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	<title>Comments on: Interview with Brecht and Campbell on FLOSS Weekly 25</title>
	<atom:link href="http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 28 Aug 2008 05:06:47 +0000</pubDate>
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		<title>By: Dusty</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-291540</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Tue, 08 Apr 2008 20:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-291540</guid>
		<description>I would just like to say that I revoke my previous comment. It was childish and unfair of me. I have since listened to the whole interview (should have done that first) and think it was actually not that bad at the end. I am sorry and embarrassed that I stooped this low. I must have been having a really BAD day!!!!</description>
		<content:encoded><![CDATA[<p>I would just like to say that I revoke my previous comment. It was childish and unfair of me. I have since listened to the whole interview (should have done that first) and think it was actually not that bad at the end. I am sorry and embarrassed that I stooped this low. I must have been having a really BAD day!!!!</p>
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		<title>By: cv</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-264100</link>
		<dc:creator>cv</dc:creator>
		<pubDate>Thu, 06 Mar 2008 14:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-264100</guid>
		<description>All in all I think this was a great interview.  Before the podcast I new that blender existed because of the x-plane.org community but I had no idea of what it was capable of.  After seeing Elephant's Dream I'm amazed at the quality and now I know what Blender is capable of.  Great work everyone!!</description>
		<content:encoded><![CDATA[<p>All in all I think this was a great interview.  Before the podcast I new that blender existed because of the x-plane.org community but I had no idea of what it was capable of.  After seeing Elephant&#039;s Dream I&#039;m amazed at the quality and now I know what Blender is capable of.  Great work everyone!!</p>
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		<title>By: Darek</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263730</link>
		<dc:creator>Darek</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263730</guid>
		<description>I was surprised when I saw one of my favorite podcasts had done an episode on blender.

These guys are professionals, and I know Leo Laporte does many different podcasts. It would be unreasonable to expect them to know every piece of software they talk about inside out.

Overall the interview was very good. The developers sounded tired, though.</description>
		<content:encoded><![CDATA[<p>I was surprised when I saw one of my favorite podcasts had done an episode on blender.</p>
<p>These guys are professionals, and I know Leo Laporte does many different podcasts. It would be unreasonable to expect them to know every piece of software they talk about inside out.</p>
<p>Overall the interview was very good. The developers sounded tired, though.</p>
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		<title>By: Phantom_C</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263211</link>
		<dc:creator>Phantom_C</dc:creator>
		<pubDate>Wed, 05 Mar 2008 12:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263211</guid>
		<description>Calm down molvy :P

people should be nicer to leo and randal, it was a good episode, and im sure they know a ton more about blender than any mainstream news interviewers would</description>
		<content:encoded><![CDATA[<p>Calm down molvy :P</p>
<p>people should be nicer to leo and randal, it was a good episode, and im sure they know a ton more about blender than any mainstream news interviewers would</p>
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		<title>By: Molvy</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263115</link>
		<dc:creator>Molvy</dc:creator>
		<pubDate>Wed, 05 Mar 2008 08:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263115</guid>
		<description>no problem</description>
		<content:encoded><![CDATA[<p>no problem</p>
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		<title>By: Bart</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263086</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Wed, 05 Mar 2008 07:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263086</guid>
		<description>@Molvy: enough already. I think Randal's comment was perfectly sensible. Please stop discussing this here, you make us all look bad.</description>
		<content:encoded><![CDATA[<p>@Molvy: enough already. I think Randal&#039;s comment was perfectly sensible. Please stop discussing this here, you make us all look bad.</p>
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		<title>By: Molvy</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263085</link>
		<dc:creator>Molvy</dc:creator>
		<pubDate>Wed, 05 Mar 2008 07:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263085</guid>
		<description>I want to apologize to Blender people that may feel uncomfortable with this discussion. Sorry guys!</description>
		<content:encoded><![CDATA[<p>I want to apologize to Blender people that may feel uncomfortable with this discussion. Sorry guys!</p>
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		<title>By: Molvy</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263081</link>
		<dc:creator>Molvy</dc:creator>
		<pubDate>Wed, 05 Mar 2008 07:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-263081</guid>
		<description>Randal,
you say: "Not to beat the dead horse (oops, another idiom that might not translate)"
Here we say: not to make firewood from the fallen tree. Your phrase translates well. I wonder if that's a good phrase to start with when the other person is trying to make peace. Was the "(oops, another idiom that might not translate)" really needed?

