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	<title>Comments on: The No-Joke Topology Guide for Serious 3D Modelers</title>
	<atom:link href="http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/</link>
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	<pubDate>Thu, 28 Aug 2008 02:29:49 +0000</pubDate>
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		<title>By: Megamorph</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-332211</link>
		<dc:creator>Megamorph</dc:creator>
		<pubDate>Fri, 30 May 2008 22:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-332211</guid>
		<description>people, here's an update for you.

I agree, IE is not the best browser, no this is fully optimized for Opera and Mozilla viewing.

XHTML: http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/
HTML 4.01: http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/TopologyGuide.html</description>
		<content:encoded><![CDATA[<p>people, here&#039;s an update for you.</p>
<p>I agree, IE is not the best browser, no this is fully optimized for Opera and Mozilla viewing.</p>
<p>XHTML: <a href="http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/" rel="nofollow">http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/</a><br />
HTML 4.01: <a href="http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/TopologyGuide.html" rel="nofollow">http://gregory.kramida.home.comcast.net/~gregory.kramida/TopologyGuide/TopologyGuide.html</a></p>
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		<title>By: Carl Complaint</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-233223</link>
		<dc:creator>Carl Complaint</dc:creator>
		<pubDate>Sat, 12 Jan 2008 18:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-233223</guid>
		<description>Terribly off-topic and troll-like, my two trademarks!

&#62; DramaKing:
&#62; It has gaping security holes, 

Firefox has those, too. Just the marketing machinery around it is better.

&#62; lots of bugs

Firefox has those, too. Especially its JavaScript engine often simply stops working, freezes, or is terrifyingly slow.

&#62; displays webpages badly (except ones made specifically for it, and those have glitches in other browsers)

Well, I'll admit that one is true :)

&#62; and missing features

I think it's pretty much feature-complete for 99.99999% of users :)

&#62; Besides, many people who use Blender have no access to it anyway.

How are people who use Blender different to people who do not use Blender, especially in terms of browser compatibility? :) From bug reports, it seems like 99% of Blender's user base are XP, just like with any other application.</description>
		<content:encoded><![CDATA[<p>Terribly off-topic and troll-like, my two trademarks!</p>
<p>&gt; DramaKing:<br />
&gt; It has gaping security holes, </p>
<p>Firefox has those, too. Just the marketing machinery around it is better.</p>
<p>&gt; lots of bugs</p>
<p>Firefox has those, too. Especially its JavaScript engine often simply stops working, freezes, or is terrifyingly slow.</p>
<p>&gt; displays webpages badly (except ones made specifically for it, and those have glitches in other browsers)</p>
<p>Well, I&#039;ll admit that one is true :)</p>
<p>&gt; and missing features</p>
<p>I think it&#039;s pretty much feature-complete for 99.99999% of users :)</p>
<p>&gt; Besides, many people who use Blender have no access to it anyway.</p>
<p>How are people who use Blender different to people who do not use Blender, especially in terms of browser compatibility? :) From bug reports, it seems like 99% of Blender&#039;s user base are XP, just like with any other application.</p>
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	<item>
		<title>By: Igor</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232741</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Fri, 11 Jan 2008 20:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232741</guid>
		<description>Actually I am disappointed too. I also disagree with some states there. OK, there is indeed some info about N-Gons, but I'm not sure if I can trust it...

If you want to get really good topology info check this link:
http://www.subdivisionmodeling.com/forums/showthread.php?t=907</description>
		<content:encoded><![CDATA[<p>Actually I am disappointed too. I also disagree with some states there. OK, there is indeed some info about N-Gons, but I&#039;m not sure if I can trust it&#8230;</p>
<p>If you want to get really good topology info check this link:<br />
<a href="http://www.subdivisionmodeling.com/forums/showthread.php?t=907" rel="nofollow">http://www.subdivisionmodeling.com/forums/showthread.php?t=907</a></p>
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		<title>By: Aussiedude</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232624</link>
		<dc:creator>Aussiedude</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232624</guid>
		<description>Tynach: "I don't think he really knows what he's talking about sometimes."

I get that feeling too... I don't know why, it's a gut feeling.</description>
		<content:encoded><![CDATA[<p>Tynach: &#034;I don&#039;t think he really knows what he&#039;s talking about sometimes.&#034;</p>
<p>I get that feeling too&#8230; I don&#039;t know why, it&#039;s a gut feeling.</p>
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		<title>By: Aussiedude</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232621</link>
		<dc:creator>Aussiedude</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232621</guid>
		<description>He talks a lot about Zbrush... which I don't even use... I didn't find it very useful :(</description>
		<content:encoded><![CDATA[<p>He talks a lot about Zbrush&#8230; which I don&#039;t even use&#8230; I didn&#039;t find it very useful :(</p>
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		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232368</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Fri, 11 Jan 2008 04:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232368</guid>
		<description>Eh. Not all that great.

I'd say, on a scale of one to ten, a three.

And that's only because it has some true things in it. But why does he insist that high-poly models won't be used for final renders? I don't think he really knows what he's talking about sometimes.</description>
		<content:encoded><![CDATA[<p>Eh. Not all that great.</p>
<p>I&#039;d say, on a scale of one to ten, a three.</p>
<p>And that&#039;s only because it has some true things in it. But why does he insist that high-poly models won&#039;t be used for final renders? I don&#039;t think he really knows what he&#039;s talking about sometimes.</p>
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		<title>By: SeanJAM</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232099</link>
		<dc:creator>SeanJAM</dc:creator>
		<pubDate>Thu, 10 Jan 2008 14:42:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232099</guid>
		<description>That wasn't informative. A guide to topology with no *actual* 3d models.</description>
		<content:encoded><![CDATA[<p>That wasn&#039;t informative. A guide to topology with no *actual* 3d models.</p>
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		<title>By: phexitol</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232088</link>
		<dc:creator>phexitol</dc:creator>
		<pubDate>Thu, 10 Jan 2008 13:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232088</guid>
		<description>It obviously isn't for much of anyone, since it seems to be inaccessible most of the time (I have never been able to get the page to pull up).</description>
		<content:encoded><![CDATA[<p>It obviously isn&#039;t for much of anyone, since it seems to be inaccessible most of the time (I have never been able to get the page to pull up).</p>
]]></content:encoded>
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		<title>By: freakydude</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232061</link>
		<dc:creator>freakydude</dc:creator>
		<pubDate>Thu, 10 Jan 2008 11:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-232061</guid>
		<description>as obvious as it may be for beginners, and it may have some statements which may be a bit dodgy, it isn't  a bad summary. It's nothing really pro, but it's nothing a pro can afford to forget either. Nice summary, nothing more, nothing less.</description>
		<content:encoded><![CDATA[<p>as obvious as it may be for beginners, and it may have some statements which may be a bit dodgy, it isn&#039;t  a bad summary. It&#039;s nothing really pro, but it&#039;s nothing a pro can afford to forget either. Nice summary, nothing more, nothing less.</p>
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		<title>By: Toon Scheur</title>
		<link>http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-231706</link>
		<dc:creator>Toon Scheur</dc:creator>
		<pubDate>Wed, 09 Jan 2008 17:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/08/the-no-joke-topology-guide-for-serious-3d-modelers/#comment-231706</guid>
		<description>Well he seems open for suggestions and corrections. It starts with axioms, so let's wait and see what it will develop in to.</description>
		<content:encoded><![CDATA[<p>Well he seems open for suggestions and corrections. It starts with axioms, so let&#039;s wait and see what it will develop in to.</p>
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