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Weightpaint uses a hardcoded range for visualizing weights. To allow users to have more accurate visualisations for what color represents what value, you can now edit a custom range for weights. Also, current Modifiers are a linear stack in Blender and are applied sequentially. With Multi Modifiers, you will be able to mix the results with a weight group.
Continue Reading 'New Custom Weight Range Visualization and, Multi Modifiers' »
The Australian band Tycho Brahe has posted a video on YouTube which uses a handfull of Blender animations in the background.
Do you remember Me & Jessie D.? This is an animated television series, produced by Studio 125, which uses Blender for modeling and UV Mapping. And now they posted a teaser of the animation!
Continue Reading 'Alligator vs. Gravity – Crazy Gator Tries to Fly' »
Ton Roosendaal presented the first architecture sketches for the upcoming Blender 2.50 during last week's Blender Developers meeting. He talks about things such as the new Model/View/Controller model and the new event handling model, both of which will make it much easier and cleaner to write new Blender functionality. There's a *long* report on this meeting on the wiki.
Continue Reading 'First Architecture Sketches of Blender 2.50' »
An incredible guide, on how to model with precision in Blender was released by Robert Burke. The guide is a PDF file with 151 pages! If you always find yourself in trouble, when you have to model anything with precision, this guide has some very good tips.
Fluff up your desktop image with these super "bunny-sized" renders of the completed Peach characters!
'Star Trek: Of Gods and Men' is an amazing project – officially a 'fan film', it is produced by a very professional group of people, including many cast members from the original TV series and movies (see the Wikipedia entry for ST:OGAM for more details on this). The first act (26 minutes) has been released last Saturday.
Of course, such a project leans heavily on special effects. We talked to Bill Thomas, Digital Effects Supervisor of ST:OGAM, and found out Blender played an important role in the production!
In the art world, composition is one of the most important elements of an artwork. However, many Blender artists lack formal artistic training, and may not be familiar with either the concept or application of this important aspect of visual imagery. That's where this handy "tutorial" comes in.
Two months ago, we featured Anna Celarek's animation 'The Cat'. It has now been selected as the winner in the Best Art Direction category CGSociety's Strange Behavior contest. Congratulations, Anna! (Don't forget to check out the winners in the other categories)
Neal Hirsig, a professor at the prestigious Tufts University, has created an online course to teach students to use Blender. The course is available to all for free on Hirsig's website.
An artist called Gregor Lamche just used Blender to make a manual, on how to build a LEGO Mako model. But what is a Mako? It's a vehicle from the Mass Effect game, from Bioware.
Do you remember the animations Ian Ball made for the British police? An AVSOM wackomatic, a plasma cannon or a freeze gun all protected the properties of British citizens against poor Keith the Burglar. This time, Barry the Burglar and his mate Dan are in for a nasty surprise!
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