My last post was simply intended to say "ok, lets forget the whole thing, and let's not bother people in here with any tension", and I apologized for one thing I thought out of place from me.

You keep trying to explain english to me and don't seem to realize that my english is fine, check the transcription I made from the interview, I though you were going to get the message with it that I understand enligh pretty well. So I did understand your jokes from the begining, I simply didn't like them. To mock about something, you first have to love it, or it may be taken as disrespectful, and that is subjective, not a matter of language.

You certainly don't love Blender since you know very little about it. For instance you don't know that "Blender 3D: Noob to pro" has been part of the Blender documentation for very long time, it's included a link in Blender.org's wiki, and some of the authors (check the list) are Developers. For instance, Campbell, the person you were interviewing, and the one you did the "Materials" joke to, twice. So if you laugh twice in the face of one of the persons that puts a lot of work in Blender and in parts of the thing you are mocking about, I personally dislike it. And more if Campbell, other devs, or contributos are involved.
You say it's some independent work and it's not, you are not informed. And if you see individuals collaborating: that's what open source is about, individuals collaborating together, so they are part of Blender.
Matt can laugh at it, and is ok, because he IS Blender (he is a Dev), there's love there. Campbell can laugh at it too, because he IS Blender too and also part of Blender Noob to Pro. They are entitled to, I don't think you are entitled since you don't love (or even know a bit about) it.

You came out with the "self-poke" thing after Matt said it. I find the good intentions of your jokes, at least, "doubtful". And you know what they say: behind every joke there's a part of truth from the one who makes them. It's easy to laugh about something and then say: "hey don't worry, it's a joke". And the joke about Plumiferos, you can say it was self-poke, but what self-poke is to make a joke on people from a developing country? you are not in one. You may say: "it was about open source", but there was more than open source in that comment.

I didn't want to say these things before just to maintain peace, and you refer to me when you say: "not to beat the dead horse". You may not know what happens in the comments of the news on Blender Nation when people like the news: they flood with nice and kind comments, even euphoric optimistic ones. And the comments on this particular news post don't look like in those other succesful news. Don't you think something has happened?.</description>
		<content:encoded><![CDATA[<p>Randal,<br />
you say: &#034;Not to beat the dead horse (oops, another idiom that might not translate)&#034;<br />
Here we say: not to make firewood from the fallen tree. Your phrase translates well. I wonder if that&#039;s a good phrase to start with when the other person is trying to make peace. Was the &#034;(oops, another idiom that might not translate)&#034; really needed?</p>
<p>My last post was simply intended to say &#034;ok, lets forget the whole thing, and let&#039;s not bother people in here with any tension&#034;, and I apologized for one thing I thought out of place from me.</p>
<p>You keep trying to explain english to me and don&#039;t seem to realize that my english is fine, check the transcription I made from the interview, I though you were going to get the message with it that I understand enligh pretty well. So I did understand your jokes from the begining, I simply didn&#039;t like them. To mock about something, you first have to love it, or it may be taken as disrespectful, and that is subjective, not a matter of language.</p>
<p>You certainly don&#039;t love Blender since you know very little about it. For instance you don&#039;t know that &#034;Blender 3D: Noob to pro&#034; has been part of the Blender documentation for very long time, it&#039;s included a link in Blender.org&#039;s wiki, and some of the authors (check the list) are Developers. For instance, Campbell, the person you were interviewing, and the one you did the &#034;Materials&#034; joke to, twice. So if you laugh twice in the face of one of the persons that puts a lot of work in Blender and in parts of the thing you are mocking about, I personally dislike it. And more if Campbell, other devs, or contributos are involved.<br />
You say it&#039;s some independent work and it&#039;s not, you are not informed. And if you see individuals collaborating: that&#039;s what open source is about, individuals collaborating together, so they are part of Blender.<br />
Matt can laugh at it, and is ok, because he IS Blender (he is a Dev), there&#039;s love there. Campbell can laugh at it too, because he IS Blender too and also part of Blender Noob to Pro. They are entitled to, I don&#039;t think you are entitled since you don&#039;t love (or even know a bit about) it.</p>
<p>You came out with the &#034;self-poke&#034; thing after Matt said it. I find the good intentions of your jokes, at least, &#034;doubtful&#034;. And you know what they say: behind every joke there&#039;s a part of truth from the one who makes them. It&#039;s easy to laugh about something and then say: &#034;hey don&#039;t worry, it&#039;s a joke&#034;. And the joke about Plumiferos, you can say it was self-poke, but what self-poke is to make a joke on people from a developing country? you are not in one. You may say: &#034;it was about open source&#034;, but there was more than open source in that comment.</p>
<p>I didn&#039;t want to say these things before just to maintain peace, and you refer to me when you say: &#034;not to beat the dead horse&#034;. You may not know what happens in the comments of the news on Blender Nation when people like the news: they flood with nice and kind comments, even euphoric optimistic ones. And the comments on this particular news post don&#039;t look like in those other succesful news. Don&#039;t you think something has happened?.</p>
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		<title>By: gogo</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-262803</link>
		<dc:creator>gogo</dc:creator>
		<pubDate>Tue, 04 Mar 2008 23:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-262803</guid>
		<description>Whilst I've been aware of Blender for a long time, it's only after listening to the FLOSS weekly podcast that I bothered to turn up to blender.org 
Now I've subscribed to BlenderNation and will probably download and try the software. So as one of "the 30,000" I think it will prove to be very beneficial to the Blender community (to be featured on the show).
Honestly, Leo and Randall are as sympathetic as you can expect your hosts could ever be.

