<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: New Particle System</title>
	<atom:link href="http://www.blendernation.com/2007/12/10/new-particle-system/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/12/10/new-particle-system/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 02:56:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: CrazyJack</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-241653</link>
		<dc:creator>CrazyJack</dc:creator>
		<pubDate>Wed, 30 Jan 2008 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-241653</guid>
		<description>that was entertaining- Gui works for me, however, it would be nice if it could support duelview, button on one screen, working area on the other. 
Thanks to all the developers out there that help make blender such a powerfull tool!</description>
		<content:encoded><![CDATA[<p>that was entertaining- Gui works for me, however, it would be nice if it could support duelview, button on one screen, working area on the other.<br />
Thanks to all the developers out there that help make blender such a powerfull tool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: epat</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-219781</link>
		<dc:creator>epat</dc:creator>
		<pubDate>Sun, 16 Dec 2007 19:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-219781</guid>
		<description>This stuff is amazing! I have been following the development of the new particle system right from the outset, and it's just been getting better and better!!

&lt;b&gt;Keep up the good work!!&lt;/b&gt;


PS: Here are some facts relating to the GUI, &lt;i&gt;&lt;b&gt;make your own conclusions&lt;/b&gt;, else I might just become guilty of fuelling the fire!&lt;/i&gt; ;)

A lot of people that use blender are hobbyists, or non-committed users, they use blender because they see that it is free and they can't 'afford' high end commercial software.

If they buy commercial software, it means paying extortionate amounts of money for something they do just as a hobby! :P

So far, all the people I have met who have scrapped blender because of the interface are not committed to 3D and merely try the software because it can do cool stuff and it's free. :)

The target audience of blender has been gradually shifting more and more to professional freelancers and small studios, evident by projects such as peach!

Once you know how it works, blender's interface is very fast, and is built to save time as much as possible! :)

We are trying to compare blender to high-end 3D applications here!!

If you're a new user to blender, go and try max or maya (even a crack copy will do ;) and compare on that level rather than seeing blender as low-end just because it's free, if you don't like the interface of either, opt for a more low-end solution!!

