Getting Started with Blender and XNA

xna-screenshot.pngMicrosoft XNA is a set of tools, complete with a managed runtime environment, provided by Microsoft that facilitates computer game design, development and management [wikipedia]. Virtual Realm, the "XBox 360 and XNA Game Programming Resources from Down Under" blog has posted a tutorial on how to use Blender together with Microsoft's Game Studio Express.

Glenn Wilson writes:

In this small Article I go through the process of installing Blender and Python, then show you how to Export a Model, display and Rotate it inside an XNA Application or Game.

Check out the article here.



Related Posts


Related posts are selected automatically based on their content.


11 Responses to “Getting Started with Blender and XNA”  

  1. 1 Tynach Edit Link

    I have devoted my life to NEVER playing a game on the X-BOX 360. So, I will never use this.

  2. 2 ccherrett Edit Link

    Tynach, that is some commitment you have there :)

    But I must agree :)

  3. 3 Wizard Edit Link

    @Tynach: XNA can be used to do stuff in Windows as well and its free to use for Windows.

    Cool article. Definitely useful for someone trying to break into games development on a low budget :)

  4. 4 DramaKing Edit Link

    It's about time that something like this happened. Blender and XNA sounds like a logical connection. Though I believe that this isn't the first time that there has been an article on Game Studio Express.

  5. 5 Bozo Edit Link

    Oho… MS and Blender. What a higly combustible mix - I think the best way to see it is that free, open source, cross-platform software goes with everything, even with a prorietary single-platform 3d-api with a restrictive license (at least in terms of redistributing the required libraries).

  6. 6 Cardin Edit Link

    XNA

  7. 7 markus Edit Link

    I've coded just a little bit with XNA and I'm a bit confused with all the shaders still, but I must say, the performance and quality is superb! Since it's all C#, it's also not that difficult to learn (even if you just have a small amount of experience). Exporting from Blender to FBX seems to be the best format (most compatable) to use with XNA, .X has stopped working for me (broken in Blender 2.45 i would think).

  8. 8 kat Edit Link

    Oh so that's why he used the .fbx.. I had wondered why he wasn't using the .x format.. heh

  9. 9 avalon33 Edit Link

    XNA is far from a good solution for game development… maybe for fast prototyping, or just for wasting some free time. Anyway, if you plan to work in industry or do commercial products - stay away from it and learn the stuff 99.9% companies are using.

  10. 10 niroXgdt Edit Link

    for those of us without loads of money sitting around. freeware is going to have to work. yea for blender and XNA

  11. 11 Rr Edit Link

    Xna and Blender.. Exellent.. Xna is the best quality Rendering Engine.. and… Is more young than ogre and CrSpace.. and it have docen of Books already made.. Definetely the way to go.. nice article.

Leave a Reply