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	<title>Comments on: Vectex: SVG Vector Texture Plugin for Blender</title>
	<atom:link href="http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Thu, 21 Aug 2008 23:06:24 +0000</pubDate>
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		<title>By: Richard MacIntyre</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262728</link>
		<dc:creator>Richard MacIntyre</dc:creator>
		<pubDate>Tue, 04 Mar 2008 21:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262728</guid>
		<description>@macouno:
&#62; Richard MacIntyre: exporting a vector from blender relative to the camera for instance is a real pain, mostly 
&#62; because bezier handles don't act nicely with camera matrixes. So you'd have to sample at lots of points and redo 
&#62; all the handles. It's interesting, but a very very big job… really big.

Fair enough, and thanks.
FWIW, Art of Illusion, and I imagine, Blender, has a "vector renderer" that already exports to SVG its wireframe and/or control-curves, so I wonder if an easier, interim solution might be to convert the mapped bezier into a different kind of curve that might then be manageable. If it's SVG, the curves, if less than perfect, could then be re-edited/refashioned in an SVG program like Inkscape.

Rich</description>
		<content:encoded><![CDATA[<p>@macouno:<br />
&gt; Richard MacIntyre: exporting a vector from blender relative to the camera for instance is a real pain, mostly<br />
&gt; because bezier handles don&#039;t act nicely with camera matrixes. So you&#039;d have to sample at lots of points and redo<br />
&gt; all the handles. It&#039;s interesting, but a very very big job… really big.</p>
<p>Fair enough, and thanks.<br />
FWIW, Art of Illusion, and I imagine, Blender, has a &#034;vector renderer&#034; that already exports to SVG its wireframe and/or control-curves, so I wonder if an easier, interim solution might be to convert the mapped bezier into a different kind of curve that might then be manageable. If it&#039;s SVG, the curves, if less than perfect, could then be re-edited/refashioned in an SVG program like Inkscape.</p>
<p>Rich</p>
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		<title>By: NielsBlender</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262665</link>
		<dc:creator>NielsBlender</dc:creator>
		<pubDate>Tue, 04 Mar 2008 18:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262665</guid>
		<description>@fredpyo: Thanks. (I didn't know Blender supported .SO on 'non-POSIX')</description>
		<content:encoded><![CDATA[<p>@fredpyo: Thanks. (I didn&#039;t know Blender supported .SO on &#039;non-POSIX&#039;)</p>
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	<item>
		<title>By: macouno</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262497</link>
		<dc:creator>macouno</dc:creator>
		<pubDate>Tue, 04 Mar 2008 13:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-262497</guid>
		<description>Absolutely some of the best news I've read here in a while... I've wanted this functionality since... well forever.

Richard MacIntyre: exporting a vector from blender relative to the camera for instance is a real pain, mostly because bezier handles don't act nicely with camera matrixes. So you'd have to sample at lots of points and redo all the handles. It's interesting, but a very very big job... really big.</description>
		<content:encoded><![CDATA[<p>Absolutely some of the best news I&#039;ve read here in a while&#8230; I&#039;ve wanted this functionality since&#8230; well forever.</p>
<p>Richard MacIntyre: exporting a vector from blender relative to the camera for instance is a real pain, mostly because bezier handles don&#039;t act nicely with camera matrixes. So you&#039;d have to sample at lots of points and redo all the handles. It&#039;s interesting, but a very very big job&#8230; really big.</p>
]]></content:encoded>
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	<item>
		<title>By: fredpyo</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261941</link>
		<dc:creator>fredpyo</dc:creator>
		<pubDate>Mon, 03 Mar 2008 23:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261941</guid>
		<description>This is a great plugin!!! I remember some months ago some guys were discussing the idea of making a SVG plugin for blender... Seems someone had the guts and inspiration to do it. Great job Marcelo.

It's a but unstable and slow for my taste... On my XP Pro SP 2 Windows the first time I tried to render something Blender froze. I restarted the application and tried to render with the same SVG and everything went fine... odd huh? Well... guess that it is not "a bug" until I can reproduce it.

NielsBlender, you can import .so files even if you're using Windows.</description>
		<content:encoded><![CDATA[<p>This is a great plugin!!! I remember some months ago some guys were discussing the idea of making a SVG plugin for blender&#8230; Seems someone had the guts and inspiration to do it. Great job Marcelo.</p>
<p>It&#039;s a but unstable and slow for my taste&#8230; On my XP Pro SP 2 Windows the first time I tried to render something Blender froze. I restarted the application and tried to render with the same SVG and everything went fine&#8230; odd huh? Well&#8230; guess that it is not &#034;a bug&#034; until I can reproduce it.</p>
<p>NielsBlender, you can import .so files even if you&#039;re using Windows.</p>
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		<title>By: NielsBlender</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261757</link>
		<dc:creator>NielsBlender</dc:creator>
		<pubDate>Mon, 03 Mar 2008 17:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261757</guid>
		<description>Marcelo,

vectex-windows-0.9.zip has a (UNIX) .SO...?</description>
		<content:encoded><![CDATA[<p>Marcelo,</p>
<p>vectex-windows-0.9.zip has a (UNIX) .SO&#8230;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kernond</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261735</link>
		<dc:creator>kernond</dc:creator>
		<pubDate>Mon, 03 Mar 2008 16:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261735</guid>
		<description>Has anyone had time to actually do something with this beyond the demo video? It would be great to see some other examples.</description>
		<content:encoded><![CDATA[<p>Has anyone had time to actually do something with this beyond the demo video? It would be great to see some other examples.</p>
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		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261585</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Mon, 03 Mar 2008 10:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261585</guid>
		<description>man u have done a great job i had checked the demo video on your google page...

