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	<title>Comments on: Blender Problems on Leopard - Solved?</title>
	<atom:link href="http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 12:39:34 +0000</pubDate>
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		<item>
		<title>By: SnoopBaron</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-413744</link>
		<dc:creator>SnoopBaron</dc:creator>
		<pubDate>Wed, 19 Nov 2008 14:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-413744</guid>
		<description>For all you Intel GMA950 users on Windows I can verify that this worked for me:

"
&#62; menus left big black squares after themselves when the disappeared,

It happened my pc too ( IBM ThinkPad X61 Tablet / Vista /intel 965 Express),
but I found a workaround.

it's quite simple, just change the UI(Theme) to "Classic View" .
(or disable alpha shadow effect)

I think that it is worth trying if you can recover your harddrive easily.
"</description>
		<content:encoded><![CDATA[<p>For all you Intel GMA950 users on Windows I can verify that this worked for me:</p>
<p>&#034;<br />
&gt; menus left big black squares after themselves when the disappeared,</p>
<p>It happened my pc too ( IBM ThinkPad X61 Tablet / Vista /intel 965 Express),<br />
but I found a workaround.</p>
<p>it&#039;s quite simple, just change the UI(Theme) to &#034;Classic View&#034; .<br />
(or disable alpha shadow effect)</p>
<p>I think that it is worth trying if you can recover your harddrive easily.<br />
&#034;</p>
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	<item>
		<title>By: Benjamin</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-394296</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Wed, 29 Oct 2008 10:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-394296</guid>
		<description>We have problems with blende 2.48 for macintel on MacBook...

We have install latest xcode version (xcode311_2517_developerdvd.dmg) and use the openGL profiler to modify the attribute (double buffer value=0) and launch Blender by this utility software...

But it doesn't work well....

I can create a particle emitter to see how blender react...create a plane with subdiv and add a duplivert cube to have many cubes (approximately 300 vertex) and blender CRASH!!!
-
On the tutorial the user Bart have a Macbook with a Intel GMA950 (game coposant) and I have a GMA3100...

Maybe it doesnt work about this?? maybe we should use a different attribute for this kind of GMA...

I don't no, I have any idea, and I have no solutions...

I also try with the landwehr version (2.44)...no sucess.

Thanks to help me</description>
		<content:encoded><![CDATA[<p>We have problems with blende 2.48 for macintel on MacBook&#8230;</p>
<p>We have install latest xcode version (xcode311_2517_developerdvd.dmg) and use the openGL profiler to modify the attribute (double buffer value=0) and launch Blender by this utility software&#8230;</p>
<p>But it doesn&#039;t work well&#8230;.</p>
<p>I can create a particle emitter to see how blender react&#8230;create a plane with subdiv and add a duplivert cube to have many cubes (approximately 300 vertex) and blender CRASH!!!<br />
-<br />
On the tutorial the user Bart have a Macbook with a Intel GMA950 (game coposant) and I have a GMA3100&#8230;</p>
<p>Maybe it doesnt work about this?? maybe we should use a different attribute for this kind of GMA&#8230;</p>
<p>I don&#039;t no, I have any idea, and I have no solutions&#8230;</p>
<p>I also try with the landwehr version (2.44)&#8230;no sucess.</p>
<p>Thanks to help me</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Miles</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-365911</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Thu, 14 Aug 2008 03:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-365911</guid>
		<description>The workaround works great (even in 2.46)! I haven't used the build.
There are, however, two problems:

1) Whenever I start from the OpenGL Profiler I get a window size that goes off the screen. This happens consistently regardless of whether I fixed it in the previous launch. To fix it I go to System Prefs-&#62;Displays-&#62;Resolution and shift it down, click the plus on the newly visible blender menu bar, and shift the display back up to full rez. Obviously this is VERY painful and I would really appreciate it if anyone knew a fix for this. BTW, the window is normal size when I do not launch from the profiler but, obviously, the program is unusable that way.

