From SketchUp to Blender

Sketchup to BlenderA Blender artist called Alejandro Vasquez, AKA Alexv, has published a short, but interesting tutorial, showing how to successfully import a model from SketchUp to Blender.

This tutorial can be useful to artists involved with architectural visualization. If you want to check out the tutorial, there are two versions:



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13 Responses to “From SketchUp to Blender”  

  1. 1 bjzaba Edit Link

    now this is helpful! thanks for the link.

  2. 2 Reaction Edit Link

    Excellent! I was talking to an architect the other day, and he said they use Sketchup to create quick sketches of building designs for customers. To find out there is a simple path from .kmz to Blender is fantastic!

  3. 3 Kernon Edit Link

    Wow, that's nice and easy. Thanks!

  4. 4 myx Edit Link

    Whenever I try this method, the instanced objects such as windows, shrubs etc do not appear in my scene. Has anyone tried this successfully. Do you treat the component in a special way?

  5. 5 Sorbus Edit Link

    Hey Alexv,

    Great tip. It works great on the Mac too! I used to have an 8 hour trial of Sketchup Pro just to *ahem* try the export features from my Google Sketchup files, but not any more ;)

    Here's one step you need to add though, to stop Sketchup exporting faces AND an extra set of edges…

    http://sketchup.google.com/3dbuildviewer.html#id=8

    Sorbus :)

  6. 6 David Edit Link

    Using the free Sketchup 6 I import a model and then use the above method to export it into blender and nothing appears in blender, however when I make some graphic (a box) in Sketchup myself I can export that. Any suggestions as to why this is?

  7. 7 Sorbus Edit Link

    Hi Dave,

    Select what you've imported, right click and choose 'explode'. That will convert the grouped polys into a simple mesh. Exporting will then work fine after that.

    The same goes for instanced objects and components.

    Sorbus

  8. 8 Alejandro Vazquez Edit Link

    Wow… can't believe we share the same name and we are both in the 3D field. Nice job Alejandro!

  9. 9 Adam Edit Link

    I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?

  10. 10 Capnhud Edit Link

    I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape. The blender console indicates the following:

    FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
    C:..\Fixup\Application Data\Blender Foundation\Blend
    er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:
    integer argument expected, got float
    Blender.BGL.glColor3i(0.255,0.255,0.2)
    The minor version of the file you are using is newer then the plug-in, so errors
    may occur.
    scene.link(ob) deprecated!
    use scene.objects.link(ob) instead
    FEEDBACK: FINISHED - time elapsed: 12.5

    how do I fix this so that I can see the model? I tried to right click and explode but I did not see the option to explode anything.

  11. 11 Graham Edit Link

    Yeah, I get that too.

    Get from 3d warehouse->Explode->Export->Import

    ZIP, de nada.

    Just an empty scene.

    Didn't run blender form command line so I don't have the console output.

    I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!

  12. 12 windsor exports Edit Link

    Manufacturer and Supplier of Hex Bolts, auto bolts, agriculture fasteners, screw, u bolt, t bolt, auto spares, banjo bolt, Hex Bolt from India, stainless steel bolts, bolt nut, stainless steel lag bolts, crown bolt, crown and screw bolt, nut and bolt retail, banjo bolts, nuts

  13. 13 goh Edit Link

    i tried installing everything, and when i import from sketchup,

    FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
    The minor version of the file you are using is newer than the plug-in, so errors
    may occur.
    scene.link(ob) deprecated!
    use scene.objects.link(ob) instead

    anyone can figure out this please?

    thanks for the help given

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