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	<title>Comments on: Masonry Wizard and Object Tiling scripts</title>
	<atom:link href="http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 03:29:23 +0000</pubDate>
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		<item>
		<title>By: sen</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-236299</link>
		<dc:creator>sen</dc:creator>
		<pubDate>Sun, 20 Jan 2008 16:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-236299</guid>
		<description>COOOL!!</description>
		<content:encoded><![CDATA[<p>COOOL!!</p>
]]></content:encoded>
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	<item>
		<title>By: Jasper</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-234273</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Mon, 14 Jan 2008 21:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-234273</guid>
		<description>GREAT !</description>
		<content:encoded><![CDATA[<p>GREAT !</p>
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	<item>
		<title>By: Tadd</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-232191</link>
		<dc:creator>Tadd</dc:creator>
		<pubDate>Thu, 10 Jan 2008 19:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-232191</guid>
		<description>Dang, awesome. I was working on some designs for visual aid in some writing ... this is perfect for some of the scenes!


Well done!</description>
		<content:encoded><![CDATA[<p>Dang, awesome. I was working on some designs for visual aid in some writing &#8230; this is perfect for some of the scenes!</p>
<p>Well done!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: StoneMason</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231323</link>
		<dc:creator>StoneMason</dc:creator>
		<pubDate>Tue, 08 Jan 2008 23:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231323</guid>
		<description>As a person who is actually a stone mason i would recommend taking a little time to study the basic principles of stone masonry, as several things in the picture at the top of this page caught my eye as being improper, especially the running vertical joints in the section of wall above the columns. Each stone should be held down by two other stones, some people say put one stone on two, experiment with building blocks or legos and you can easily see what makes a strong wall. Also it is preferable to set a stone so that it is longer and wider than it is tall,  have you ever fallen down when you were laying down? but you probably have fallen when you were standing up. Also the in the pathway there are places where four stones come together at once, which is mostly an aesthetic issue in a pathway   but still it is good practice to break your joints and it will mirror the wall work. Most people wouldn't notice these things in particular, but I believe that it lends an air of cohesiveness and completeness to a project that the lay person will sense if the tenets of masonry are upheld.  Search around for images of stonework, and try and find some good articles on stone masonry, a couple hours of research could greatly improve the overall quality of your "stonework".</description>
		<content:encoded><![CDATA[<p>As a person who is actually a stone mason i would recommend taking a little time to study the basic principles of stone masonry, as several things in the picture at the top of this page caught my eye as being improper, especially the running vertical joints in the section of wall above the columns. Each stone should be held down by two other stones, some people say put one stone on two, experiment with building blocks or legos and you can easily see what makes a strong wall. Also it is preferable to set a stone so that it is longer and wider than it is tall,  have you ever fallen down when you were laying down? but you probably have fallen when you were standing up. Also the in the pathway there are places where four stones come together at once, which is mostly an aesthetic issue in a pathway   but still it is good practice to break your joints and it will mirror the wall work. Most people wouldn&#039;t notice these things in particular, but I believe that it lends an air of cohesiveness and completeness to a project that the lay person will sense if the tenets of masonry are upheld.  Search around for images of stonework, and try and find some good articles on stone masonry, a couple hours of research could greatly improve the overall quality of your &#034;stonework&#034;.</p>
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	</item>
	<item>
		<title>By: Wereaser</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231267</link>
		<dc:creator>Wereaser</dc:creator>
		<pubDate>Tue, 08 Jan 2008 20:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231267</guid>
		<description>And here I've been building pieces of castle with curve, cast and array modifiers and plain old fashioned polygon pushing... Oh well, at least I learned something new while doing it. :D

This will most certainly cut future castle building time down radically.</description>
		<content:encoded><![CDATA[<p>And here I&#039;ve been building pieces of castle with curve, cast and array modifiers and plain old fashioned polygon pushing&#8230; Oh well, at least I learned something new while doing it. :D</p>
<p>This will most certainly cut future castle building time down radically.</p>
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	<item>
		<title>By: DGE</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231151</link>
		<dc:creator>DGE</dc:creator>
		<pubDate>Tue, 08 Jan 2008 16:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231151</guid>
		<description>This looks good for building actual (I think?) mesh masonary.

If you want or need to reduce the geometry or have a simpler layout and could use a texture instead, have a look at Wizard's Tile Texture patch (initially a plug-in). Brickwork is one of the options. I wonder if there's some useful features in one that the other could adopt too.  I'm not sure about it's current status (was talk of it going into the official branch) but there are builds on graphicall.org, latest is linked on page 19 of the thread.

http://blenderartists.org/forum/showthread.php?t=94666 (long thread!)</description>
		<content:encoded><![CDATA[<p>This looks good for building actual (I think?) mesh masonary.</p>
<p>If you want or need to reduce the geometry or have a simpler layout and could use a texture instead, have a look at Wizard&#039;s Tile Texture patch (initially a plug-in). Brickwork is one of the options. I wonder if there&#039;s some useful features in one that the other could adopt too.  I&#039;m not sure about it&#039;s current status (was talk of it going into the official branch) but there are builds on graphicall.org, latest is linked on page 19 of the thread.</p>
<p><a href="http://blenderartists.org/forum/showthread.php?t=94666" rel="nofollow">http://blenderartists.org/forum/showthread.php?t=94666</a> (long thread!)</p>
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	</item>
	<item>
		<title>By: Oblenob</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231075</link>
		<dc:creator>Oblenob</dc:creator>
		<pubDate>Tue, 08 Jan 2008 13:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231075</guid>
		<description>I just downloaded this last week. I love it. the randomness settings are good too.</description>
		<content:encoded><![CDATA[<p>I just downloaded this last week. I love it. the randomness settings are good too.</p>
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	</item>
	<item>
		<title>By: lokidg</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231013</link>
		<dc:creator>lokidg</dc:creator>
		<pubDate>Tue, 08 Jan 2008 10:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-231013</guid>
		<description>Nice script i will use it to make some walls :D and streets !!!</description>
		<content:encoded><![CDATA[<p>Nice script i will use it to make some walls :D and streets !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: aws357</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-230985</link>
		<dc:creator>aws357</dc:creator>
		<pubDate>Tue, 08 Jan 2008 09:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-230985</guid>
		<description>agreeing with pictorali

Adding randomness would make it more natural.

Cool plugins indeed :)</description>
		<content:encoded><![CDATA[<p>agreeing with pictorali</p>
<p>Adding randomness would make it more natural.</p>
<p>Cool plugins indeed :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Furio</title>
		<link>http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-230954</link>
		<dc:creator>Furio</dc:creator>
		<pubDate>Tue, 08 Jan 2008 07:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/07/masonry-wizard-and-object-tiling-scripts/#comment-230954</guid>
		<description>DramaKing, it's not a script like this, it's the very same Auto Masonry from dudecon.</description>
		<content:encoded><![CDATA[<p>DramaKing, it&#039;s not a script like this, it&#039;s the very same Auto Masonry from dudecon.</p>
]]></content:encoded>
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