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	<title>Comments on: Cloth now on SVN trunk!</title>
	<atom:link href="http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 05 Sep 2008 12:44:42 +0000</pubDate>
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		<item>
		<title>By: STaRMaN</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250152</link>
		<dc:creator>STaRMaN</dc:creator>
		<pubDate>Wed, 13 Feb 2008 21:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250152</guid>
		<description>I have posted/question about this in official cloth dev page.</description>
		<content:encoded><![CDATA[<p>I have posted/question about this in official cloth dev page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: STaRMaN</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250145</link>
		<dc:creator>STaRMaN</dc:creator>
		<pubDate>Wed, 13 Feb 2008 21:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-250145</guid>
		<description>Hello.  I'm having a problem with this svn cloth... , i bake the cloth, now, i have to apply other things in scene, as fluids, for example, I saw in http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness
in the last part, it say:

"If you Apply the Cloth modifier, you remove the simulation but leave the mesh intact and deformed according to that frame of the simulation.", but it doesn't work.  If i apply the cloth, i havent got nothing.

Anyone more has this problem? Any solutions?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hello.  I&#039;m having a problem with this svn cloth&#8230; , i bake the cloth, now, i have to apply other things in scene, as fluids, for example, I saw in <a href="http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness" rel="nofollow">http://wiki.blender.org/index.php/BlenderDev/ClothSimulation#Scaled_Stiffness</a><br />
in the last part, it say:</p>
<p>&#034;If you Apply the Cloth modifier, you remove the simulation but leave the mesh intact and deformed according to that frame of the simulation.&#034;, but it doesn&#039;t work.  If i apply the cloth, i havent got nothing.</p>
<p>Anyone more has this problem? Any solutions?</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RNS</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-247032</link>
		<dc:creator>RNS</dc:creator>
		<pubDate>Fri, 08 Feb 2008 20:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-247032</guid>
		<description>If clothe is going to create another problem for  blender release then it should be put aside for a year.period !</description>
		<content:encoded><![CDATA[<p>If clothe is going to create another problem for  blender release then it should be put aside for a year.period !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246917</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246917</guid>
		<description>OK figured it out. im gonna do a tutorial on the basics of this, wich will include: Pinning of cloth, Adding wind, etc. Like I said, this will be a basic tut aimed at newbies like me. if anyone wants me to add anything regarding cloth, just gimme a shout on mrCrazyJack@gmail.com. the tut should be finished end of next week, but hopefully sooner</description>
		<content:encoded><![CDATA[<p>OK figured it out. im gonna do a tutorial on the basics of this, wich will include: Pinning of cloth, Adding wind, etc. Like I said, this will be a basic tut aimed at newbies like me. if anyone wants me to add anything regarding cloth, just gimme a shout on <a href="mailto:mrCrazyJack@gmail.com">mrCrazyJack@gmail.com</a>. the tut should be finished end of next week, but hopefully sooner</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246450</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Thu, 07 Feb 2008 15:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-246450</guid>
		<description>I have been playing with this, and simply cant get my head around it. Is there a tutorial I can try out for this new sim, as I realy don't want to use softbodies. PLEASE help. Objects deflect correctly, but just falls through the walls, and if set as deflect, it "bounces" until it ends up falling off the object.</description>
		<content:encoded><![CDATA[<p>I have been playing with this, and simply cant get my head around it. Is there a tutorial I can try out for this new sim, as I realy don&#039;t want to use softbodies. PLEASE help. Objects deflect correctly, but just falls through the walls, and if set as deflect, it &#034;bounces&#034; until it ends up falling off the object.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wayne</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245886</link>
		<dc:creator>wayne</dc:creator>
		<pubDate>Wed, 06 Feb 2008 10:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245886</guid>
		<description>http://usa.autodesk.com/adsk/servlet/item?siteID=123112&#38;id=7639477

a link to maya nCloth demo... the only difference i see is that nCloth is practically realtime

still struggling with cloth self-collisions in blender...</description>
		<content:encoded><![CDATA[<p><a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7639477" rel="nofollow">http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=7639477</a></p>
<p>a link to maya nCloth demo&#8230; the only difference i see is that nCloth is practically realtime</p>
<p>still struggling with cloth self-collisions in blender&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245503</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245503</guid>
		<description>When disabling blenderplayer it links. Currently testing cloths... :)</description>
		<content:encoded><![CDATA[<p>When disabling blenderplayer it links. Currently testing cloths&#8230; :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245475</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Tue, 05 Feb 2008 16:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245475</guid>
		<description>Blender on track!! Cant wait for the new release!!! Thank you mr developer guy!!!</description>
		<content:encoded><![CDATA[<p>Blender on track!! Cant wait for the new release!!! Thank you mr developer guy!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hummm</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245410</link>
		<dc:creator>Hummm</dc:creator>
		<pubDate>Tue, 05 Feb 2008 13:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245410</guid>
		<description>and..... ive found a work around to that.....

create a new cube and enable the deflection, select your body, then the new cube, then (ctrl-j) join the meshes

this will transfer the ability of "collision" as a modifier to the body. Then edit the verticies to delete the cube from the body.</description>
		<content:encoded><![CDATA[<p>and&#8230;.. ive found a work around to that&#8230;..</p>
<p>create a new cube and enable the deflection, select your body, then the new cube, then (ctrl-j) join the meshes</p>
<p>this will transfer the ability of &#034;collision&#034; as a modifier to the body. Then edit the verticies to delete the cube from the body.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hummm</title>
		<link>http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245408</link>
		<dc:creator>Hummm</dc:creator>
		<pubDate>Tue, 05 Feb 2008 12:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/02/04/cloth-now-on-svn-trunk/#comment-245408</guid>
		<description>Ive noticed that in the new build, when you create an object and set the deflection.... a modifier is created called "Collision".

On my body, this doesnt show up when I activate deflection, and I cant add it.</description>
		<content:encoded><![CDATA[<p>Ive noticed that in the new build, when you create an object and set the deflection&#8230;. a modifier is created called &#034;Collision&#034;.</p>
<p>On my body, this doesnt show up when I activate deflection, and I cant add it.</p>
]]></content:encoded>
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