Modeling and Concepting With the Sculpt Tool

doggy.jpgEndre Barath [endi] sent in this tutorial on how to create organic models using multi-res meshes and the sculpt tool.



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27 Responses to “Modeling and Concepting With the Sculpt Tool”  

  1. 1 basse Edit Link

    maybe host the image somewhere on blendernation, etyekfilm.hu seems slow and download stops everytime i try..

    .b

  2. 2 Bart Edit Link

    @basse: ack! Hmm, that file is a bit too large for us to host, but I've changed the link into a Coral Cache link - it should start loading faster in 10-15 minutes from now. Please let me know if that's better!

  3. 3 ysvry Edit Link

    still slow , just host it on bn and reduce the file size . Or are you afraid you get "blendernationed" your self?

  4. 4 Bart Edit Link

    @ysvry: yes, I can't afford that. The link *should* be getting faster in a bit - please give it another try later!

  5. 5 hillrunner Edit Link

    Thanks for this !

  6. 6 hillrunner Edit Link

    Endi, if you don't mind, I made a mirror for your file here :
    http://olivier.cousinou.free.fr/data/model_and_concept_with_sculpt_tutor.jpg
    Tell me if you want I delete it.
    Olivier

  7. 7 Dion Moult Edit Link

    Didn't seem much like a tutorial IMHO, more like a workflow. Which is pretty regular with sculpting.

  8. 8 LoMac Edit Link

    Love it!
    That reminds me that I need to get sculpting.
    neat that it's all in one picture.

  9. 9 dusty Edit Link

    Link broken

  10. 10 TX_RX Edit Link

    Link working for me, nice tutorial. :)

  11. 11 thinkinmonkey Edit Link

    Endi, nice guidelines and thanks for sharing !
    Well, it could be better to have a timelapse of your work, but it's a good source of inspiration, especially, the spaceships and horse are really nice, the material is awesome, my congratulations.
    Because I'm a newbie, could anyone tell me if there are tutorials about baking dirtmap and retopology ? Thanks.

  12. 12 Jens Edit Link

    Thank you.

  13. 13 Ben Edit Link
  14. 14 gauravanim Edit Link

    Brilliant work dude

  15. 15 tedi Edit Link

    Thanks to Endi.

  16. 16 endi Edit Link

    Sorry for the slow server. :(
    You can clone the image of course and thank you.

  17. 17 Kernon Edit Link

    Nice! If the image were compressed a little that should help with the slow download (it's a pretty big image).

  18. 18 amdbcg Edit Link

    How'd he use the retopo tool to lower the poly count?
    Also, what about all that normal baking n' stuff?
    -amdbcg

  19. 19 Dread Knight Edit Link

    Very cool.

  20. 20 Chris Edit Link

    "Concepting (much like "architecting") is not a word. Perhaps you meant "Prototyping"?

  21. 21 Schnappi Edit Link

    nice tutorial but thats more or less standart knowledge for working with sculpting.
    i would have been more interested in your use of the different brushes and strokes, how you create special folds and different shapes of detail etc. because thats what counts.

  22. 22 BlendRoid Edit Link

    "Concepting (much like "architecting") is not a word. Perhaps you meant "Prototyping"?

    Yes, but neither are many of the terms we geeks use constantly. It's just jargon.

    Anyway… Nice tutorial on the basics. It would be great to see a timelapse instead though.

  23. 23 DramaKing Edit Link

    Very nice tutorial, but it's not good for beginners.

  24. 24 Bear594 Edit Link

    Man That is awesome, and the work incredible. Thanks

  25. 25 NathanKP Edit Link

    The tutorial does take a long time to load. They should host it on e2-productions.com

    NathanKP - The Ink Weaver Collection - Book Review Blog

  26. 26 Eelko Gielis Edit Link

    @ Anyone with download problems, check the mirrors.

    Great tutorial, like the way it's done too. No need for a PDF generator.

  27. 27 Billamu Edit Link

    I didn't fully understand sculpting workflow, and it is concisely explained in this tutorial. Also I think your models are inspiring.

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