Apricot Kicked Off

lego.jpgThe Apricot project has started! The Blender Institute's second Open Content project, a game collaboration with the Crystal Space game engine, was started last week. The team, with members from Poland, Canada, Spain, Australia, USA and Germany gathered for their first workshops.

They report on the Apricot blog:

We started already ! We have two-days workshop about project managing, we checking our personalities, have team excersizes and dominating each other to get the best position in the team and biggest salary


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9 Responses to “Apricot Kicked Off”  

  1. 1 tom Edit Link

    bart no link?

    LetterRip

  2. 2 tom Edit Link

    ohh nevermind…

  3. 3 OBI_Ron Edit Link

    I am really looking forward to seeing the results of this project. I wish the team members all the luck in the world!!

  4. 4 endi Edit Link

    Great! Will they port it for a console? :)

  5. 5 Falgor Edit Link

    Did they find a music composer yet?

  6. 6 Eelko Gielis Edit Link

    lol, Duplo is still in use these days

  7. 7 panzi Edit Link

    Can't wait! :)
    And to all nondevelopers: BUY IT! The money meter is still not full!

  8. 8 ysvry Edit Link

    good luck with the game development.

  9. 9 ethana2 Edit Link

    They don't need to port to a console.. Just compile the source.

    ..if you can't run your own code, that's your own stupid purchasing decision.

    Don't buy an xbox360, period. The ps3 will be fine when they get opengl on the SPE's or get the RSX unlocked..
    ..and the Wii can't handle much at all. We will have to create a game-mode, or perhaps just use maximum swappiness to put the DE on a SD card while gaming..

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