2) Remember that the ogl profiler remembers the path to blender but not the custom pixel map settings. Each time you launch the OpenGL Profiler you must check the box AND reassign the doublebuffer to 0.

Thanks for the fix!</description>
		<content:encoded><![CDATA[<p>The workaround works great (even in 2.46)! I haven&#039;t used the build.<br />
There are, however, two problems:</p>
<p>1) Whenever I start from the OpenGL Profiler I get a window size that goes off the screen. This happens consistently regardless of whether I fixed it in the previous launch. To fix it I go to System Prefs-&gt;Displays-&gt;Resolution and shift it down, click the plus on the newly visible blender menu bar, and shift the display back up to full rez. Obviously this is VERY painful and I would really appreciate it if anyone knew a fix for this. BTW, the window is normal size when I do not launch from the profiler but, obviously, the program is unusable that way.</p>
<p>2) Remember that the ogl profiler remembers the path to blender but not the custom pixel map settings. Each time you launch the OpenGL Profiler you must check the box AND reassign the doublebuffer to 0.</p>
<p>Thanks for the fix!</p>
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		<title>By: Vandrew</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-355707</link>
		<dc:creator>Vandrew</dc:creator>
		<pubDate>Mon, 21 Jul 2008 03:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-355707</guid>
		<description>Your awesome davidlandwehr! I had been using (or should I say suffer with) the regular version on blender on my Macbook Black running Leopard for almost eight months. It was terribly slow but I thought it was normal until I downloaded it on one of the HP workstations at my office that had about the same performance specs as my MacBook. It ran so much better. After that I tried some different things like downloading the older pre-intel version, which actually ran slightly better, and had been using that until now. But it was still really slow, and I could pretty much forget about running any other RAM intensive apps at the same time as it. I just downloaded your double-buffer-fix and I almost fell of my chair at how fast it was!

There's no telling how many hours of future frustration you may have saved me!

Thanks a Million!</description>
		<content:encoded><![CDATA[<p>Your awesome davidlandwehr! I had been using (or should I say suffer with) the regular version on blender on my Macbook Black running Leopard for almost eight months. It was terribly slow but I thought it was normal until I downloaded it on one of the HP workstations at my office that had about the same performance specs as my MacBook. It ran so much better. After that I tried some different things like downloading the older pre-intel version, which actually ran slightly better, and had been using that until now. But it was still really slow, and I could pretty much forget about running any other RAM intensive apps at the same time as it. I just downloaded your double-buffer-fix and I almost fell of my chair at how fast it was!</p>
<p>There&#039;s no telling how many hours of future frustration you may have saved me!</p>
<p>Thanks a Million!</p>
]]></content:encoded>
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	<item>
		<title>By: TP</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-331870</link>
		<dc:creator>TP</dc:creator>
		<pubDate>Fri, 30 May 2008 09:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-331870</guid>
		<description>I've got big hope in the X.5.3 Update, but no luck :(