Fantastic!!</description>
		<content:encoded><![CDATA[<p>man u have done a great job i had checked the demo video on your google page&#8230;</p>
<p>Fantastic!!</p>
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		<title>By: Darren</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261552</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Mon, 03 Mar 2008 08:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261552</guid>
		<description>Dreat Idea, but crashes blender on vista when you try to render.  Anyone get it working on vista?</description>
		<content:encoded><![CDATA[<p>Dreat Idea, but crashes blender on vista when you try to render.  Anyone get it working on vista?</p>
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	<item>
		<title>By: Richard MacIntyre</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261503</link>
		<dc:creator>Richard MacIntyre</dc:creator>
		<pubDate>Mon, 03 Mar 2008 06:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261503</guid>
		<description>http://sourceforge.net/forum/message.php?msg_id=4812615

Marc wrote: 
&#62; I think Richard asked about this some time ago - using an SVG file as a texture for 3D objects. The video 
&#62; makes the advantage pretty clear.  
&#62; Of course, then there's the issue of the built-in SVG renderer, what kind of support for SVG effects it supports,
&#62; etc. But I thought it was cool to watch:  
&#62; http://my.opera.com/area42/blog/vectex-a-svg-texture-plugin-for-blender 
 
Good call, Marc.  
Coincidentally, I just got online and just before heading here, checked Blender News, and caught that as well. 
What the article, or softare, seems to miss, however, and what I think could be as useful and important, if not more so, would be the ability to take/extract those 3D-mapped 2D-curves (the beziers that form the textures) and subsequently export them back (with options to Separate them from, or keep them Together with the curves of the 3D objects that they were initially mapped to) via, say, the Vector Renderer, to a 2D Vector program, like Inkscape, for further work; and/or keep and use them as modeling elements in their own right within AoI, or whatever. 
 
Perhaps someone suitably-motivated could apply and extend the technology to AoI. ;) 
 
Rich</description>
		<content:encoded><![CDATA[<p><a href="http://sourceforge.net/forum/message.php?msg_id=4812615" rel="nofollow">http://sourceforge.net/forum/message.php?msg_id=4812615</a></p>
<p>Marc wrote:<br />
&gt; I think Richard asked about this some time ago - using an SVG file as a texture for 3D objects. The video<br />
&gt; makes the advantage pretty clear.<br />
&gt; Of course, then there&#039;s the issue of the built-in SVG renderer, what kind of support for SVG effects it supports,<br />
&gt; etc. But I thought it was cool to watch:<br />
&gt; <a href="http://my.opera.com/area42/blog/vectex-a-svg-texture-plugin-for-blender" rel="nofollow">http://my.opera.com/area42/blog/vectex-a-svg-texture-plugin-for-blender</a> </p>
<p>Good call, Marc.<br />
Coincidentally, I just got online and just before heading here, checked Blender News, and caught that as well.<br />
What the article, or softare, seems to miss, however, and what I think could be as useful and important, if not more so, would be the ability to take/extract those 3D-mapped 2D-curves (the beziers that form the textures) and subsequently export them back (with options to Separate them from, or keep them Together with the curves of the 3D objects that they were initially mapped to) via, say, the Vector Renderer, to a 2D Vector program, like Inkscape, for further work; and/or keep and use them as modeling elements in their own right within AoI, or whatever. </p>
<p>Perhaps someone suitably-motivated could apply and extend the technology to AoI. ;) </p>
<p>Rich</p>
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		<title>By: terence</title>
		<link>http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261484</link>
		<dc:creator>terence</dc:creator>
		<pubDate>Mon, 03 Mar 2008 04:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/03/02/vectex-svg-vector-texture-plugin-for-blender/#comment-261484</guid>
		<description>Wow.  Great plugin.  I can't wait to use it.

@Phil Holden - the upcoming release of Inkscape gets rid of the window disappearing problem.  They now are accessible as tabs on the right side of the screen.  I also hated how the windows would always disappear. And I agree, the buttons are too big.  They take up too much of the screen.</description>
		<content:encoded><![CDATA[<p>Wow.  Great plugin.  I can&#039;t wait to use it.</p>
<p>@Phil Holden - the upcoming release of Inkscape gets rid of the window disappearing problem.  They now are accessible as tabs on the right side of the screen.  I also hated how the windows would always disappear. And I agree, the buttons are too big.  They take up too much of the screen.</p>
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