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	<title>Comments on: Apricot: *Massive* Feature Request List</title>
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	<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 29 Aug 2008 02:20:00 +0000</pubDate>
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		<title>By: tvvladimir</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-369212</link>
		<dc:creator>tvvladimir</dc:creator>
		<pubDate>Sun, 24 Aug 2008 09:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-369212</guid>
		<description>Possibility of massive online world with loading areas powered by streaming technology + voxel terrain.</description>
		<content:encoded><![CDATA[<p>Possibility of massive online world with loading areas powered by streaming technology + voxel terrain.</p>
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		<title>By: bob</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-277206</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Wed, 26 Mar 2008 21:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-277206</guid>
		<description>zf5DAx hi good site thx http://peace.com</description>
		<content:encoded><![CDATA[<p>zf5DAx hi good site thx <a href="http://peace.com" rel="nofollow">http://peace.com</a></p>
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		<title>By: Mstr</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-260127</link>
		<dc:creator>Mstr</dc:creator>
		<pubDate>Sat, 01 Mar 2008 15:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-260127</guid>
		<description>GGG is just a joke ;)</description>
		<content:encoded><![CDATA[<p>GGG is just a joke ;)</p>
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		<title>By: jaco</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-258817</link>
		<dc:creator>jaco</dc:creator>
		<pubDate>Fri, 29 Feb 2008 17:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-258817</guid>
		<description>This list looks like a true Elephants Dream:DDDD..if you know what I mean...

Maybe it was done to build more excitement in community or so, but more or less the list is not realistic, having in mind that there will be about 2-3 true recruited developers (lommel, barton and richter i guess and sometimes Ton, but I think he will be very busy with 2.5 and management) who can spend a whole days for developing..then maybe + 7-10 active "outside" benevolent developers (like genscher, "jahka", briggs, aligorith, schlaile, bishop, broken, theeth...) + some amount of not so active (but that not means that they are bit worse:)..definetly no) developers...yes it's quite big (even LARGE)  team of active developers for a open souce application, but still to develop even half of that list in 6 monthes it needs about 30-40 developers i think...cause developing is not such rapid process if you want not only features, but also quality features, not full of bugs...(that thing about quality is also every time mentioned by ton:)).and also you must be considered that more or less quite much part of the those "outside" developers will be also engaged in blender 2.5 development, that needs much attentio too ..and it seems also that some features mentioned in the list are a bit not related with the projects needs...for example: sculpting tools, some modeling tools and others...but maybe i'm wrong and everything is very useful for project and will be used in project..:)then correct me..

but i'm happy that Apricot team is very optimistical:D

cheers...</description>
		<content:encoded><![CDATA[<p>This list looks like a true Elephants Dream:DDDD..if you know what I mean&#8230;</p>
<p>Maybe it was done to build more excitement in community or so, but more or less the list is not realistic, having in mind that there will be about 2-3 true recruited developers (lommel, barton and richter i guess and sometimes Ton, but I think he will be very busy with 2.5 and management) who can spend a whole days for developing..then maybe + 7-10 active &#034;outside&#034; benevolent developers (like genscher, &#034;jahka&#034;, briggs, aligorith, schlaile, bishop, broken, theeth&#8230;) + some amount of not so active (but that not means that they are bit worse:)..definetly no) developers&#8230;yes it&#039;s quite big (even LARGE)  team of active developers for a open souce application, but still to develop even half of that list in 6 monthes it needs about 30-40 developers i think&#8230;cause developing is not such rapid process if you want not only features, but also quality features, not full of bugs&#8230;(that thing about quality is also every time mentioned by ton:)).and also you must be considered that more or less quite much part of the those &#034;outside&#034; developers will be also engaged in blender 2.5 development, that needs much attentio too ..and it seems also that some features mentioned in the list are a bit not related with the projects needs&#8230;for example: sculpting tools, some modeling tools and others&#8230;but maybe i&#039;m wrong and everything is very useful for project and will be used in project..:)then correct me..</p>
<p>but i&#039;m happy that Apricot team is very optimistical:D</p>
<p>cheers&#8230;</p>
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		<title>By: grafixsuz</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257530</link>
		<dc:creator>grafixsuz</dc:creator>
		<pubDate>Thu, 28 Feb 2008 14:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257530</guid>
		<description>@logan, actually it's not missing. This project is to get the ball rolling in that area. First  by proving it can be done with crystal space (baby steps brother), and then later other engines can start implementing their own engine based on the results and  documentation gathered from this project.

 That is Tons vision for this project, to show how blender can be integrated into any pipeline. 