~epat. :)</description>
		<content:encoded><![CDATA[<p>This stuff is amazing! I have been following the development of the new particle system right from the outset, and it&#039;s just been getting better and better!!</p>
<p><b>Keep up the good work!!</b></p>
<p>PS: Here are some facts relating to the GUI, <i><b>make your own conclusions</b>, else I might just become guilty of fuelling the fire!</i> ;)</p>
<p>A lot of people that use blender are hobbyists, or non-committed users, they use blender because they see that it is free and they can&#039;t &#039;afford&#039; high end commercial software.</p>
<p>If they buy commercial software, it means paying extortionate amounts of money for something they do just as a hobby! :P</p>
<p>So far, all the people I have met who have scrapped blender because of the interface are not committed to 3D and merely try the software because it can do cool stuff and it&#039;s free. :)</p>
<p>The target audience of blender has been gradually shifting more and more to professional freelancers and small studios, evident by projects such as peach!</p>
<p>Once you know how it works, blender&#039;s interface is very fast, and is built to save time as much as possible! :)</p>
<p>We are trying to compare blender to high-end 3D applications here!!</p>
<p>If you&#039;re a new user to blender, go and try max or maya (even a crack copy will do ;) and compare on that level rather than seeing blender as low-end just because it&#039;s free, if you don&#039;t like the interface of either, opt for a more low-end solution!!</p>
<p>~epat. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Casey R Williams</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-218605</link>
		<dc:creator>Casey R Williams</dc:creator>
		<pubDate>Fri, 14 Dec 2007 09:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-218605</guid>
		<description>Yeah, it's a little funny how no one says "the gui could be better in such and such a way" just that if you don't like it you should go away.  Dammit, I've followed blender for years.  It's one of the coolest programs ever and has a user base whose devotion rivals entire platforms (amiga perhas?).  That said, I don't like the gui, and it is the functions of blender that attract me to it, not how those functions are accessed (or in my case, not).  Someone kind of made it clear earlier.  Blender is used through what most programs call shortcuts, key commands and such.  However,  most programs provide a long way to the same end, something to click on, or a menu to scroll through.  I could imagine after having used blender for a year or so that many of these shortcuts would have become second nature.  There are just a lot of people who still think that the "g" in gui means "graphical".  I still feel I shouldn't have to use a keyboard in this day and age to work in a 3D program, however much more efficient it may be (though if that's what everyone else wants, then by all means leave it in).</description>
		<content:encoded><![CDATA[<p>Yeah, it&#039;s a little funny how no one says &#034;the gui could be better in such and such a way&#034; just that if you don&#039;t like it you should go away.  Dammit, I&#039;ve followed blender for years.  It&#039;s one of the coolest programs ever and has a user base whose devotion rivals entire platforms (amiga perhas?).  That said, I don&#039;t like the gui, and it is the functions of blender that attract me to it, not how those functions are accessed (or in my case, not).  Someone kind of made it clear earlier.  Blender is used through what most programs call shortcuts, key commands and such.  However,  most programs provide a long way to the same end, something to click on, or a menu to scroll through.  I could imagine after having used blender for a year or so that many of these shortcuts would have become second nature.  There are just a lot of people who still think that the &#034;g&#034; in gui means &#034;graphical&#034;.  I still feel I shouldn&#039;t have to use a keyboard in this day and age to work in a 3D program, however much more efficient it may be (though if that&#039;s what everyone else wants, then by all means leave it in).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SeanJM</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217831</link>
		<dc:creator>SeanJM</dc:creator>
		<pubDate>Thu, 13 Dec 2007 05:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217831</guid>
		<description>Looks great! Makes me want to make a werewolf... :-D</description>
		<content:encoded><![CDATA[<p>Looks great! Makes me want to make a werewolf&#8230; :-D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kernon</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217716</link>
		<dc:creator>Kernon</dc:creator>
		<pubDate>Thu, 13 Dec 2007 01:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217716</guid>
		<description>Great work on the particles! This will really make a difference.</description>
		<content:encoded><![CDATA[<p>Great work on the particles! This will really make a difference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TK-421</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217697</link>
		<dc:creator>TK-421</dc:creator>
		<pubDate>Thu, 13 Dec 2007 00:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217697</guid>
		<description>I'm just glad that I can give my self-portrait some realistic hair now without mega-intense render times; it's close to being presentable, except for its baldness.</description>
		<content:encoded><![CDATA[<p>I&#039;m just glad that I can give my self-portrait some realistic hair now without mega-intense render times; it&#039;s close to being presentable, except for its baldness.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217672</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Wed, 12 Dec 2007 22:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217672</guid>
		<description>Thanks Bart</description>
		<content:encoded><![CDATA[<p>Thanks Bart</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217662</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Wed, 12 Dec 2007 22:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217662</guid>
		<description>@kev99sl, ccherrett: this discussion is now over. Take it somewhere else.</description>
		<content:encoded><![CDATA[<p>@kev99sl, ccherrett: this discussion is now over. Take it somewhere else.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217651</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Wed, 12 Dec 2007 21:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217651</guid>
		<description>kev99sl:

so how do you like the grass? would you improve it?</description>
		<content:encoded><![CDATA[<p>kev99sl:</p>
<p>so how do you like the grass? would you improve it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kev99sl</title>
		<link>http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217649</link>
		<dc:creator>kev99sl</dc:creator>
		<pubDate>Wed, 12 Dec 2007 21:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/10/new-particle-system/#comment-217649</guid>
		<description>Correction:

10 of your 12 posts so far have been yelling at people for going off topic, not sharing your feelings about the Blender GUI, or trying to convince me that your combativeness is the same as staying on topic.</description>
		<content:encoded><![CDATA[<p>Correction:</p>
<p>10 of your 12 posts so far have been yelling at people for going off topic, not sharing your feelings about the Blender GUI, or trying to convince me that your combativeness is the same as staying on topic.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.107 seconds -->
