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	<title>Comments on: Blender 2.46 is at BCON 3</title>
	<atom:link href="http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 09:45:41 +0000</pubDate>
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		<title>By: Gianny El FuegO(ABA)</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255939</link>
		<dc:creator>Gianny El FuegO(ABA)</dc:creator>
		<pubDate>Sat, 23 Feb 2008 20:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255939</guid>
		<description>I m so excited, to see it soon, i think we gon creat at time is it real world Haaaaaaaaa</description>
		<content:encoded><![CDATA[<p>I m so excited, to see it soon, i think we gon creat at time is it real world Haaaaaaaaa</p>
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		<title>By: Tech-Cookies</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255859</link>
		<dc:creator>Tech-Cookies</dc:creator>
		<pubDate>Sat, 23 Feb 2008 13:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255859</guid>
		<description>&lt;strong&gt;Blender 2.46&lt;/strong&gt;

Just a short notice: Blender 2.46 is due to be released in april/march 2008. The list of features is amazing. I&#8217;m most excited about the ability to simulate anisotropic materials and Gloss. Both i need for my day-job so I&#8217;m looking forward ...</description>
		<content:encoded><![CDATA[<p><strong>Blender 2.46</strong></p>
<p>Just a short notice: Blender 2.46 is due to be released in april/march 2008. The list of features is amazing. I&#039;m most excited about the ability to simulate anisotropic materials and Gloss. Both i need for my day-job so I&#039;m looking forward &#8230;</p>
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		<title>By: Saint Theo</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255350</link>
		<dc:creator>Saint Theo</dc:creator>
		<pubDate>Fri, 22 Feb 2008 02:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-255350</guid>
		<description>Will this new release be optimized for MacMinis or MacBooks (NON-Pro) with Leopard (those with Leopard built-in have little to no success downgrading to Tiger)?

With all the new progress to blender's features, this is a SERIOUS setback for the few blender users (myself included) stranded on a buggy operating system without ANY developer acknowledgement to out troubles (from Apple or Blender).

"http://www.blender.org/forum/viewtopic.php?t=12620&#38;postdays=0&#38;postorder=asc&#38;start=0"</description>
		<content:encoded><![CDATA[<p>Will this new release be optimized for MacMinis or MacBooks (NON-Pro) with Leopard (those with Leopard built-in have little to no success downgrading to Tiger)?</p>
<p>With all the new progress to blender&#039;s features, this is a SERIOUS setback for the few blender users (myself included) stranded on a buggy operating system without ANY developer acknowledgement to out troubles (from Apple or Blender).</p>
<p>&#034;http://www.blender.org/forum/viewtopic.php?t=12620&amp;postdays=0&amp;postorder=asc&amp;start=0&#034;</p>
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	<item>
		<title>By: torri</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254826</link>
		<dc:creator>torri</dc:creator>
		<pubDate>Wed, 20 Feb 2008 21:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254826</guid>
		<description>@tom
"instead there is a new mesh upgrade plan that is more incremental in nature so that the 'rewrite everything' approach doesn't have to be taken."

