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	<title>Comments on: Blender &gt; ActionScript Exporter</title>
	<atom:link href="http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 13:24:52 +0000</pubDate>
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		<item>
		<title>By: Tadd</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237513</link>
		<dc:creator>Tadd</dc:creator>
		<pubDate>Wed, 23 Jan 2008 19:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237513</guid>
		<description>This is pretty slick sounding ... maybe build a new audience ... pull people away from Swish3D?</description>
		<content:encoded><![CDATA[<p>This is pretty slick sounding &#8230; maybe build a new audience &#8230; pull people away from Swish3D?</p>
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	<item>
		<title>By: +peter</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237273</link>
		<dc:creator>+peter</dc:creator>
		<pubDate>Wed, 23 Jan 2008 06:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237273</guid>
		<description>To anybody familiar with exporting Collada files for Papervision 3D, I am curious how this is more flexible. In the main .AS file, the code must still reference the Blender AS code in order to draw an object, almost identically to how it would reference the Collada file.

Is there more flexibility in generating the 3D object using AS code than there would be in a Collada file? Once Papervision gets more into reading the animations from a Collada file (if it doesnt already) only having the model described in AS might be a limitation in comparison.

Any thoughts?</description>
		<content:encoded><![CDATA[<p>To anybody familiar with exporting Collada files for Papervision 3D, I am curious how this is more flexible. In the main .AS file, the code must still reference the Blender AS code in order to draw an object, almost identically to how it would reference the Collada file.</p>
<p>Is there more flexibility in generating the 3D object using AS code than there would be in a Collada file? Once Papervision gets more into reading the animations from a Collada file (if it doesnt already) only having the model described in AS might be a limitation in comparison.</p>
<p>Any thoughts?</p>
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	<item>
		<title>By: gauravanim</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237261</link>
		<dc:creator>gauravanim</dc:creator>
		<pubDate>Wed, 23 Jan 2008 05:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237261</guid>
		<description>ultimate ultimate great great ultimate


many many thanks</description>
		<content:encoded><![CDATA[<p>ultimate ultimate great great ultimate</p>
<p>many many thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Catboy85</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237242</link>
		<dc:creator>Catboy85</dc:creator>
		<pubDate>Wed, 23 Jan 2008 04:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237242</guid>
		<description>As far as I know I have not installed any of those 3d engines on my computer. How come I can view the demo flash animation on his web page on my computer?</description>
		<content:encoded><![CDATA[<p>As far as I know I have not installed any of those 3d engines on my computer. How come I can view the demo flash animation on his web page on my computer?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KevinW</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237194</link>
		<dc:creator>KevinW</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237194</guid>
		<description>YYYYYEEEEEEEESSSSSSSSSS!!!!!!!!!!!
(another excuse to use Blender!)

--
Kevin</description>
		<content:encoded><![CDATA[<p>YYYYYEEEEEEEESSSSSSSSSS!!!!!!!!!!!<br />
(another excuse to use Blender!)</p>
<p>&#8211;<br />
Kevin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reynante M. Martinez</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237187</link>
		<dc:creator>Reynante M. Martinez</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237187</guid>
		<description>Btw, the "wiki entry" link doesn't work with me.  Yay.  ^_^'</description>
		<content:encoded><![CDATA[<p>Btw, the &#034;wiki entry&#034; link doesn&#039;t work with me.  Yay.  ^_^&#039;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reynante M. Martinez</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237185</link>
		<dc:creator>Reynante M. Martinez</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237185</guid>
		<description>Wow, this is nice! I've been dreaming of this feature before, only I wasn't able to post it via the community.  Now I can easily integrate Blender and Flash on my work.  Thanks, guys.  :)  More power to you.</description>
		<content:encoded><![CDATA[<p>Wow, this is nice! I&#039;ve been dreaming of this feature before, only I wasn&#039;t able to post it via the community.  Now I can easily integrate Blender and Flash on my work.  Thanks, guys.  :)  More power to you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bmud</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237154</link>
		<dc:creator>Bmud</dc:creator>
		<pubDate>Tue, 22 Jan 2008 22:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237154</guid>
		<description>This whole mess has brought me back to the world of web designers, and now I'm really afraid of Flash.</description>
		<content:encoded><![CDATA[<p>This whole mess has brought me back to the world of web designers, and now I&#039;m really afraid of Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tessa</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237145</link>
		<dc:creator>tessa</dc:creator>
		<pubDate>Tue, 22 Jan 2008 21:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237145</guid>
		<description>@Bart
I'm sorry I don't. I only have some old screenshots showing its wire and solid-modes:
http://img174.imageshack.us/img174/892/3dflashv0372ip2.jpg

As I said it was very crude and simple - it didn't even have a z-buffer! it just used a simple painters algorithm and backface culling to depth sort and optimize all the face. I experimented with a z-buffer, but I found AS2.0 to be too slow for it to be really usable.

I was about halfway done with my texture/uv functions when I heard that the new AS3.0 would be about 10x faster than AS2.0, so I thought that there was no point in finishing it.

But if you want to see whats possible with flash and 3D, you should check out the Papervision and Sandy demos - they are really impressive! Thats really the way to go if you want real 3D i flash. It is just too much work to build your own 3D engine now. And since the engine is already made, you would only have to make the obj parser.</description>
		<content:encoded><![CDATA[<p>@Bart<br />
I&#039;m sorry I don&#039;t. I only have some old screenshots showing its wire and solid-modes:<br />
<a href="http://img174.imageshack.us/img174/892/3dflashv0372ip2.jpg" rel="nofollow">http://img174.imageshack.us/img174/892/3dflashv0372ip2.jpg</a></p>
<p>As I said it was very crude and simple - it didn&#039;t even have a z-buffer! it just used a simple painters algorithm and backface culling to depth sort and optimize all the face. I experimented with a z-buffer, but I found AS2.0 to be too slow for it to be really usable.</p>
<p>I was about halfway done with my texture/uv functions when I heard that the new AS3.0 would be about 10x faster than AS2.0, so I thought that there was no point in finishing it.</p>
<p>But if you want to see whats possible with flash and 3D, you should check out the Papervision and Sandy demos - they are really impressive! Thats really the way to go if you want real 3D i flash. It is just too much work to build your own 3D engine now. And since the engine is already made, you would only have to make the obj parser.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237137</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Tue, 22 Jan 2008 20:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/22/blender-actionscript-exporter/#comment-237137</guid>
		<description>@tessa: do you have that online somewhere? I'd be interested in seeing how well that works.</description>
		<content:encoded><![CDATA[<p>@tessa: do you have that online somewhere? I&#039;d be interested in seeing how well that works.</p>
]]></content:encoded>
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