Keep up the great work, glory to Blender!</description>
		<content:encoded><![CDATA[<p>Whilst I&#039;ve been aware of Blender for a long time, it&#039;s only after listening to the FLOSS weekly podcast that I bothered to turn up to blender.org<br />
Now I&#039;ve subscribed to BlenderNation and will probably download and try the software. So as one of &#034;the 30,000&#034; I think it will prove to be very beneficial to the Blender community (to be featured on the show).<br />
Honestly, Leo and Randall are as sympathetic as you can expect your hosts could ever be.</p>
<p>Keep up the great work, glory to Blender!</p>
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		<title>By: Randal L. Schwartz</title>
		<link>http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-262684</link>
		<dc:creator>Randal L. Schwartz</dc:creator>
		<pubDate>Tue, 04 Mar 2008 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/03/interview-with-brecht-and-campbell-on-floss-weekly-25/#comment-262684</guid>
		<description>Not to beat the dead horse (oops, another idiom that might not translate), but...

There's an ongoing theme mostly US-centric about why we choose "Free Software", since in English "free" can mean either as in freedom (libre in spanish) or without price (nada dinero? sorry, my spanish is bad :-).  The "cheap" joke was clearly aimed at that mindset, that the reason people pick FLOSS is because they are not wanting to spend much money.

In fact, both Leo and I have worked with FLOSS for years (even before it was called that), and have a deep respect for the freedoms offered by FLOSS and are fully committed to supporting that.  Heck, that's why I'm putting my time into the podcast... to show how cool FLOSS has become, and how committed the contributors are, and to make more people aware of the true depth and diversity of FLOSS.

But standing from there, it's a bit of a self poke to simply say "oh, you picked this because it doesn't cost anything!"  We don't actually believe that... it's just said in jest.</description>
		<content:encoded><![CDATA[<p>Not to beat the dead horse (oops, another idiom that might not translate), but&#8230;</p>
<p>There&#039;s an ongoing theme mostly US-centric about why we choose &#034;Free Software&#034;, since in English &#034;free&#034; can mean either as in freedom (libre in spanish) or without price (nada dinero? sorry, my spanish is bad :-).  The &#034;cheap&#034; joke was clearly aimed at that mindset, that the reason people pick FLOSS is because they are not wanting to spend much money.</p>
<p>In fact, both Leo and I have worked with FLOSS for years (even before it was called that), and have a deep respect for the freedoms offered by FLOSS and are fully committed to supporting that.  Heck, that&#039;s why I&#039;m putting my time into the podcast&#8230; to show how cool FLOSS has become, and how committed the contributors are, and to make more people aware of the true depth and diversity of FLOSS.</p>
<p>But standing from there, it&#039;s a bit of a self poke to simply say &#034;oh, you picked this because it doesn&#039;t cost anything!&#034;  We don&#039;t actually believe that&#8230; it&#039;s just said in jest.</p>
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