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A Blender artist called Alejandro Vasquez, AKA Alexv, has published a short, but interesting tutorial, showing how to successfully import a model from SketchUp to Blender.
This tutorial can be useful to artists involved with architectural visualization. If you want to check out the tutorial, there are two versions:
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now this is helpful! thanks for the link.
Excellent! I was talking to an architect the other day, and he said they use Sketchup to create quick sketches of building designs for customers. To find out there is a simple path from .kmz to Blender is fantastic!
Wow, that's nice and easy. Thanks!
Whenever I try this method, the instanced objects such as windows, shrubs etc do not appear in my scene. Has anyone tried this successfully. Do you treat the component in a special way?
Hey Alexv,
Great tip. It works great on the Mac too! I used to have an 8 hour trial of Sketchup Pro just to *ahem* try the export features from my Google Sketchup files, but not any more ;)
Here's one step you need to add though, to stop Sketchup exporting faces AND an extra set of edges…
http://sketchup.google.com/3dbuildviewer.html#id=8
Sorbus :)
Using the free Sketchup 6 I import a model and then use the above method to export it into blender and nothing appears in blender, however when I make some graphic (a box) in Sketchup myself I can export that. Any suggestions as to why this is?
Hi Dave,
Select what you've imported, right click and choose 'explode'. That will convert the grouped polys into a simple mesh. Exporting will then work fine after that.
The same goes for instanced objects and components.
Sorbus
Wow… can't believe we share the same name and we are both in the 3D field. Nice job Alejandro!
I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?
I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape. The blender console indicates the following:
FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
C:..\Fixup\Application Data\Blender Foundation\Blend
er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:
integer argument expected, got float
Blender.BGL.glColor3i(0.255,0.255,0.2)
The minor version of the file you are using is newer then the plug-in, so errors
may occur.
scene.link(ob) deprecated!
use scene.objects.link(ob) instead
FEEDBACK: FINISHED - time elapsed: 12.5
how do I fix this so that I can see the model? I tried to right click and explode but I did not see the option to explode anything.
Yeah, I get that too.
Get from 3d warehouse->Explode->Export->Import
ZIP, de nada.
Just an empty scene.
Didn't run blender form command line so I don't have the console output.
I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!
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i tried installing everything, and when i import from sketchup,
FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
The minor version of the file you are using is newer than the plug-in, so errors
may occur.
scene.link(ob) deprecated!
use scene.objects.link(ob) instead
anyone can figure out this please?
thanks for the help given