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	<title>Comments on: Sun, Sky/Atmosphere, and Aerial Perspective features in development</title>
	<atom:link href="http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Sat, 22 Nov 2008 10:09:39 +0000</pubDate>
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		<title>By: epat</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-238158</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Thu, 24 Jan 2008 22:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-238158</guid>
		<description>Go for it! I had a try recently and got some python particles (programmable boids) working-ish... Too busy to complete them now though so not useful yet! Keep an eye out for them maybe in the future though!! ;)

I did the same with svn under linux too!

GI would be cool but maybe a bit complicated, try something simpler for a first project! I have a book on GI and I've read quite a few papers, so if you do decide to implement it anyway, email me/leave a comment on my blog! (you'd probably be the first ever!) Bear in mind that I'm pretty unfamiliar with C/C++ atm, though I hope to learn some when I get the chance!

Have fun tinkering with blender's code!
~epat. :)</description>
		<content:encoded><![CDATA[<p>Go for it! I had a try recently and got some python particles (programmable boids) working-ish&#8230; Too busy to complete them now though so not useful yet! Keep an eye out for them maybe in the future though!! ;)</p>
<p>I did the same with svn under linux too!</p>
<p>GI would be cool but maybe a bit complicated, try something simpler for a first project! I have a book on GI and I&#039;ve read quite a few papers, so if you do decide to implement it anyway, email me/leave a comment on my blog! (you&#039;d probably be the first ever!) Bear in mind that I&#039;m pretty unfamiliar with C/C++ atm, though I hope to learn some when I get the chance!</p>
<p>Have fun tinkering with blender&#039;s code!<br />
~epat. :)</p>
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		<title>By: themol</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237363</link>
		<dc:creator>themol</dc:creator>
		<pubDate>Wed, 23 Jan 2008 12:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237363</guid>
		<description>Sanne, thanks for the links - I think I'm gonna start to code some Blender's parts. For some time I've been tracing svn changes (with compiling under linux) so I've got enviroment almost ready :)</description>
		<content:encoded><![CDATA[<p>Sanne, thanks for the links - I think I&#039;m gonna start to code some Blender&#039;s parts. For some time I&#039;ve been tracing svn changes (with compiling under linux) so I&#039;ve got enviroment almost ready :)</p>
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	<item>
		<title>By: Sanne</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237358</link>
		<dc:creator>Sanne</dc:creator>
		<pubDate>Wed, 23 Jan 2008 11:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237358</guid>
		<description>themol,

great you want to help. Some links for you :)

http://wiki.blender.org/index.php/Main_Page
(Section Blender "Developer's Documentation")

http://www.blender.org/development/
http://www.blender.org/forum/

And for realtime talk with the developers join channel #blendercoders on irc.freenode.net.</description>
		<content:encoded><![CDATA[<p>themol,</p>
<p>great you want to help. Some links for you :)</p>
<p><a href="http://wiki.blender.org/index.php/Main_Page" rel="nofollow">http://wiki.blender.org/index.php/Main_Page</a><br />
(Section Blender &#034;Developer&#039;s Documentation&#034;)</p>
<p><a href="http://www.blender.org/development/" rel="nofollow">http://www.blender.org/development/</a><br />
<a href="http://www.blender.org/forum/" rel="nofollow">http://www.blender.org/forum/</a></p>
<p>And for realtime talk with the developers join channel #blendercoders on irc.freenode.net.</p>
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	</item>
	<item>
		<title>By: 3DGURU</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237184</link>
		<dc:creator>3DGURU</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237184</guid>
		<description>cool work , keep the good progress ....
thanks zaghaghi for your effort , specially for the game engine effects .</description>
		<content:encoded><![CDATA[<p>cool work , keep the good progress &#8230;.<br />
thanks zaghaghi for your effort , specially for the game engine effects .</p>
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	<item>
		<title>By: Reynante M. Martinez</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237180</link>
		<dc:creator>Reynante M. Martinez</dc:creator>
		<pubDate>Tue, 22 Jan 2008 23:05:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237180</guid>
		<description>Big thanks to you, Hamed! :)</description>
		<content:encoded><![CDATA[<p>Big thanks to you, Hamed! :)</p>
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	<item>
		<title>By: themol</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237141</link>
		<dc:creator>themol</dc:creator>
		<pubDate>Tue, 22 Jan 2008 21:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237141</guid>
		<description>I would love to see some "programming blender tutorials". I'm quite OK with C/C++, maybe I could help improving Blender?
(What I really miss is Global Ilumination and color "leaking" features).

