The Peach project is already giving Blender a new Tool! It`s the Mesh Deform Modifier. This is a very cool new tool, which allows us to deform a mesh object, using another object. The modifiers works like the Lattice tool, but we can shape the deforming object with almost any kind of shape.
Monthly Archives: November 2007
levelHead – a Spatial Memory Game
levelHead is a spatial memory game by Julian Oliver. It uses a cube – with an image on each face – as its only interface. It uses a Sony EyeToy camera to capture the image and a screen to present the computed result
‘Inside’ the cube are six rooms, each of which are logically connected by a network of doors. By tilting the cube you lead a character around the rooms. Some doors lead nowhere and will send you back to the beginning. You have just 120 seconds to find the exit of each cube and move to the next. There are five cubes (levels) in total and just as you imagine, the traps become increasingly difficult to avoid..
Julian relied on Blender to create the interior of his cube and in this article he talks how Blender fits into his workflow.
Design the BlenderNation Header
It’s time to change our header again! I was a bit too busy for the last few weeks to take care of this – my apologies. This week’s entry is created by Mike Pan. It immediately made my mouth water and that made the choice easy :) Congratulations, Mike! Your image will be on the site until next week.
Creating Multi-User Games with BZoo
The Bzoo Project is a game creation suite, which provides resources, for anyone interested on develop a multiplayer game with the Blender Game Engine. With the Bzoo templates is very easy to implement network gaming and more, like chats and communication between players.
November 24th: Blender Presentation in Eindhoven, Netherlands
Joeri Kassenaar, former employee of Not a Number, will be hosting a full-evening session on Blender at the STRP Art & Technology Festival 2007 on November 24th in Eindhoven, the Netherlands.
TOSMI Trainers Manual: First Draft
The first version of the TOSMI trainer’s manual is available for download. All the experience acquired along the TOSMI classroom was gathered together for this manual, it will work as a guide for anyone interest on develop courses on open source media.
‘Animación de Personajes con Blender’
Spanish publisher Anaya Multimedia has translated Tony Mullen’s ‘Introducing Character Animation with Blender’ into Spanish.
Autorig script
The Autorig Script is a very interesting tool, which can automatically add bones and constraints to a newly created autorig-armature. It can easily setup an armature for a character.
Blender.org Gallery Updated
Introduction to Papervision
A cool article about the Papervision component, which allows Flash CS3 to work with 3D objects, was released by Computer Arts magazine. It works like a real-time 3D engine component. And they mention Blender at the article, as one of the tools that can produce 3D content to use in Flash.