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The Making of 'Swim Merlin Swim'!

15

Blender artist Pablo Vazques [VenomGFX] is giving some insight in the production process of one of his great works, 'Swim Merlin Swim!'


Pablo writes:

I always liked aquatic scenes, each one involves you in unique mood and colours, but over all, i like these kind of scenes because of what it takes to represent them in 2D and also in 3D, to take each of those details and to be depicted in a drawing it's a task that requires lots of observation and a deep study; as I'm not the sort of guy that studies or observates too much, in this kind of “Making Of” you'll find explained step by step the details that in a way or another took me to the final image in February, 2005. Despite the main tool used was Blender, this won't be a software specific guide, it will be a short one about getting the final effects.

Links

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. I saw this last week and it reaally impressed me! Great job on everyting from modeling to lighting to animation. A real inspiration. A big thanks to Pablo for taking the time to make a 'making of'!

  2. Hi !

    Good resources. Great CG work. I haven't found a link to the movie itself. Is the making of released before the movie ?

    Its funny, I started to work on an under water scene some weeks ago, and since I began I found several articles speaking of this kind of work. It must be in the time !

    Very nice tutorials. For my own, I'm very clumsy at compositing, so I did the following sequence in one render pass, with only procedural textures and few vertex painting :

    http://3d-synthesis.com/Under_Water.html

    I wish i will improve my knowledge in compositing.

  3. May be an obvious answer but I have yet to figure out hot to get those curved lines to show like the Merlin fish on the lower left. what are the settings?

  4. I am seeing more and more personal artists' site getting hammered by BlenderNation. Maybe you guys should shout us a mail before launching a DoS attack :D

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