But where to start?</description>
		<content:encoded><![CDATA[<p>I would love to see some &#034;programming blender tutorials&#034;. I&#039;m quite OK with C/C++, maybe I could help improving Blender?<br />
(What I really miss is Global Ilumination and color &#034;leaking&#034; features).</p>
<p>But where to start?</p>
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	<item>
		<title>By: DGE</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237138</link>
		<dc:creator>DGE</dc:creator>
		<pubDate>Tue, 22 Jan 2008 20:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237138</guid>
		<description>Yay, finally?! Is this code related to the GSOC that never got implemented?

Moving it to the Lamps so we can have multiple suns is a great idea. I had to composite two pictures with TG1 for that, and it was harder than I expected. 

Any chance we'll be able to the save the Sun-Sky settings as group, like a Material or Texture?</description>
		<content:encoded><![CDATA[<p>Yay, finally?! Is this code related to the GSOC that never got implemented?</p>
<p>Moving it to the Lamps so we can have multiple suns is a great idea. I had to composite two pictures with TG1 for that, and it was harder than I expected. </p>
<p>Any chance we&#039;ll be able to the save the Sun-Sky settings as group, like a Material or Texture?</p>
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	<item>
		<title>By: Hyperspace</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237110</link>
		<dc:creator>Hyperspace</dc:creator>
		<pubDate>Tue, 22 Jan 2008 19:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237110</guid>
		<description>It may be a cool feature, but that animation is *HIDEOUS*... Could they not come up with a better example?

Following the link to the site gives some greater confidence since the other screen shots look better, and they seem to have some possibility of realistic settings.

Lots of apps have had pseudo-realistic sky models for some time now (most of them base on the same paper), and they have all looked better. I have implemented one version of it myself in a shader language, and it certainly looked better than that as well.

But I hope we can see some better examples soon.</description>
		<content:encoded><![CDATA[<p>It may be a cool feature, but that animation is *HIDEOUS*&#8230; Could they not come up with a better example?</p>
<p>Following the link to the site gives some greater confidence since the other screen shots look better, and they seem to have some possibility of realistic settings.</p>
<p>Lots of apps have had pseudo-realistic sky models for some time now (most of them base on the same paper), and they have all looked better. I have implemented one version of it myself in a shader language, and it certainly looked better than that as well.</p>
<p>But I hope we can see some better examples soon.</p>
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	<item>
		<title>By: Lucas Da Costa Dantas</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237103</link>
		<dc:creator>Lucas Da Costa Dantas</dc:creator>
		<pubDate>Tue, 22 Jan 2008 18:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-237103</guid>
		<description>Yeah ...
With a detailed knowledge from the OpenSource ,
and for what i think ,the way it sholud be .

Then not only a few but the world by mean everyone ,
can understand how it works for step up and make it even better and create treir own content .
Also by join current projects .

Obviously ,all the idea behind that free and opensource is to make it hard to start .
So why not start a "Blender Programming lessons" at blender.org

Blender Programming Lessons -
The The OpenSource Book For Everyone Who Want To Create Blender And They Tools .</description>
		<content:encoded><![CDATA[<p>Yeah &#8230;<br />
With a detailed knowledge from the OpenSource ,<br />
and for what i think ,the way it sholud be .</p>
<p>Then not only a few but the world by mean everyone ,<br />
can understand how it works for step up and make it even better and create treir own content .<br />
Also by join current projects .</p>
<p>Obviously ,all the idea behind that free and opensource is to make it hard to start .<br />
So why not start a &#034;Blender Programming lessons&#034; at blender.org</p>
<p>Blender Programming Lessons -<br />
The The OpenSource Book For Everyone Who Want To Create Blender And They Tools .</p>
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	<item>
		<title>By: Gat</title>
		<link>http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-236908</link>
		<dc:creator>Gat</dc:creator>
		<pubDate>Tue, 22 Jan 2008 05:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/21/sun-skyatmosphere-and-aerial-perspective-features-in-development/#comment-236908</guid>
		<description>I like what I see, but there is still lots of room for improvement. Thanks Hamed for the sun/sky system, it is about time someone step up and made it!</description>
		<content:encoded><![CDATA[<p>I like what I see, but there is still lots of room for improvement. Thanks Hamed for the sun/sky system, it is about time someone step up and made it!</p>
]]></content:encoded>
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