular impressive.</p>
<p>NathanKP - <a href="http://inkweaver-review.blogspot.com" rel="nofollow">Inkweaver Review</a></p>
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	<item>
		<title>By: Roger</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-310768</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310768</guid>
		<description>it sucks that i can't get it to work, if someone can make the suggested complete package, that would be wild

until then, this is what i've made just now using the ARToolKit's 'engine'

http://www.youtube.com/watch?v=WmWRokiwux4

hope to be able to do the same thing, but then with materials (maybe even textures) and using the blender game engine

cheers</description>
		<content:encoded><![CDATA[<p>it sucks that i can&#039;t get it to work, if someone can make the suggested complete package, that would be wild</p>
<p>until then, this is what i&#039;ve made just now using the ARToolKit&#039;s &#039;engine&#039;</p>
<p><a href="http://www.youtube.com/watch?v=WmWRokiwux4" rel="nofollow">http://www.youtube.com/watch?v=WmWRokiwux4</a></p>
<p>hope to be able to do the same thing, but then with materials (maybe even textures) and using the blender game engine</p>
<p>cheers</p>
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	<item>
		<title>By: SNovak</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-310390</link>
		<dc:creator>SNovak</dc:creator>
		<pubDate>Wed, 23 Apr 2008 22:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310390</guid>
		<description>Awesome!!</description>
		<content:encoded><![CDATA[<p>Awesome!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-310376</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Wed, 23 Apr 2008 22:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310376</guid>
		<description>Has anyone got this working yet? I find the install help a little cryptic. I have made a PYTHONPATH variable pointing to the PyARTK files, installed the latest BlendVideoTex scripts into blender but cannot make sense of the demo. Is there a painfully slow step by step for numb-skulls like me to help me get going?

Glenn</description>
		<content:encoded><![CDATA[<p>Has anyone got this working yet? I find the install help a little cryptic. I have made a PYTHONPATH variable pointing to the PyARTK files, installed the latest BlendVideoTex scripts into blender but cannot make sense of the demo. Is there a painfully slow step by step for numb-skulls like me to help me get going?</p>
<p>Glenn</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boat</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-310355</link>
		<dc:creator>boat</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310355</guid>
		<description>i guess no one can get it to work.???????????
any one? do i have to install Microsoft Visual Studio .NET 2003?</description>
		<content:encoded><![CDATA[<p>i guess no one can get it to work.???????????<br />
any one? do i have to install Microsoft Visual Studio .NET 2003?</p>
]]></content:encoded>
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	<item>
		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/2008/04/23/camera-tracking-using-the-game-engine/#comment-310205</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Wed, 23 Apr 2008 15:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/?p=3937#comment-310205</guid>
		<description>Nice to try. Some one willing to make a complete package to download with needed installs?</description>
		<content:encoded><![CDATA[<p>Nice to try. Some one willing to make a complete package to download with needed installs?</p>
]]></content:encoded>
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