TopologyThe No-Joke Topology Guide for Serious 3D Modelers, is an interesting guide on the organization of the topology we use for 3d modeling. For instance, do you know when the uses of n-gons are recommended? The author of the guide, called Megamorph, has organized the conventions on different modeling types like High Resolution modeling and Game Modeling.Since the guide is not aimed at a specific package, all 3d artists can learn a bit from the guide. If you want to check out, visit this link.



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30 Responses to “The No-Joke Topology Guide for Serious 3D Modelers”  

  1. 1 Chris Edit Link

    "Best viewed with Microsoft Internet Explorer 7"

    Who in their right mind…….??

  2. 2 tripdragon Edit Link

    Yawn. it had about as much info as a packet of rice

  3. 3 thondal Edit Link

    I just stopped right here:

    "Best viewed with Microsoft Internet Explorer 7"

    I mean… sorry…. nothing is worth reading if it starts with that;)

    hehe.

    -thondal-

  4. 4 Martín Eschoyez Edit Link

    Well, actually i think that noting can be best viewed with that Internet Explorer, but this info can be useful for those who don't know nohing about topology. Organized and interesting. Thanks!

  5. 5 AniCator Edit Link

    "Server not found"

  6. 6 AniCator Edit Link

    No wait. It's simply a bad server. I thought it was a character modelling topology guide. But it disappointed me.

  7. 7 Wereaser Edit Link

    I can't say that there was anything new there for me, even though I consider myself a complete amateur. I think toontjes topology sticky in Modeling @ blenderartists.org gives you more food for thought.

  8. 8 Azrael Edit Link

    "No way, you cant use high polygon meshes in 3d games", "you should use triangles" and "It should not have holes"

    Nice try, but thats not "topology" thats checking on your polygon count and basic common sense. Everybody who works in any of this mediums already knows all this "info"

    Also the design is terrible, why do I have to see a medium size image of every kind of "topology" each page?

  9. 9 Alden Edit Link

    This is pretty much stuff that every 3D artist already knows, and it doesn't look like it's too helpful for beginners. I expected something much more detailed, but this is really just a basic overview with the emphasis on basic.

  10. 10 bob Edit Link

    Sucks

  11. 11 Felix_Kütt Edit Link

    now, now.. this indeed, really is for complete beginners, but that is no reason to bash it(besides the 'best viewed with..' part)
    i mean, what if you happen to chat with a complete beginner and you notice that he/she could make use of that article, would you prefer to type it all on your own or rather just throw him/her the link?

  12. 12 tripdragon Edit Link

    Felix, that sounds smart except for the title of "Serious 3D Modelers"

    But, eh whatever, not Blendernations best article

  13. 13 zherom Edit Link

    it look nice in firefox.
    i hope, that this article will increase in size.

  14. 14 DramaKing Edit Link

    Now what is wrong with IE? I like it (in some ways) better than Firefox.

  15. 15 Egan Edit Link

    DramaKing:
    It has gaping security holes, lots of bugs, displays webpages badly (except ones made specifically for it, and those have glitches in other browsers), and missing features. Besides, many people who use Blender have no access to it anyway.

  16. 16 Charles Edit Link

    Troll! Could we stay on the subject, topology?

  17. 17 Hazuki Edit Link

    Yeah! Down with IE7 and all that stuff! What? Topo-what?

  18. 18 Tim F Edit Link

    Be nice! We Editors work hard to try and bring you information that is news worthy and useful. We weed out a lot of suggestions that come to us. If our article is beneath your level of expertise, just keep in mind that there are others who do appreciate the information. I for one, found that this article clarified some things I had been confused about and I appreciate the information.

  19. 19 Dale Beach Edit Link

    Even if I know a subject well…and that's quite rare…I find it helpful to go back and review. It helps me put certain details or procedures into perspective that I might have forgotten or neglected. That's the value I get from this guide.

    As for the author's browser preference, I just don't care. He hasn't insulted my preference (Firefox). In fact, he says "I am currently working on proper Mozilla browser viewing."

  20. 20 Zsolt Stefan Edit Link

    Well well, it IS for beginnners, but that doesn't make it a bad article. However, the title of "Topology Guide for Serious 3D Modelers" should be changed to "Introduction to Topology for beginner 3D game modellers" (Some might even say that the "No Joke" should be "Joke" :)).
    Plus it seems to overlook the huge user base of stills, in saying stuff like "your high-resolution models are not for final renders" and "The models that are made with such topology are, in the professional realms, good for one purpose only: baking textures and generating normal maps", which shows that he hasn't got too much clue on many "professional realms".

  21. 21 Toon Scheur Edit Link

    Well he seems open for suggestions and corrections. It starts with axioms, so let's wait and see what it will develop in to.

  22. 22 freakydude Edit Link

    as obvious as it may be for beginners, and it may have some statements which may be a bit dodgy, it isn't a bad summary. It's nothing really pro, but it's nothing a pro can afford to forget either. Nice summary, nothing more, nothing less.

  23. 23 phexitol Edit Link

    It obviously isn't for much of anyone, since it seems to be inaccessible most of the time (I have never been able to get the page to pull up).

  24. 24 SeanJAM Edit Link

    That wasn't informative. A guide to topology with no *actual* 3d models.

  25. 25 Tynach Edit Link

    Eh. Not all that great.

    I'd say, on a scale of one to ten, a three.

    And that's only because it has some true things in it. But why does he insist that high-poly models won't be used for final renders? I don't think he really knows what he's talking about sometimes.

  26. 26 Aussiedude Edit Link

    He talks a lot about Zbrush… which I don't even use… I didn't find it very useful :(

  27. 27 Aussiedude Edit Link

    Tynach: "I don't think he really knows what he's talking about sometimes."

    I get that feeling too… I don't know why, it's a gut feeling.

  28. 28 Igor Edit Link

    Actually I am disappointed too. I also disagree with some states there. OK, there is indeed some info about N-Gons, but I'm not sure if I can trust it…

    If you want to get really good topology info check this link:
    http://www.subdivisionmodeling.com/forums/showthread.php?t=907

  29. 29 Carl Complaint Edit Link

    Terribly off-topic and troll-like, my two trademarks!

    > DramaKing:
    > It has gaping security holes,

    Firefox has those, too. Just the marketing machinery around it is better.

    > lots of bugs

    Firefox has those, too. Especially its JavaScript engine often simply stops working, freezes, or is terrifyingly slow.

    > displays webpages badly (except ones made specifically for it, and those have glitches in other browsers)

    Well, I'll admit that one is true :)

    > and missing features

    I think it's pretty much feature-complete for 99.99999% of users :)

    > Besides, many people who use Blender have no access to it anyway.

    How are people who use Blender different to people who do not use Blender, especially in terms of browser compatibility? :) From bug reports, it seems like 99% of Blender's user base are XP, just like with any other application.

  30. 30 Megamorph Edit Link

    people, here's an update for you.

    I agree, IE is not the best browser, no this is fully optimized for Opera and Mozilla viewing.

    XHTML: http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/
    HTML 4.01: http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/TopologyGuide.html

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