The pipeline including a video compositing program like After Effects and a 3D app is quite common among motion design professionals. More than just rendering the 3D content and importing it into AE or Shake, its often needed to use the camera data to get correct tracking.
Sometime ago, when presenting Blender to a friend who works extensively with After Effects, one of the first questions he asked me was if one could smoothly get the camera data from Blender into AE. After some research on this subject, the results were not very pleasing: there was no painless way of doing it.
Well… seems that things have changed!
Andrew Rollo (a.k.a. osxrules) made a Python script that allow us to do export camera data to After Effects and Apple Shake using Maya ASCII format.
You can download it on the BlenderArtists.org thread. Be sure to check for updated versions (in the time of writing this, they are in this post).
Wondering if it works well? I’ll quote a response made by an user known as dsp_418:
I’ve played with your script: actually, it rocks.
I’m not getting any kind of problem, and finally I can exchange data between Blender and After Effects. That’s really important for my job (and I think for many other people around who use Blender and do compositing in a commercial environment).
Thanks, Andrew, for making this and Piero for the heads up!
