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	<title>Comments on: Smoother Diffuse Shading in Development</title>
	<atom:link href="http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Mon, 01 Dec 2008 17:59:10 +0000</pubDate>
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		<title>By: Shaw</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228413</link>
		<dc:creator>Shaw</dc:creator>
		<pubDate>Thu, 03 Jan 2008 02:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228413</guid>
		<description>Just a quick question:  are these renders linear or gamma correct?  That could have a significant impact on how the final gradient looks.</description>
		<content:encoded><![CDATA[<p>Just a quick question:  are these renders linear or gamma correct?  That could have a significant impact on how the final gradient looks.</p>
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		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228298</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Wed, 02 Jan 2008 22:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228298</guid>
		<description>I never really noticed that effect before. I can, however, tell the difference between the two quite easily.</description>
		<content:encoded><![CDATA[<p>I never really noticed that effect before. I can, however, tell the difference between the two quite easily.</p>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228284</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Wed, 02 Jan 2008 21:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228284</guid>
		<description>Heh. Trouble is, I see those "bands" in real life, and, after testing the feature myself for a few minutes, always came to the conclusion that the "bands" look more realistic than the cubic softening.

Sorry, but although this is OK for lighting a model, it is NOT ok for using for a final render, at least for trying to achieve photo realism.

By the way, I have gripes about 3-point lighting anyways. I don't use it. In fact, I try to stay away from it.</description>
		<content:encoded><![CDATA[<p>Heh. Trouble is, I see those &#034;bands&#034; in real life, and, after testing the feature myself for a few minutes, always came to the conclusion that the &#034;bands&#034; look more realistic than the cubic softening.</p>
<p>Sorry, but although this is OK for lighting a model, it is NOT ok for using for a final render, at least for trying to achieve photo realism.</p>
<p>By the way, I have gripes about 3-point lighting anyways. I don&#039;t use it. In fact, I try to stay away from it.</p>
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	<item>
		<title>By: CGuy</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228273</link>
		<dc:creator>CGuy</dc:creator>
		<pubDate>Wed, 02 Jan 2008 20:44:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228273</guid>
		<description>Nico,
physically accurate is very processor intensive. short of rendering in indigo, or some other physical based renderer, everything you make in blender is at best an approximation.  this is just another approximation that looks good for somethings, without increasing rendertimes extraordinarily.   not to mention, it isn't always part of the style to be photoreal.  alot of stuff is cartoon, where a band is extremely distracting.</description>
		<content:encoded><![CDATA[<p>Nico,<br />
physically accurate is very processor intensive. short of rendering in indigo, or some other physical based renderer, everything you make in blender is at best an approximation.  this is just another approximation that looks good for somethings, without increasing rendertimes extraordinarily.   not to mention, it isn&#039;t always part of the style to be photoreal.  alot of stuff is cartoon, where a band is extremely distracting.</p>
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	<item>
		<title>By: Lee</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228262</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Wed, 02 Jan 2008 20:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228262</guid>
		<description>Hmm.  I think well blended shading is much more physically realistic than color bands that appear from nowhere.  I'd like to see this being the default, unless it's honestly worse than those bands (which I've seen many times before giving up and using yafray).</description>
		<content:encoded><![CDATA[<p>Hmm.  I think well blended shading is much more physically realistic than color bands that appear from nowhere.  I&#039;d like to see this being the default, unless it&#039;s honestly worse than those bands (which I&#039;ve seen many times before giving up and using yafray).</p>
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	<item>
		<title>By: Nico</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228257</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Wed, 02 Jan 2008 20:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228257</guid>
		<description>I'm not trying to be picky here - but the 'best result' usually derives from physical accuracy, doesn't it? The way I understand it it's not physically accurate on the 1-lamp-1-object-level but still gives a more accurate impression as in reality the light bounces are far more complex than what can be achieved with a classic 3-point-lighting (for example). Is that true? I think Tynach's question is valid.</description>
		<content:encoded><![CDATA[<p>I&#039;m not trying to be picky here - but the &#039;best result&#039; usually derives from physical accuracy, doesn&#039;t it? The way I understand it it&#039;s not physically accurate on the 1-lamp-1-object-level but still gives a more accurate impression as in reality the light bounces are far more complex than what can be achieved with a classic 3-point-lighting (for example). Is that true? I think Tynach&#039;s question is valid.</p>
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	<item>
		<title>By: andy</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228255</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Wed, 02 Jan 2008 19:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228255</guid>
		<description>because physical accuracy doesnt always lead to the best results :)</description>
		<content:encoded><![CDATA[<p>because physical accuracy doesnt always lead to the best results :)</p>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228241</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Wed, 02 Jan 2008 19:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228241</guid>
		<description>But if it is not physically accurate, then why is it desirable?</description>
		<content:encoded><![CDATA[<p>But if it is not physically accurate, then why is it desirable?</p>
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	<item>
		<title>By: PapaSmurf</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228226</link>
		<dc:creator>PapaSmurf</dc:creator>
		<pubDate>Wed, 02 Jan 2008 18:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228226</guid>
		<description>Yea! When I was making all the lighting rigs examples for the wiki, I saw that banding and spent a lot of time tinkering to try to get it removed by using different fill lights. While I was eventually successful, this option will save time. Thanks!</description>
		<content:encoded><![CDATA[<p>Yea! When I was making all the lighting rigs examples for the wiki, I saw that banding and spent a lot of time tinkering to try to get it removed by using different fill lights. While I was eventually successful, this option will save time. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: panzi</title>
		<link>http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228069</link>
		<dc:creator>panzi</dc:creator>
		<pubDate>Wed, 02 Jan 2008 12:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2008/01/02/smoother-diffuse-shading-in-development/#comment-228069</guid>
		<description>Compiling from SVN... :)</description>
		<content:encoded><![CDATA[<p>Compiling from SVN&#8230; :)</p>
]]></content:encoded>
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