Nathan Letwory is integrating Blender and MySQL, which allows new ways of using Blender such as working with huge scene files or distributed/team work. If you though that is cool, wait for this: he has been invited by MySQL to present this at the MySQL Conference in Santa Clara on April 16! After the conference he’ll be showcasing his work and for that he can use your help.
Monthly Archives: January 2008
Camera data export script
The pipeline including a video compositing program like After Effects and a 3D app is quite common among motion design professionals. More than just rendering the 3D content and importing it into AE or Shake, its often needed to use the camera data to get correct tracking.
Sometime ago, when presenting Blender to a friend who works extensively with After Effects, one of the first questions he asked me was if one could smoothly get the camera data from Blender into AE. After some research on this subject, the results were not very pleasing: there was no painless way of doing it.
Well… seems that things have changed!
Blender Seminar, São Paulo, Brazil, January 12th
SIGGRAPH 2008 Announces 2nd International Animation Contest
(Chicago, IL) – ACM SIGGRAPH announced the return of FJORG! – the International Animation Contest at the upcoming SIGGRAPH conference in 2008. FJORG!, is an “iron animator” event in which 16 competing teams from around the world have 32 hours to create the most impressive character-driven animation of at least 15 seconds in length adhering to at least one of two themes and using at least one of 16 sound bites.
Bounce, Tumble, and Splash! Video by Tony Mullen
I just finished putting together a little teaser video featuring some of the examples and tutorials that will be featured in my upcoming book, Bounce, Tumble, and Splash! Simulating the Physical World with Blender 3D . I thought some of your readers might be interested in checking that out. It should give people some idea of what they can expect from the book.
The No-Joke Topology Guide for Serious 3D Modelers
The No-Joke Topology Guide for Serious 3D Modelers, is an interesting guide on the organization of the topology we use for 3d modeling. For instance, do you know when the uses of n-gons are recommended? The author of the guide, called Megamorph, has organized the conventions on different modeling types like High Resolution modeling and Game Modeling. Continue reading
December Blender.org Gallery Update
The gallery on blender has been updated for the submissions that came in through December! There’s some strong work in there for this month with a good mix of subject matter. Go take a look!