Automatically generated camera shaking

2255744418_bbcdc716c5_o.jpgYoyofargo has posted this gem of a tutorial on Blender Artists Forums. It describes a very original way of generating automatic camera shake to camera movements using softbody. I haven't seen anything like this method before, and it works beautifully!

Here are some movie examples of the effect:

Go to the Blender Artists Forums thread to read the tutorial.



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25 Responses to “Automatically generated camera shaking”  

  1. 1 Tony Edit Link

    Very clever! Great idea.

  2. 2 ZanQdo Edit Link

    wow! thats nice, thanks

  3. 3 Chris Edit Link

    VERY clever and very natural. 5 stars!

  4. 4 LoMca Edit Link

    Quite Nice!

  5. 5 Aussiedude Edit Link

    It's sooo logical! Why didn't anyone else think of this?!?! Why didn't I?!?!…. simply genius. 2 thumbs up, a gold star and a cookie!

  6. 6 aws357 Edit Link

    "Why didn't anyone else think of this?!?! Why didn't I?!?!…. simply genius"

    Oh believe me. People think of it quite often :)

    Softbodies + Physics + Camera always lead some people to think : "Real life camera"

    http://blenderartists.org/forum/showthread.php?t=97193
    http://www.blendernewbies.com/tutorials/video/using_your_mouse_for_animation/mouse_animation_handheld.html

  7. 7 aws357 Edit Link

    Oh. By the way, this would be excellent if someone wish to make a Cloverfield with Blender.

    Blenderfield anyone?

  8. 8 YoYoFargo Edit Link

    What I really want to do is be able to export the camera rotations as telemetry data. This way, you could make 3d video simulations for use with a motion simulator controller/program seamlessly within blender. (www.x-simulator.de)

    Oh, and yes… Aussiedude… it was a forehead slapping moment. "DUH!!!"

  9. 9 Dread Knight Edit Link

    lol xD Brilliant

  10. 10 DramaKing Edit Link

    Too bad it doesn't work when the camera is still. A normal camera would have jitter even when not moving.

  11. 11 Bjornmose Edit Link

    DramaKing
    just a little wind an turn on AERO to 50 or so

  12. 12 Kukanani Edit Link

    wow! it looks like a cameraman, without a tripod! looks handheld, very cool.

  13. 13 claws Edit Link

    haven't read the page yet, but it sounds really great. This though not new, can really make or break a short story animation. A novel way to do it, but im missing the small jitters that usually comes with handhelds.

  14. 14 cekuhnen Edit Link

    lol fricken smart idea !!!

  15. 15 Apollos Edit Link

    This is absolutely brilliant. Nice work. :o

  16. 16 omar alberto Edit Link

    Esta bien bacano …lo felicito

  17. 17 Alex Blank Edit Link

    It works very well for the bumper-cam of a racing/space game for simulating how inertia would be displayed (might toggle the stiffness however as a bumper-cam wouldn't shake that much)…

  18. 18 Psion Edit Link

    Brilliant!

  19. 19 rubicon Edit Link

    Very nice. It looks great but for a 'handheld' look, it's still not jiggly enough. Hint: you can even get rid of the armature ;)
    select the camera, -select the softbody, enter editmode, select 3(!) vertices, ctrl-p (vertex parent) and the camera will follow motion AND rotation of these vertices.

  20. 20 YoYoFargo Edit Link

    The armature, for me anyway, is more of an "ease of use" feature than a need. What I do is I hide the softbody and the camera in an unrendered layer, and I just leave the bone.

  21. 21 Moxab Edit Link

    hehe, now I can make a cg Bourne Ultimatum sequence easily!

  22. 22 shoiblem Edit Link

    cloverfield SUCKS. go ahead and use that cutting-edge 'shaky camera' effect… you are soooo cool…. really 'out of the box' thinking there…. oooh you are so cool!!!
    I WILL NOT WATCH YOUR FILM.

  23. 23 claws Edit Link

    Well seems I remember a scripts from years back that added jitter to the camera IPO - anyone else remember that script (dont recall the name)? That IPO jitter could just be added to the triangle/bone IPO.

    grrr why can't i remeber the name of that script.

    I did a little digging while writing this:

    http://blenderartists.org/forum/showthread.php?t=103050

    http://wiki.blender.org/index.php/Scripts/Catalog/AnimationPage2#camera_jitter

    this was I came up with - with a little effort more will show up, but it's time for bed :)

  24. 24 epat Edit Link

    NICE!!…

  25. 25 derek-hey! Edit Link

    0_o wow, alittle negative there…

    this is a killer technique, and is really inspiring for new inovative thoughts all around.

    Great stuff,
    I WILL WATCH YOUR FILM.

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