So does this mean that BMesh is in the bin? And what is this new plan all about? Do you have a link with more information?</description>
		<content:encoded><![CDATA[<p>@tom<br />
&#034;instead there is a new mesh upgrade plan that is more incremental in nature so that the &#039;rewrite everything&#039; approach doesn&#039;t have to be taken.&#034;</p>
<p>So does this mean that BMesh is in the bin? And what is this new plan all about? Do you have a link with more information?</p>
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		<title>By: smick</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254660</link>
		<dc:creator>smick</dc:creator>
		<pubDate>Wed, 20 Feb 2008 16:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254660</guid>
		<description>Thanks Tony!  I see now why you chose the word simulation for those features.  I wish I could say it is funny how dull my brain is sometimes.  This is the year for Blender.  Did you all hear that AutoDesk reduced Maya's price another 2 Grand for the complete version.  Don't think that Blender doesn't have something to do with it.   Companies have a right to charge whatever they want, but enthusiasts also have a right to find and create alternatives when existing tools aren't within their reach, or are too closed off for adaptation.</description>
		<content:encoded><![CDATA[<p>Thanks Tony!  I see now why you chose the word simulation for those features.  I wish I could say it is funny how dull my brain is sometimes.  This is the year for Blender.  Did you all hear that AutoDesk reduced Maya&#039;s price another 2 Grand for the complete version.  Don&#039;t think that Blender doesn&#039;t have something to do with it.   Companies have a right to charge whatever they want, but enthusiasts also have a right to find and create alternatives when existing tools aren&#039;t within their reach, or are too closed off for adaptation.</p>
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	<item>
		<title>By: Tony</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254619</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 20 Feb 2008 14:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254619</guid>
		<description>@smick, mainly particles (including hair, which is awesome of course) and cloth. Working with hair is just... a world of difference from how it used to be. And the cloth modifier really is a great improvement over using soft bodies for cloth. That said, soft bodies themselves have also improved a *lot*. If you ever tried to get multiple soft bodies to interact with each other before a few weeks ago, you're in for a very nice surprise.</description>
		<content:encoded><![CDATA[<p>@smick, mainly particles (including hair, which is awesome of course) and cloth. Working with hair is just&#8230; a world of difference from how it used to be. And the cloth modifier really is a great improvement over using soft bodies for cloth. That said, soft bodies themselves have also improved a *lot*. If you ever tried to get multiple soft bodies to interact with each other before a few weeks ago, you&#039;re in for a very nice surprise.</p>
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	<item>
		<title>By: O oh</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254615</link>
		<dc:creator>O oh</dc:creator>
		<pubDate>Wed, 20 Feb 2008 14:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254615</guid>
		<description>absolutely awesome! Love the fact how fast sig proposals make it into blender, looking forward to play with it. Kudos to all the developers and testers!</description>
		<content:encoded><![CDATA[<p>absolutely awesome! Love the fact how fast sig proposals make it into blender, looking forward to play with it. Kudos to all the developers and testers!</p>
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	<item>
		<title>By: tom</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254526</link>
		<dc:creator>tom</dc:creator>
		<pubDate>Wed, 20 Feb 2008 11:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254526</guid>
		<description>Tynach,

BMesh isn't ready due to far too much integration work needed, instead there is a new mesh upgrade plan that is more incremental in nature so that the 'rewrite everything' approach doesn't have to be taken.

freen,

this release is specifically meant to correspond with the Peach movie release and will ship on the DVD, so no splash contest this time, the splash will come from peach.

LetterRip</description>
		<content:encoded><![CDATA[<p>Tynach,</p>
<p>BMesh isn&#039;t ready due to far too much integration work needed, instead there is a new mesh upgrade plan that is more incremental in nature so that the &#039;rewrite everything&#039; approach doesn&#039;t have to be taken.</p>
<p>freen,</p>
<p>this release is specifically meant to correspond with the Peach movie release and will ship on the DVD, so no splash contest this time, the splash will come from peach.</p>
<p>LetterRip</p>
]]></content:encoded>
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	<item>
		<title>By: Wereaser</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254514</link>
		<dc:creator>Wereaser</dc:creator>
		<pubDate>Wed, 20 Feb 2008 11:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254514</guid>
		<description>Tangentspace normal map baking are something I've been waiting for quite some time, much less hassle than with third party tools and export scripts. Also the new particles will probably keep me busy for quite some time. Thanks to you dear Blender developers for making Blender better and better, keep up the good work.</description>
		<content:encoded><![CDATA[<p>Tangentspace normal map baking are something I&#039;ve been waiting for quite some time, much less hassle than with third party tools and export scripts. Also the new particles will probably keep me busy for quite some time. Thanks to you dear Blender developers for making Blender better and better, keep up the good work.</p>
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	</item>
	<item>
		<title>By: TX_RX_FX</title>
		<link>http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254511</link>
		<dc:creator>TX_RX_FX</dc:creator>
		<pubDate>Wed, 20 Feb 2008 10:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/19/blender-246-is-at-bcon-3/#comment-254511</guid>
		<description>Tokka, Same here would love to have that in the final 2.46 release as well!

NDOF trunk seems to have some recent activity on it of late (Mac OS X update I think)

And all these new features!?! Wow. :) Never ceases to amaze me how clued up the devs are on what works and what should be in there.</description>
		<content:encoded><![CDATA[<p>Tokka, Same here would love to have that in the final 2.46 release as well!</p>
<p>NDOF trunk seems to have some recent activity on it of late (Mac OS X update I think)</p>
<p>And all these new features!?! Wow. :) Never ceases to amaze me how clued up the devs are on what works and what should be in there.</p>
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