CG Pack : Part 1 : Female Walk Cycle

walkcycle.jpgCG Channel have published part of their training DVD 'CG Pack Part 1': Female Walk Cycle.

It's a whopping 30 minutes of high-quality content in which Jonathan Abenhaim will transform the Sam Fisher (Splintercell) walkcycle into a female walkcycle. Even though its' done using Max all the techniques are applicable to Blender as well.

Okay, it's an *old* link (2004!) but it's so cool I just have to share it with you ;-)

Enjoy and oh, and maybe someone can mirror that file before we fry their servers?



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11 Responses to “CG Pack : Part 1 : Female Walk Cycle”  

  1. 1 ysvry Edit Link

    thx for the head up , ure the man, bart :)

  2. 2 dwayne Edit Link

    Wow! haven't watched it yet, but I was able to sustain about 1 MB/sec download rate…I must be one of the first few!!. I've saved it to my host for mirroring, but I'll transfer at around a tenth or less of the speed their servers are capable of right now…so don't hit me unless the other is dying!!

    http://www.loklomedia.com/blender/CgPack01_Final.file (replace the .file extension with .mov once downloaded…I don't want it streaming from my machine).

  3. 3 Jonathan Williamson Edit Link

    I remember watching this a while back, good stuff!

  4. 4 Jogai Edit Link

    Mirror: http://betabit.org/Blender/CgPack01_Final.mov (right click to download)

  5. 5 Jogai Edit Link

    Right click to download from this mirror: http://betabit.org/Blender/CgPack01_Final.mov

  6. 6 Aka Edit Link

    There should be a biped system in Blender. It speeds workflow a lot. And you don't have to do basic steps again and again and…

  7. 7 thedaemon Edit Link

    Aka, just build one, then reuse it. It's not that hard. And usually no 2 skeletons are the same. As an animator, different characters require different rigs/controls.

  8. 8 Catboy85 Edit Link

    Just build a biped rig and save it as a .blend. Then use blenders append feature to add it to any future scenes ;)

  9. 9 freakydude Edit Link

    true, please no biped system…. please no… I'd prefer to manually build a "template", and go from there if I need to. Much, much cleaner than that awfull biped system from Max. If you need to speed things up, I wonder, do you use the shortcuts for constraints and such?

  10. 10 Bassam Edit Link

    kinda nasty that he has to tweak the feet everytime he changes the hip animation…

  11. 11 lostpuppy Edit Link

    so what do you guys think of the blender underground tutorials? i just started blender….my frist animation program ever….need some good basic training i like them….know of any other good ones?

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