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	<title>Comments on: Apricot Early Screenshots</title>
	<atom:link href="http://www.blendernation.com/2008/03/15/apricot-early-screenshots/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 10:45:03 +0000</pubDate>
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		<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-272100</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 19 Mar 2008 00:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-272100</guid>
		<description>They look GREAT! :) I think that the blender community is not as interested in games as animated shorts and that is why Peach gets so much more support! I like the games side, but I gotta save up though so I can order the DVD! :/

Keep working on it! :)
~epat. :)</description>
		<content:encoded><![CDATA[<p>They look GREAT! :) I think that the blender community is not as interested in games as animated shorts and that is why Peach gets so much more support! I like the games side, but I gotta save up though so I can order the DVD! :/</p>
<p>Keep working on it! :)<br />
~epat. :)</p>
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	<item>
		<title>By: NathanKP</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-271333</link>
		<dc:creator>NathanKP</dc:creator>
		<pubDate>Mon, 17 Mar 2008 15:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-271333</guid>
		<description>Wow, those screenshots look marvelous.  They do make me wonder if my computer will even begin to run the game, however.

NathanKP - &lt;a href="http://inkweaver-review.blogspot.com" rel="nofollow"&gt;The Ink Weaver Collection - Book Review Blog&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow, those screenshots look marvelous.  They do make me wonder if my computer will even begin to run the game, however.</p>
<p>NathanKP - <a href="http://inkweaver-review.blogspot.com" rel="nofollow">The Ink Weaver Collection - Book Review Blog</a></p>
]]></content:encoded>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270810</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Sun, 16 Mar 2008 08:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270810</guid>
		<description>Hi all, please Digg it,

http://digg.com/gaming_news/Developing_in_the_basement_Apricot_Open_Game_Update

LetterRip</description>
		<content:encoded><![CDATA[<p>Hi all, please Digg it,</p>
<p><a href="http://digg.com/gaming_news/Developing_in_the_basement_Apricot_Open_Game_Update" rel="nofollow">http://digg.com/gaming_news/Developing_in_the_basement_Apricot_Open_Game_Update</a></p>
<p>LetterRip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirado</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270809</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Sun, 16 Mar 2008 08:24:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270809</guid>
		<description>I think more support will come when we see what the improvements will be more specifically for blender. Right now I see the cool graphics but how much of it involves  crystal space.. in other words how much can I do without crystal space attached? Or how well do blender and crystal space intergrate? 

Where do  we setup and change things  eg.predominantly in blender or crystal space. It's a lot harder project to document and keep track of I recon.. because you've got two apps to keep your eye on. 

Maybe some technical updates for us to download  and play with and look at the intergration would give us a good idea of what's coming? The community could help find bugs test demo releases etc.

A list of what's been changed in blender and crystal space that updates would be awesome..</description>
		<content:encoded><![CDATA[<p>I think more support will come when we see what the improvements will be more specifically for blender. Right now I see the cool graphics but how much of it involves  crystal space.. in other words how much can I do without crystal space attached? Or how well do blender and crystal space intergrate? </p>
<p>Where do  we setup and change things  eg.predominantly in blender or crystal space. It&#039;s a lot harder project to document and keep track of I recon.. because you&#039;ve got two apps to keep your eye on. </p>
<p>Maybe some technical updates for us to download  and play with and look at the intergration would give us a good idea of what&#039;s coming? The community could help find bugs test demo releases etc.</p>
<p>A list of what&#039;s been changed in blender and crystal space that updates would be awesome..</p>
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	<item>
		<title>By: rpgsimmaster</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270793</link>
		<dc:creator>rpgsimmaster</dc:creator>
		<pubDate>Sun, 16 Mar 2008 06:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270793</guid>
		<description>@Felix_Kütt: I think it's more because most are waiting for the end of Peach before supporting Apricot... But I agree, Apricot should be advertised more...</description>
		<content:encoded><![CDATA[<p>@Felix_Kütt: I think it&#039;s more because most are waiting for the end of Peach before supporting Apricot&#8230; But I agree, Apricot should be advertised more&#8230;</p>
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	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270674</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sun, 16 Mar 2008 01:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270674</guid>
		<description>that looks realy fres, how is the frame rate at this level?</description>
		<content:encoded><![CDATA[<p>that looks realy fres, how is the frame rate at this level?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felix_Kütt</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270642</link>
		<dc:creator>Felix_Kütt</dc:creator>
		<pubDate>Sat, 15 Mar 2008 23:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270642</guid>
		<description>looking good, i just cant understand why, this doesn't get as much support, as the earlier projects,
sure its not a movie project, sure they use crystal space, but so what?
I say this project is worth of support already for the one fact that theres two different foss projects collaborating here alone, plus both of them get plenty of upgrading trough this! :)</description>
		<content:encoded><![CDATA[<p>looking good, i just cant understand why, this doesn&#039;t get as much support, as the earlier projects,<br />
sure its not a movie project, sure they use crystal space, but so what?<br />
I say this project is worth of support already for the one fact that theres two different foss projects collaborating here alone, plus both of them get plenty of upgrading trough this! :)</p>
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	<item>
		<title>By: NielsBlender</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270560</link>
		<dc:creator>NielsBlender</dc:creator>
		<pubDate>Sat, 15 Mar 2008 17:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270560</guid>
		<description>When it hits the mailbox, it seems like, the game won't go immediately to my nephews :)</description>
		<content:encoded><![CDATA[<p>When it hits the mailbox, it seems like, the game won&#039;t go immediately to my nephews :)</p>
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	<item>
		<title>By: Sephiroth the Bimbo Master</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270519</link>
		<dc:creator>Sephiroth the Bimbo Master</dc:creator>
		<pubDate>Sat, 15 Mar 2008 14:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270519</guid>
		<description>That looks so cool!</description>
		<content:encoded><![CDATA[<p>That looks so cool!</p>
]]></content:encoded>
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	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270490</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Sat, 15 Mar 2008 12:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/15/apricot-early-screenshots/#comment-270490</guid>
		<description>That looks great! I hope the gameplay is fun and interesting as well.</description>
		<content:encoded><![CDATA[<p>That looks great! I hope the gameplay is fun and interesting as well.</p>
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