Apricot Open Game team Selected

* Dariusz Dawidowski, Poland, Lead game designer
* Qareeb Alhaqq, Canada, Art Direction
* Christopher Plush, USA, Lead artist
* Frank Richter, Germany, Game engine developer
* Pablo Martin, Spain, Crystal Space – Blender integrator, level editing
* Campbell Barton, Australia, Blender – Crystal Space integrator, Python scripter

This project will be supported in the Blender Institute by:

* Brecht van Lommel, Belgium, Blender developer
* Margreet Riphagen, Netherlands, Producer
* Ton Roosendaal, Netherlands, Blender project lead

Further we have permanent online support of:

* Jorrit Tyberghein, Belgium, Crystal Space project lead
* Marten Svanfeldt, Sweden, physics/GE developer

And of course the support of the entire Blender and Crystal Space community! The next week we’ll work on setting up a small website, and then launch the donation / presale campaign for everyone who’s interested in having the Open Source Game creation pipeline tested and validated.

This is going to be fun!

-Ton-

Original Announcement

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