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Modeling and Concepting With the Sculpt Tool

doggy.jpgEndre Barath [endi]sent in this tutorial on how to create organic models using multi-res meshes and the sculpt tool.

27 Comments

  1. @basse: ack! Hmm, that file is a bit too large for us to host, but I've changed the link into a Coral Cache link - it should start loading faster in 10-15 minutes from now. Please let me know if that's better!

  2. thinkinmonkey on

    Endi, nice guidelines and thanks for sharing !
    Well, it could be better to have a timelapse of your work, but it's a good source of inspiration, especially, the spaceships and horse are really nice, the material is awesome, my congratulations.
    Because I'm a newbie, could anyone tell me if there are tutorials about baking dirtmap and retopology ? Thanks.

  3. How'd he use the retopo tool to lower the poly count?
    Also, what about all that normal baking n' stuff?
    -amdbcg

  4. nice tutorial but thats more or less standart knowledge for working with sculpting.
    i would have been more interested in your use of the different brushes and strokes, how you create special folds and different shapes of detail etc. because thats what counts.

  5. "Concepting (much like "architecting") is not a word. Perhaps you meant "Prototyping"?

    Yes, but neither are many of the terms we geeks use constantly. It's just jargon.

    Anyway... Nice tutorial on the basics. It would be great to see a timelapse instead though.

  6. Eelko Gielis on

    @ Anyone with download problems, check the mirrors.

    Great tutorial, like the way it's done too. No need for a PDF generator.

  7. I didn't fully understand sculpting workflow, and it is concisely explained in this tutorial. Also I think your models are inspiring.

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