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	<title>Comments on: From SketchUp to Blender</title>
	<atom:link href="http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 10:19:50 +0000</pubDate>
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		<item>
		<title>By: goh</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-384495</link>
		<dc:creator>goh</dc:creator>
		<pubDate>Thu, 09 Oct 2008 07:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-384495</guid>
		<description>i tried installing everything, and when i import from sketchup,

FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
The minor version of the file you are using is newer than the plug-in, so errors
may occur.
scene.link(ob) deprecated!
           use scene.objects.link(ob) instead


anyone can figure out this please?

thanks for the help given</description>
		<content:encoded><![CDATA[<p>i tried installing everything, and when i import from sketchup,</p>
<p>FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started<br />
The minor version of the file you are using is newer than the plug-in, so errors<br />
may occur.<br />
scene.link(ob) deprecated!<br />
           use scene.objects.link(ob) instead</p>
<p>anyone can figure out this please?</p>
<p>thanks for the help given</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: windsor exports</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-380421</link>
		<dc:creator>windsor exports</dc:creator>
		<pubDate>Mon, 22 Sep 2008 05:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-380421</guid>
		<description>Manufacturer and Supplier of Hex Bolts, auto bolts, agriculture fasteners, screw, u bolt, t bolt, auto spares, banjo bolt, Hex Bolt from India, stainless steel bolts, bolt nut, stainless steel lag bolts, crown bolt, crown and screw bolt, nut and bolt retail, banjo bolts, nuts</description>
		<content:encoded><![CDATA[<p>Manufacturer and Supplier of Hex Bolts, auto bolts, agriculture fasteners, screw, u bolt, t bolt, auto spares, banjo bolt, Hex Bolt from India, stainless steel bolts, bolt nut, stainless steel lag bolts, crown bolt, crown and screw bolt, nut and bolt retail, banjo bolts, nuts</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-367649</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 20 Aug 2008 08:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-367649</guid>
		<description>Yeah, I get that too.

Get from 3d warehouse-&#62;Explode-&#62;Export-&#62;Import

ZIP, de nada.

Just an empty scene.

Didn't run blender form command line so I don't have the console output.

I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!</description>
		<content:encoded><![CDATA[<p>Yeah, I get that too.</p>
<p>Get from 3d warehouse-&gt;Explode-&gt;Export-&gt;Import</p>
<p>ZIP, de nada.</p>
<p>Just an empty scene.</p>
<p>Didn&#039;t run blender form command line so I don&#039;t have the console output.</p>
<p>I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Capnhud</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-338990</link>
		<dc:creator>Capnhud</dc:creator>
		<pubDate>Sat, 14 Jun 2008 17:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-338990</guid>
		<description>I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape.  The blender console indicates the following:

FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
C:..\Fixup\Application Data\Blender Foundation\Blend
er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:
integer argument expected, got float
  Blender.BGL.glColor3i(0.255,0.255,0.2)
The minor version of the file you are using is newer then the plug-in, so errors
 may occur.
scene.link(ob) deprecated!
        use scene.objects.link(ob) instead
FEEDBACK: FINISHED - time elapsed: 12.5



how do I fix this so that I can see the model?  I tried to right click and explode but I did not see the option to explode anything.</description>
		<content:encoded><![CDATA[<p>I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape.  The blender console indicates the following:</p>
<p>FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started<br />
C:..\Fixup\Application Data\Blender Foundation\Blend<br />
er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:<br />
integer argument expected, got float<br />
  Blender.BGL.glColor3i(0.255,0.255,0.2)<br />
The minor version of the file you are using is newer then the plug-in, so errors<br />
 may occur.<br />
scene.link(ob) deprecated!<br />
        use scene.objects.link(ob) instead<br />
FEEDBACK: FINISHED - time elapsed: 12.5</p>
<p>how do I fix this so that I can see the model?  I tried to right click and explode but I did not see the option to explode anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-309554</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 22 Apr 2008 20:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-309554</guid>
		<description>I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?</description>
		<content:encoded><![CDATA[<p>I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alejandro Vazquez</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-291593</link>
		<dc:creator>Alejandro Vazquez</dc:creator>
		<pubDate>Tue, 08 Apr 2008 21:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-291593</guid>
		<description>Wow... can't believe we share the same name and we are both in the 3D field. Nice job Alejandro!</description>
		<content:encoded><![CDATA[<p>Wow&#8230; can&#039;t believe we share the same name and we are both in the 3D field. Nice job Alejandro!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-247468</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Sat, 09 Feb 2008 14:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-247468</guid>
		<description>Hi Dave,

Select what you've imported, right click and choose 'explode'. That will convert the grouped polys into a simple mesh. Exporting will then work fine after that.

The same goes for instanced objects and components.

Sorbus</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>Select what you&#039;ve imported, right click and choose &#039;explode&#039;. That will convert the grouped polys into a simple mesh. Exporting will then work fine after that.</p>
<p>The same goes for instanced objects and components.</p>
<p>Sorbus</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-247445</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 09 Feb 2008 13:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-247445</guid>
		<description>Using the free Sketchup 6 I import a model and then use the above method to export it into blender and nothing appears in blender, however when I make some graphic (a box) in Sketchup myself I can export that. Any suggestions as to why this is?</description>
		<content:encoded><![CDATA[<p>Using the free Sketchup 6 I import a model and then use the above method to export it into blender and nothing appears in blender, however when I make some graphic (a box) in Sketchup myself I can export that. Any suggestions as to why this is?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorbus</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-242345</link>
		<dc:creator>Sorbus</dc:creator>
		<pubDate>Thu, 31 Jan 2008 22:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-242345</guid>
		<description>Hey Alexv,

Great tip. It works great on the Mac too! I used to have an 8 hour trial of Sketchup Pro just to *ahem* try the export features from my Google Sketchup files, but not any more ;)

Here's one step you need to add though, to stop Sketchup exporting faces AND an extra set of edges...

http://sketchup.google.com/3dbuildviewer.html#id=8

Sorbus :)</description>
		<content:encoded><![CDATA[<p>Hey Alexv,</p>
<p>Great tip. It works great on the Mac too! I used to have an 8 hour trial of Sketchup Pro just to *ahem* try the export features from my Google Sketchup files, but not any more ;)</p>
<p>Here&#039;s one step you need to add though, to stop Sketchup exporting faces AND an extra set of edges&#8230;</p>
<p><a href="http://sketchup.google.com/3dbuildviewer.html#id=8" rel="nofollow">http://sketchup.google.com/3dbuildviewer.html#id=8</a></p>
<p>Sorbus :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: myx</title>
		<link>http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-242215</link>
		<dc:creator>myx</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/29/from-sketchup-to-blender/#comment-242215</guid>
		<description>Whenever I try this method, the instanced objects such as windows, shrubs etc do not appear in my scene. Has anyone tried this successfully. Do you treat the component in a special way?</description>
		<content:encoded><![CDATA[<p>Whenever I try this method, the instanced objects such as windows, shrubs etc do not appear in my scene. Has anyone tried this successfully. Do you treat the component in a special way?</p>
]]></content:encoded>
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