Archive for February, 2008



Peach Interviews: Enrico Valenza

enrico.jpgLast week I visited the Blender Institute in Amsterdam, where I had a chance to talk to the members of the Peach team (and a member of Apricot as well!). I taped my conversations with them and for the next week, we'll publish one interview each day. Today part five: Enrico Valenza, Lead Artist.

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czeck-blender-book.jpg Pavel Siska wrote to tell us "This is a Czech (country which I come from)book about Blender 3D, it is basic book for beginners and covers all topic… I am sure it is pretty interesting, because this is first Czech book about Blender…"

logo_small.gifTon Roosendaal, Producer for the Blender Institute and Lead Developer of Blender, has been invited to speak next Tuesday, Februari 12th at the prestigious German movie festival, Berlinale. His lecture is titled "Free for everyone: Open Movies, Open Games" and is from 15.20 - 15.45. More info.

Peach Interviews: Sacha Goedegebure

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sacha.jpgLast week I visited the Blender Institute in Amsterdam, where I had a chance to talk to the members of the Peach team (and a member of Apricot as well!). I taped my conversations with them and for the next week, we'll publish one interview each day. Today part four: Sacha Goedegebure, Peach Director.

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issue14_thumb.jpgIf you haven’t yet played with Blender’s Game Engine, here is your chance to learn about some of the fun and interesting possibilities available. As well as some of the latest tips, techniques and “behind the scenes” looks at cartoon modeling.

Continue Reading 'BlenderArt magazine #14 is available - "Cartoon & GE"' »

New Workshops

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cursodeintroduccionalblender.jpgNo less than six new workshops have been announced:

  • Melbourne, Australia, Feb 8th.
  • Montreal, Canada, Feb 9, March 22, April 26
  • Barcelona, Spain, starting February 12
  • Sao Paulo, Brazil - Feb 13th.
  • Valencia, Spain, Feb 18 - Mar 10
  • Barcelona, Spain, March 8 - June 7

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Peach Interviews: William Reynish

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31155026_200x150.jpgLast week I visited the Blender Institute in Amsterdam, where I had a chance to talk to the members of the Peach team (and a member of Apricot as well!). I taped my conversations with them and for the next week, we'll publish one interview each day. Today part three: William Reynish, Peach Lead Artist.

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High poly object baked to a low poly object with a tangent space normal map, by Matt Ebb.Interesting new displacement map/baking features are under development. Seamlessly baking normals from a high-resolution object onto a low poly version of the same object is one of the highlights along with being able to bake in camera, world, object or tangent space.

Continue Reading 'New Displacement Map Baking Development' »

Peach Interviews: Nathan Vegdahl

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nathan.jpgLast week I visited the Blender Institute in Amsterdam, where I had a chance to talk to the members of the Peach team (and a member of Apricot as well!). I taped my conversations with them and for the next week, we'll publish one interview each day. Today part two: Nathan Vegdahl, Peach Lead Artist.

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Cloth!As you may remember, we have talked about the development of a cloth modifier for Blender before (1, 2).

Now we come back with this to let you know about the latest announcement from Daniel Genrich (a.k.a genscher): the code is now in SVN trunk! There are even two more videos showing what you can do with it.

So… what are you waiting for? Just go to GraphicAll.org, download the build and play with it! =)

*In the time of writing this, there was only Windows and Mac OSX builds available, but it's just a matter of time until we have builds for all Operating Systems.

Peach Interviews: Ton Roosendaal

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pi-ton.jpgLast week I visited the Blender Institute in Amsterdam, where I had a chance to talk to the members of the Peach team (and a member of Apricot as well!). I taped my conversations with them and for the next week, we'll publish one interview each day. Today part one: Ton Roosendaal, Producer for the Blender Institute.

Update: video replaced by Bmud's subtitled version (click the 'up' button in the lower right corner to activate the subtitles)

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cyclops.jpgWe don't get requests like this every day :) *feels like Obi-Wan*.

Continue Reading 'HELP ME BLENDERNATION… YOU'RE MY ONLY HOPE!' »

BEBlender Alpha 2 Released

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Bleeding Edge Blender Alpha 1

If you're a blender nut and you want the latest and greatest features, then you've come to the right place. Over the past two days I've set-up my Windows machine to do automated builds of the Blender SVN repository whenever there is an update. Then my computer syncs with the Blender SVN once every ten minutes, and if needed compiles a build. It then zips up the blender build and uploads it to the web.

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maze1.jpgGenerate your maze, create your character and fire up the Blender Game Engine…

Continue Reading 'Labyrinthe 3D Maze Generator script for Blender Game Engine' »




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