From SketchUp to Blender

Sketchup to BlenderA Blender artist called Alejandro Vasquez, AKA Alexv, has published a short, but interesting tutorial, showing how to successfully import a model from SketchUp to Blender.

This tutorial can be useful to artists involved with architectural visualization. If you want to check out the tutorial, there are two versions:



Related Posts


Related posts are selected automatically based on their content.


11 Responses to “From SketchUp to Blender”  

  1. 1 bjzaba Edit Link

    now this is helpful! thanks for the link.

  2. 2 Reaction Edit Link

    Excellent! I was talking to an architect the other day, and he said they use Sketchup to create quick sketches of building designs for customers. To find out there is a simple path from .kmz to Blender is fantastic!

  3. 3 Kernon Edit Link

    Wow, that's nice and easy. Thanks!

  4. 4 myx Edit Link

    Whenever I try this method, the instanced objects such as windows, shrubs etc do not appear in my scene. Has anyone tried this successfully. Do you treat the component in a special way?

  5. 5 Sorbus Edit Link

    Hey Alexv,

    Great tip. It works great on the Mac too! I used to have an 8 hour trial of Sketchup Pro just to *ahem* try the export features from my Google Sketchup files, but not any more ;)

    Here's one step you need to add though, to stop Sketchup exporting faces AND an extra set of edges…

    http://sketchup.google.com/3dbuildviewer.html#id=8

    Sorbus :)

  6. 6 David Edit Link

    Using the free Sketchup 6 I import a model and then use the above method to export it into blender and nothing appears in blender, however when I make some graphic (a box) in Sketchup myself I can export that. Any suggestions as to why this is?

  7. 7 Sorbus Edit Link

    Hi Dave,

    Select what you've imported, right click and choose 'explode'. That will convert the grouped polys into a simple mesh. Exporting will then work fine after that.

    The same goes for instanced objects and components.

    Sorbus

  8. 8 Alejandro Vazquez Edit Link

    Wow… can't believe we share the same name and we are both in the 3D field. Nice job Alejandro!

  9. 9 Adam Edit Link

    I tried to load a sketchup file, but the collada importer script crashed when I tried- My computer ran out of memory; the memory load went from 294mb to well over 2gb during the import. Is there a memory leak in the script?

  10. 10 Capnhud Edit Link

    I tried to open a 3d model from google 3d warehouse using this method and all I get is what appears to be something but with no materials or shape. The blender console indicates the following:

    FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
    C:..\Fixup\Application Data\Blender Foundation\Blend
    er\.blender\scripts\bpymodules\colladaImEx\cstartup.py:328: DeprecationWarning:
    integer argument expected, got float
    Blender.BGL.glColor3i(0.255,0.255,0.2)
    The minor version of the file you are using is newer then the plug-in, so errors
    may occur.
    scene.link(ob) deprecated!
    use scene.objects.link(ob) instead
    FEEDBACK: FINISHED - time elapsed: 12.5

    how do I fix this so that I can see the model? I tried to right click and explode but I did not see the option to explode anything.

  11. 11 Graham Edit Link

    Yeah, I get that too.

    Get from 3d warehouse->Explode->Export->Import

    ZIP, de nada.

    Just an empty scene.

    Didn't run blender form command line so I don't have the console output.

    I actually just want to get the 3d warehouse stuff, so if anybody knows a way to put that into blender without the sketchup step that would be stone cold!

Leave a Reply