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	<title>Comments on: Apricot Open Game team Selected</title>
	<atom:link href="http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 02:08:12 +0000</pubDate>
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		<item>
		<title>By: Jedrzej_s</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-214619</link>
		<dc:creator>Jedrzej_s</dc:creator>
		<pubDate>Thu, 06 Dec 2007 20:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-214619</guid>
		<description>And yes, good to see one polish name among the crew ! :)</description>
		<content:encoded><![CDATA[<p>And yes, good to see one polish name among the crew ! :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeepster</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-213001</link>
		<dc:creator>Jeepster</dc:creator>
		<pubDate>Tue, 04 Dec 2007 02:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-213001</guid>
		<description>congrats people!</description>
		<content:encoded><![CDATA[<p>congrats people!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212915</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Mon, 03 Dec 2007 22:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212915</guid>
		<description>Would be cool to see it ported to other systems as well! Then you can gain money by having people pre-order a copy for their favorite system!</description>
		<content:encoded><![CDATA[<p>Would be cool to see it ported to other systems as well! Then you can gain money by having people pre-order a copy for their favorite system!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Falgor</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212748</link>
		<dc:creator>Falgor</dc:creator>
		<pubDate>Mon, 03 Dec 2007 13:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212748</guid>
		<description>Seems like a good crew :)</description>
		<content:encoded><![CDATA[<p>Seems like a good crew :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212743</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Mon, 03 Dec 2007 13:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212743</guid>
		<description>Good luck :)</description>
		<content:encoded><![CDATA[<p>Good luck :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mal</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212739</link>
		<dc:creator>Mal</dc:creator>
		<pubDate>Mon, 03 Dec 2007 13:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212739</guid>
		<description>Well done to all involved!


While the focus will of course be on the game, and on generating export scripts to get the required info out of Blender and into CS in a very short space of time, making a more direct, integrated viewer might speed up the artists workflow a lot, and would be a great asset to feed back to the GE community.

UTILISING VERSE?

As the game levels will be of a lot less detail than Peach, one possibly cool thing might be to have collaborative environments using the already existing VERSE functionality - if texture mapping support was added in to VERSE, then it could be a great way to allow one artist to block out a game level, another to add more detailed meshes, and another to texture etc.

Later down the line, this might also be a way to test community collaboration - eg lock the core elements of a test level, and let members of the community ( who maybe have proven a skill with low to medium poly modelling ) fill out the environment.

The best of luck with this cool project...
Mal</description>
		<content:encoded><![CDATA[<p>Well done to all involved!</p>
<p>While the focus will of course be on the game, and on generating export scripts to get the required info out of Blender and into CS in a very short space of time, making a more direct, integrated viewer might speed up the artists workflow a lot, and would be a great asset to feed back to the GE community.</p>
<p>UTILISING VERSE?</p>
<p>As the game levels will be of a lot less detail than Peach, one possibly cool thing might be to have collaborative environments using the already existing VERSE functionality - if texture mapping support was added in to VERSE, then it could be a great way to allow one artist to block out a game level, another to add more detailed meshes, and another to texture etc.</p>
<p>Later down the line, this might also be a way to test community collaboration - eg lock the core elements of a test level, and let members of the community ( who maybe have proven a skill with low to medium poly modelling ) fill out the environment.</p>
<p>The best of luck with this cool project&#8230;<br />
Mal</p>
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	<item>
		<title>By: RedBirdiii</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212731</link>
		<dc:creator>RedBirdiii</dc:creator>
		<pubDate>Mon, 03 Dec 2007 12:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212731</guid>
		<description>I wish they can not only develop for PC, Linux and Mac.. but also for game consoles as well..

Bug report:
Clicking the picture takes to another article to post comments on..</description>
		<content:encoded><![CDATA[<p>I wish they can not only develop for PC, Linux and Mac.. but also for game consoles as well..</p>
<p>Bug report:<br />
Clicking the picture takes to another article to post comments on..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mookie</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212706</link>
		<dc:creator>mookie</dc:creator>
		<pubDate>Mon, 03 Dec 2007 10:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212706</guid>
		<description>That's soo cool that there's one polish name among the crew! Way to go, Darek!</description>
		<content:encoded><![CDATA[<p>That&#039;s soo cool that there&#039;s one polish name among the crew! Way to go, Darek!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cardin</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212678</link>
		<dc:creator>Cardin</dc:creator>
		<pubDate>Mon, 03 Dec 2007 08:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212678</guid>
		<description>hopefully Blender's exporters will be dusted up as well, they really needed some working on. =)</description>
		<content:encoded><![CDATA[<p>hopefully Blender&#039;s exporters will be dusted up as well, they really needed some working on. =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ysvry</title>
		<link>http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212674</link>
		<dc:creator>ysvry</dc:creator>
		<pubDate>Mon, 03 Dec 2007 08:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/12/03/apricot-open-game-team-selected/#comment-212674</guid>
		<description>good luck , I hope this will be a fun game to play.</description>
		<content:encoded><![CDATA[<p>good luck , I hope this will be a fun game to play.</p>
]]></content:encoded>
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