Even though recently Tangent space normal map baking was added as a feature to the next version of Blender. This functionality is only available in special builds. I know many use only the official 2.45 build for production purposes. With that in mind you’d be without Tangent space normal map baking. Its possible you missed a solution provided at Blenderartists.
I won’t go into the details on how it works. You can find that at the Blenderartist’s thread.Its great that Tangent space baking will be available in the next version, thanks to the developers, but its also great we have a community that can make it work with what we have. Thanks community!
