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	<title>Comments on: Community Interview: Peach Team</title>
	<atom:link href="http://www.blendernation.com/2008/01/27/community-interview-peach-team/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sun, 07 Sep 2008 13:39:38 +0000</pubDate>
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		<title>By: RH2</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-243313</link>
		<dc:creator>RH2</dc:creator>
		<pubDate>Sat, 02 Feb 2008 06:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-243313</guid>
		<description>To the team: of the characters you guys created, which one is your favorite?</description>
		<content:encoded><![CDATA[<p>To the team: of the characters you guys created, which one is your favorite?</p>
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		<title>By: Toontje</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-242394</link>
		<dc:creator>Toontje</dc:creator>
		<pubDate>Fri, 01 Feb 2008 00:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-242394</guid>
		<description>Hypothetically, what if after showing the movie at Siggraph, you guys get job offers from Hollywood studios (artwork, art directing, animating, modeling, programming gigs etc.) ?</description>
		<content:encoded><![CDATA[<p>Hypothetically, what if after showing the movie at Siggraph, you guys get job offers from Hollywood studios (artwork, art directing, animating, modeling, programming gigs etc.) ?</p>
]]></content:encoded>
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	<item>
		<title>By: BlendRoid</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241799</link>
		<dc:creator>BlendRoid</dc:creator>
		<pubDate>Thu, 31 Jan 2008 01:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241799</guid>
		<description>To: Whoever it suits (Ton, I suppose)

Who is going to compose the music?

  Jan Morgenstern did an amazingly complex and mystifying score for Elephants Dream which I can't help but listen to every other day or so.  I hope the Peach music will be just as enjoyable and unique!


To: Nathan

Why does the bunny resemble you?  Is it an intentional inside joke or was it coincidence?</description>
		<content:encoded><![CDATA[<p>To: Whoever it suits (Ton, I suppose)</p>
<p>Who is going to compose the music?</p>
<p>  Jan Morgenstern did an amazingly complex and mystifying score for Elephants Dream which I can&#039;t help but listen to every other day or so.  I hope the Peach music will be just as enjoyable and unique!</p>
<p>To: Nathan</p>
<p>Why does the bunny resemble you?  Is it an intentional inside joke or was it coincidence?</p>
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		<title>By: Pete</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241349</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Wed, 30 Jan 2008 01:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241349</guid>
		<description>The following question is interesting:
+1: @ton; What is the area of Blender that you think needs the most amount of work?

I really want you to ask Ton about it.</description>
		<content:encoded><![CDATA[<p>The following question is interesting:<br />
+1: @ton; What is the area of Blender that you think needs the most amount of work?</p>
<p>I really want you to ask Ton about it.</p>
]]></content:encoded>
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	<item>
		<title>By: Anon</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241296</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Tue, 29 Jan 2008 22:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241296</guid>
		<description>+1: @ton; What is the area of Blender that you think needs the most amount of work?</description>
		<content:encoded><![CDATA[<p>+1: @ton; What is the area of Blender that you think needs the most amount of work?</p>
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	<item>
		<title>By: anton</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241102</link>
		<dc:creator>anton</dc:creator>
		<pubDate>Tue, 29 Jan 2008 12:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241102</guid>
		<description>To Enrico “EnV” Valenza.
How and with which programme / application do you make the environment/ backgrounds.

greetings
Anton</description>
		<content:encoded><![CDATA[<p>To Enrico “EnV” Valenza.<br />
How and with which programme / application do you make the environment/ backgrounds.</p>
<p>greetings<br />
Anton</p>
]]></content:encoded>
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		<title>By: Dilly</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241090</link>
		<dc:creator>Dilly</dc:creator>
		<pubDate>Tue, 29 Jan 2008 12:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-241090</guid>
		<description>For Sacha:

+1 Whats your favorite directors? (specially animation directors)</description>
		<content:encoded><![CDATA[<p>For Sacha:</p>
<p>+1 Whats your favorite directors? (specially animation directors)</p>
]]></content:encoded>
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	<item>
		<title>By: humble</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240839</link>
		<dc:creator>humble</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240839</guid>
		<description>ohoh, here's another one:
How did you do the details of the environment? Are the leaves and stuff all modeled or did you also use alpha textures on planes or any other tricks (apart from automatic generators!)?
Thanks!</description>
		<content:encoded><![CDATA[<p>ohoh, here&#039;s another one:<br />
How did you do the details of the environment? Are the leaves and stuff all modeled or did you also use alpha textures on planes or any other tricks (apart from automatic generators!)?<br />
Thanks!</p>
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		<title>By: emili</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240832</link>
		<dc:creator>emili</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240832</guid>
		<description>+1 Are there any plans on making open movie that the community will activly be a part of?</description>
		<content:encoded><![CDATA[<p>+1 Are there any plans on making open movie that the community will activly be a part of?</p>
]]></content:encoded>
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	<item>
		<title>By: humble</title>
		<link>http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240777</link>
		<dc:creator>humble</dc:creator>
		<pubDate>Mon, 28 Jan 2008 21:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/27/community-interview-peach-team/#comment-240777</guid>
		<description>"What are your methods of rigging and what are the most important things to remember when rigging a model?"
+1

It's a very unspecific question compared to the wide field of Rigging but I'm always interested in getting to know new ways of setting the armature. I hope he can tell us something new.</description>
		<content:encoded><![CDATA[<p>&#034;What are your methods of rigging and what are the most important things to remember when rigging a model?&#034;<br />
+1</p>
<p>It&#039;s a very unspecific question compared to the wide field of Rigging but I&#039;m always interested in getting to know new ways of setting the armature. I hope he can tell us something new.</p>
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