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	<title>Comments on: Automatically generated camera shaking</title>
	<atom:link href="http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 13:42:44 +0000</pubDate>
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		<item>
		<title>By: derek-hey!</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-250424</link>
		<dc:creator>derek-hey!</dc:creator>
		<pubDate>Thu, 14 Feb 2008 07:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-250424</guid>
		<description>0_o  wow, alittle negative there...  

this is a killer technique, and is really inspiring for new inovative thoughts all around.

Great stuff,
I WILL WATCH YOUR FILM.</description>
		<content:encoded><![CDATA[<p>0_o  wow, alittle negative there&#8230;  </p>
<p>this is a killer technique, and is really inspiring for new inovative thoughts all around.</p>
<p>Great stuff,<br />
I WILL WATCH YOUR FILM.</p>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249578</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Wed, 13 Feb 2008 02:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249578</guid>
		<description>NICE!!...</description>
		<content:encoded><![CDATA[<p>NICE!!&#8230;</p>
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		<title>By: claws</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249518</link>
		<dc:creator>claws</dc:creator>
		<pubDate>Wed, 13 Feb 2008 00:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249518</guid>
		<description>Well seems I remember a scripts from years back that added jitter to the camera IPO - anyone else remember that script (dont recall the name)?  That IPO jitter could just be added to the triangle/bone IPO.

grrr why can't i remeber the name of that script.

I did a little digging while writing this:

http://blenderartists.org/forum/showthread.php?t=103050

http://wiki.blender.org/index.php/Scripts/Catalog/AnimationPage2#camera_jitter

this was I came up with - with a little effort more will show up, but it's time for bed :)</description>
		<content:encoded><![CDATA[<p>Well seems I remember a scripts from years back that added jitter to the camera IPO - anyone else remember that script (dont recall the name)?  That IPO jitter could just be added to the triangle/bone IPO.</p>
<p>grrr why can&#039;t i remeber the name of that script.</p>
<p>I did a little digging while writing this:</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=103050" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=103050</a></p>
<p><a href="http://wiki.blender.org/index.php/Scripts/Catalog/AnimationPage2#camera_jitter" rel="nofollow">http://wiki.blender.org/index.php/Scripts/Catalog/AnimationPage2#camera_jitter</a></p>
<p>this was I came up with - with a little effort more will show up, but it&#039;s time for bed :)</p>
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		<title>By: shoiblem</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249496</link>
		<dc:creator>shoiblem</dc:creator>
		<pubDate>Wed, 13 Feb 2008 00:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249496</guid>
		<description>cloverfield SUCKS. go ahead and use that cutting-edge 'shaky camera' effect... you are soooo cool.... really 'out of the box' thinking there.... oooh you are so cool!!!
I WILL NOT WATCH YOUR FILM.</description>
		<content:encoded><![CDATA[<p>cloverfield SUCKS. go ahead and use that cutting-edge &#039;shaky camera&#039; effect&#8230; you are soooo cool&#8230;. really &#039;out of the box&#039; thinking there&#8230;. oooh you are so cool!!!<br />
I WILL NOT WATCH YOUR FILM.</p>
]]></content:encoded>
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	<item>
		<title>By: Moxab</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249462</link>
		<dc:creator>Moxab</dc:creator>
		<pubDate>Tue, 12 Feb 2008 22:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249462</guid>
		<description>hehe, now I can make a cg Bourne Ultimatum sequence easily!</description>
		<content:encoded><![CDATA[<p>hehe, now I can make a cg Bourne Ultimatum sequence easily!</p>
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		<title>By: YoYoFargo</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249446</link>
		<dc:creator>YoYoFargo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249446</guid>
		<description>The armature, for me anyway, is more of an "ease of use" feature than a need.  What I do is I hide the softbody and the camera in an unrendered layer, and I just leave the bone.</description>
		<content:encoded><![CDATA[<p>The armature, for me anyway, is more of an &#034;ease of use&#034; feature than a need.  What I do is I hide the softbody and the camera in an unrendered layer, and I just leave the bone.</p>
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	<item>
		<title>By: rubicon</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249444</link>
		<dc:creator>rubicon</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249444</guid>
		<description>Very nice. It looks great but for a 'handheld' look, it's still not jiggly enough. Hint: you can even get rid of the armature ;)
select the camera, -select the softbody, enter editmode, select 3(!) vertices, ctrl-p (vertex parent) and the camera will follow motion AND rotation of these vertices.</description>
		<content:encoded><![CDATA[<p>Very nice. It looks great but for a &#039;handheld&#039; look, it&#039;s still not jiggly enough. Hint: you can even get rid of the armature ;)<br />
select the camera, -select the softbody, enter editmode, select 3(!) vertices, ctrl-p (vertex parent) and the camera will follow motion AND rotation of these vertices.</p>
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	<item>
		<title>By: Psion</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249441</link>
		<dc:creator>Psion</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249441</guid>
		<description>Brilliant!</description>
		<content:encoded><![CDATA[<p>Brilliant!</p>
]]></content:encoded>
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	<item>
		<title>By: Alex Blank</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249417</link>
		<dc:creator>Alex Blank</dc:creator>
		<pubDate>Tue, 12 Feb 2008 21:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249417</guid>
		<description>It works very well for the bumper-cam of a racing/space game for simulating how inertia would be displayed (might toggle the stiffness however as a bumper-cam wouldn't shake that much)...</description>
		<content:encoded><![CDATA[<p>It works very well for the bumper-cam of a racing/space game for simulating how inertia would be displayed (might toggle the stiffness however as a bumper-cam wouldn&#039;t shake that much)&#8230;</p>
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	<item>
		<title>By: omar alberto</title>
		<link>http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249411</link>
		<dc:creator>omar alberto</dc:creator>
		<pubDate>Tue, 12 Feb 2008 20:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/12/automatically-generated-camera-shaking/#comment-249411</guid>
		<description>Esta bien bacano  ...lo felicito</description>
		<content:encoded><![CDATA[<p>Esta bien bacano  &#8230;lo felicito</p>
]]></content:encoded>
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