<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: New Object-to-Object and Normal Map Baking Options</title>
	<atom:link href="http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 02:42:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Ikee</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-216126</link>
		<dc:creator>Ikee</dc:creator>
		<pubDate>Sun, 09 Dec 2007 21:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-216126</guid>
		<description>Tynach: in the 3dviewport press View-&#62;View Properties-&#62;Solid Tex
Bingo bongo solid texturing.</description>
		<content:encoded><![CDATA[<p>Tynach: in the 3dviewport press View-&gt;View Properties-&gt;Solid Tex<br />
Bingo bongo solid texturing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BeBraw</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-216019</link>
		<dc:creator>BeBraw</dc:creator>
		<pubDate>Sun, 09 Dec 2007 17:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-216019</guid>
		<description>Tynach: It may not be too late to change that for the next release. Please discuss the issue at http://lists.blender.org/pipermail/bf-funboard/ .</description>
		<content:encoded><![CDATA[<p>Tynach: It may not be too late to change that for the next release. Please discuss the issue at <a href="http://lists.blender.org/pipermail/bf-funboard/" rel="nofollow">http://lists.blender.org/pipermail/bf-funboard/</a> .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bart</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215866</link>
		<dc:creator>Bart</dc:creator>
		<pubDate>Sun, 09 Dec 2007 09:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215866</guid>
		<description>@tsgfilmwerks:

"Where is the osx ppc build? If blendernation decided to publicize it, then it must have been included."

Why?</description>
		<content:encoded><![CDATA[<p>@tsgfilmwerks:</p>
<p>&#034;Where is the osx ppc build? If blendernation decided to publicize it, then it must have been included.&#034;</p>
<p>Why?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kirado</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215861</link>
		<dc:creator>Kirado</dc:creator>
		<pubDate>Sun, 09 Dec 2007 09:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215861</guid>
		<description>sweet.. finally!</description>
		<content:encoded><![CDATA[<p>sweet.. finally!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215700</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Sun, 09 Dec 2007 04:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215700</guid>
		<description>Just tried it out with the one linked by ZanQdo. Very cool feature!

I think its interesting that the UV mapping is now controlled in Edit mode. Only things I miss are the game engine and the ability to see texturing in regular Solid mode in UV mode. Since UV mode is combined with Edit mode, you have to go to Texture mode to see textures, and then your lighting is only from lamps.

Guess I'll have to light my scenes better, or wait for the official release!</description>
		<content:encoded><![CDATA[<p>Just tried it out with the one linked by ZanQdo. Very cool feature!</p>
<p>I think its interesting that the UV mapping is now controlled in Edit mode. Only things I miss are the game engine and the ability to see texturing in regular Solid mode in UV mode. Since UV mode is combined with Edit mode, you have to go to Texture mode to see textures, and then your lighting is only from lamps.</p>
<p>Guess I&#039;ll have to light my scenes better, or wait for the official release!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: avalon33</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215698</link>
		<dc:creator>avalon33</dc:creator>
		<pubDate>Sun, 09 Dec 2007 04:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215698</guid>
		<description>WOW! Excellent - this was really missing
Downloaded compiled SVN release, I can't wait enough for the Blender 1.5!!!</description>
		<content:encoded><![CDATA[<p>WOW! Excellent - this was really missing<br />
Downloaded compiled SVN release, I can&#039;t wait enough for the Blender 1.5!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Boe</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215677</link>
		<dc:creator>Black Boe</dc:creator>
		<pubDate>Sun, 09 Dec 2007 02:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215677</guid>
		<description>Alexeieff: Hah. They are, in spades.</description>
		<content:encoded><![CDATA[<p>Alexeieff: Hah. They are, in spades.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZanQdo</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215672</link>
		<dc:creator>ZanQdo</dc:creator>
		<pubDate>Sun, 09 Dec 2007 02:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215672</guid>
		<description>any recent BF build like this one for windows contains all the goodies

http://graphicall.org/builds/builds/showbuild.php?action=show&#38;id=556</description>
		<content:encoded><![CDATA[<p>any recent BF build like this one for windows contains all the goodies</p>
<p><a href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=556" rel="nofollow">http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=556</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215657</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Sun, 09 Dec 2007 01:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215657</guid>
		<description>great been waiting for this since c-brush had then.</description>
		<content:encoded><![CDATA[<p>great been waiting for this since c-brush had then.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aleksander</title>
		<link>http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215627</link>
		<dc:creator>Aleksander</dc:creator>
		<pubDate>Sat, 08 Dec 2007 23:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/08/new-object-to-object-and-normal-map-baking-options/#comment-215627</guid>
		<description>yap!</description>
		<content:encoded><![CDATA[<p>yap!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.096 seconds -->