 The list looks a bit too over ambitious and some things appear (to me at least) to be doubled up. To be fair on the devs and the community, I was hoping this thread would have been simplified to give real indication on what to expect to be developed through this project.  Don't get me wrong I would love everything mentioned to get done. But 6 months to get all those features plus actual work on the game sets this list to be a bit more like a dream than a reality.

 However, I definitely support these projects and hope that they can get done what they need to get done. Not forgetting that 2.50 is scheduled to be released by the end of this project.</description>
		<content:encoded><![CDATA[<p>@logan, actually it&#039;s not missing. This project is to get the ball rolling in that area. First  by proving it can be done with crystal space (baby steps brother), and then later other engines can start implementing their own engine based on the results and  documentation gathered from this project.</p>
<p> That is Tons vision for this project, to show how blender can be integrated into any pipeline. </p>
<p> The list looks a bit too over ambitious and some things appear (to me at least) to be doubled up. To be fair on the devs and the community, I was hoping this thread would have been simplified to give real indication on what to expect to be developed through this project.  Don&#039;t get me wrong I would love everything mentioned to get done. But 6 months to get all those features plus actual work on the game sets this list to be a bit more like a dream than a reality.</p>
<p> However, I definitely support these projects and hope that they can get done what they need to get done. Not forgetting that 2.50 is scheduled to be released by the end of this project.</p>
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		<title>By: wayne</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257524</link>
		<dc:creator>wayne</dc:creator>
		<pubDate>Thu, 28 Feb 2008 13:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257524</guid>
		<description>woah!  if all of these features are actually coded during apricot then blender is going to be making one INSANE step up...

i'm not into game dev but the sculpting / painting features look mad!</description>
		<content:encoded><![CDATA[<p>woah!  if all of these features are actually coded during apricot then blender is going to be making one INSANE step up&#8230;</p>
<p>i&#039;m not into game dev but the sculpting / painting features look mad!</p>
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		<title>By: Rakunko</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257515</link>
		<dc:creator>Rakunko</dc:creator>
		<pubDate>Thu, 28 Feb 2008 12:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257515</guid>
		<description>Still no simple networking (beside BZOO) i would love to see some culling and geometery managment, or a way to simplfly rendered faces in the BGE, i would LOVE LOVE LOVE DirectX but blender should stay multiplatform but maybe a update for Echo and BlendX would be nice. A LOD would be a nice solution to alot of issues i have with the BGE now along with a texture render/culling and WTF is OVERHEAD?! i would like a more detailed API and DOc's for the game engine and a BGE that would look like blendX not nessaryly play like it but the logic block set up is sweet.</description>
		<content:encoded><![CDATA[<p>Still no simple networking (beside BZOO) i would love to see some culling and geometery managment, or a way to simplfly rendered faces in the BGE, i would LOVE LOVE LOVE DirectX but blender should stay multiplatform but maybe a update for Echo and BlendX would be nice. A LOD would be a nice solution to alot of issues i have with the BGE now along with a texture render/culling and WTF is OVERHEAD?! i would like a more detailed API and DOc&#039;s for the game engine and a BGE that would look like blendX not nessaryly play like it but the logic block set up is sweet.</p>
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	<item>
		<title>By: LOGAN</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257482</link>
		<dc:creator>LOGAN</dc:creator>
		<pubDate>Thu, 28 Feb 2008 09:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257482</guid>
		<description>The all important "Support more 3D Engines" is missing.</description>
		<content:encoded><![CDATA[<p>The all important &#034;Support more 3D Engines&#034; is missing.</p>
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	<item>
		<title>By: Gryphon</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257430</link>
		<dc:creator>Gryphon</dc:creator>
		<pubDate>Thu, 28 Feb 2008 05:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257430</guid>
		<description>@Melnoy:
It looks like a little of both; the top of the list is what the dev team has asked for, and there's a section near the bottom that lists stuff the team definitely wants, out of what the community has asked for (some of which is already in place). At least, that's what it looks like.

Or /looked/ like, before it contracted BlenderNationitis.</description>
		<content:encoded><![CDATA[<p>@Melnoy:<br />
It looks like a little of both; the top of the list is what the dev team has asked for, and there&#039;s a section near the bottom that lists stuff the team definitely wants, out of what the community has asked for (some of which is already in place). At least, that&#039;s what it looks like.</p>
<p>Or /looked/ like, before it contracted BlenderNationitis.</p>
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		<title>By: Melnoy</title>
		<link>http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257427</link>
		<dc:creator>Melnoy</dc:creator>
		<pubDate>Thu, 28 Feb 2008 04:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/27/apricot-massive-feature-request-list/#comment-257427</guid>
		<description>Is this list planned for development or it is just a list of what community asked for?</description>
		<content:encoded><![CDATA[<p>Is this list planned for development or it is just a list of what community asked for?</p>
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