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Yoyofargo has posted this gem of a tutorial on Blender Artists Forums. It describes a very original way of generating automatic camera shake to camera movements using softbody. I haven't seen anything like this method before, and it works beautifully!
Here are some movie examples of the effect:
Go to the Blender Artists Forums thread to read the tutorial.
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Very clever! Great idea.
wow! thats nice, thanks
VERY clever and very natural. 5 stars!
Quite Nice!
It's sooo logical! Why didn't anyone else think of this?!?! Why didn't I?!?!…. simply genius. 2 thumbs up, a gold star and a cookie!
"Why didn't anyone else think of this?!?! Why didn't I?!?!…. simply genius"
Oh believe me. People think of it quite often :)
Softbodies + Physics + Camera always lead some people to think : "Real life camera"
http://blenderartists.org/forum/showthread.php?t=97193
http://www.blendernewbies.com/tutorials/video/using_your_mouse_for_animation/mouse_animation_handheld.html
Oh. By the way, this would be excellent if someone wish to make a Cloverfield with Blender.
Blenderfield anyone?
What I really want to do is be able to export the camera rotations as telemetry data. This way, you could make 3d video simulations for use with a motion simulator controller/program seamlessly within blender. (www.x-simulator.de)
Oh, and yes… Aussiedude… it was a forehead slapping moment. "DUH!!!"
lol xD Brilliant
Too bad it doesn't work when the camera is still. A normal camera would have jitter even when not moving.
DramaKing
just a little wind an turn on AERO to 50 or so
wow! it looks like a cameraman, without a tripod! looks handheld, very cool.
haven't read the page yet, but it sounds really great. This though not new, can really make or break a short story animation. A novel way to do it, but im missing the small jitters that usually comes with handhelds.
lol fricken smart idea !!!
This is absolutely brilliant. Nice work. :o
Esta bien bacano …lo felicito
It works very well for the bumper-cam of a racing/space game for simulating how inertia would be displayed (might toggle the stiffness however as a bumper-cam wouldn't shake that much)…
Brilliant!
Very nice. It looks great but for a 'handheld' look, it's still not jiggly enough. Hint: you can even get rid of the armature ;)
select the camera, -select the softbody, enter editmode, select 3(!) vertices, ctrl-p (vertex parent) and the camera will follow motion AND rotation of these vertices.
The armature, for me anyway, is more of an "ease of use" feature than a need. What I do is I hide the softbody and the camera in an unrendered layer, and I just leave the bone.
hehe, now I can make a cg Bourne Ultimatum sequence easily!
cloverfield SUCKS. go ahead and use that cutting-edge 'shaky camera' effect… you are soooo cool…. really 'out of the box' thinking there…. oooh you are so cool!!!
I WILL NOT WATCH YOUR FILM.
Well seems I remember a scripts from years back that added jitter to the camera IPO - anyone else remember that script (dont recall the name)? That IPO jitter could just be added to the triangle/bone IPO.
grrr why can't i remeber the name of that script.
I did a little digging while writing this:
http://blenderartists.org/forum/showthread.php?t=103050
http://wiki.blender.org/index.php/Scripts/Catalog/AnimationPage2#camera_jitter
this was I came up with - with a little effort more will show up, but it's time for bed :)
NICE!!…
0_o wow, alittle negative there…
this is a killer technique, and is really inspiring for new inovative thoughts all around.
Great stuff,
I WILL WATCH YOUR FILM.