Blender is stil unusable on MacBook+GMA950+Leopard</description>
		<content:encoded><![CDATA[<p>I&#039;ve got big hope in the X.5.3 Update, but no luck :(</p>
<p>Blender is stil unusable on MacBook+GMA950+Leopard</p>
]]></content:encoded>
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	<item>
		<title>By: Francis Douse</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-323930</link>
		<dc:creator>Francis Douse</dc:creator>
		<pubDate>Wed, 14 May 2008 14:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-323930</guid>
		<description>Just tried this with 10.5.2 &#38; RC5 and it bombs out, I've been without a usable Blender since I upgraded to a MacBook (GMA) last November.  Unless I abandon all my 3D work, I'm now faced with going for a commercial app that works instead. It's so annoying and the above mentioned pre-built blenders dont work either.</description>
		<content:encoded><![CDATA[<p>Just tried this with 10.5.2 &amp; RC5 and it bombs out, I&#039;ve been without a usable Blender since I upgraded to a MacBook (GMA) last November.  Unless I abandon all my 3D work, I&#039;m now faced with going for a commercial app that works instead. It&#039;s so annoying and the above mentioned pre-built blenders dont work either.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: theLichKing</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-322237</link>
		<dc:creator>theLichKing</dc:creator>
		<pubDate>Fri, 09 May 2008 17:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-322237</guid>
		<description>Just to let everyone know.. this seems to be a joint problem between OpenGL drivers for leopard and the Intel GMA graphics chipsets.
I filed a bug to Apple and they closed it saying the bug was similar to another bug and they said they are currently working to fix this bug.
so stay tuned. and for the mean time, i'm using a hacked version that somebody who calls himself David at blenderartists built. it basically turns off some features of OpenGL that us non-techies don't know how to do.. unfortunately, it's a 2.45 build, but it's better than nothing. get it at:
http://blenderartists.org/forum/showthread.php?t=107857&#38;highlight=leopard&#38;page=8</description>
		<content:encoded><![CDATA[<p>Just to let everyone know.. this seems to be a joint problem between OpenGL drivers for leopard and the Intel GMA graphics chipsets.<br />
I filed a bug to Apple and they closed it saying the bug was similar to another bug and they said they are currently working to fix this bug.<br />
so stay tuned. and for the mean time, i&#039;m using a hacked version that somebody who calls himself David at blenderartists built. it basically turns off some features of OpenGL that us non-techies don&#039;t know how to do.. unfortunately, it&#039;s a 2.45 build, but it&#039;s better than nothing. get it at:<br />
<a href="http://blenderartists.org/forum/showthread.php?t=107857&amp;highlight=leopard&amp;page=8" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=107857&amp;highlight=leopard&amp;page=8</a></p>
]]></content:encoded>
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	<item>
		<title>By: Tina</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-313290</link>
		<dc:creator>Tina</dc:creator>
		<pubDate>Sun, 27 Apr 2008 02:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-313290</guid>
		<description>When I run Blender through openGL profiler, it always quit unexpectedly. After relaunching it, the same speed problem still exists.......
Could anyone help me with this problem..?</description>
		<content:encoded><![CDATA[<p>When I run Blender through openGL profiler, it always quit unexpectedly. After relaunching it, the same speed problem still exists&#8230;&#8230;.<br />
Could anyone help me with this problem..?</p>
]]></content:encoded>
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	<item>
		<title>By: basslinegenerator</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-278716</link>
		<dc:creator>basslinegenerator</dc:creator>
		<pubDate>Fri, 28 Mar 2008 09:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-278716</guid>
		<description>you made my day ! ! ! ! 

i cant use blender since 2 month ... now it works again ... thank you SO much

when is your birthday ? i'll light a candle on from now on :)

have a nice day, and thanks again 


alex</description>
		<content:encoded><![CDATA[<p>you made my day ! ! ! ! </p>
<p>i cant use blender since 2 month &#8230; now it works again &#8230; thank you SO much</p>
<p>when is your birthday ? i&#039;ll light a candle on from now on :)</p>
<p>have a nice day, and thanks again </p>
<p>alex</p>
]]></content:encoded>
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	<item>
		<title>By: Elinton Cedminster</title>
		<link>http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-278636</link>
		<dc:creator>Elinton Cedminster</dc:creator>
		<pubDate>Fri, 28 Mar 2008 06:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/22/blender-problems-on-leopard-solved/#comment-278636</guid>
		<description>Do I always have to open the Open GL Profiler when I want to open blender. It works great when I press launch (and thank you) but when I close it and open blender on the sidebar, it is still the same?</description>
		<content:encoded><![CDATA[<p>Do I always have to open the Open GL Profiler when I want to open blender. It works great when I press launch (and thank you) but when I close it and open blender on the sidebar, it is still the same?</p>
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