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	<title>Comments on: Getting Started with Blender and XNA</title>
	<atom:link href="http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Fri, 29 Aug 2008 00:35:34 +0000</pubDate>
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		<title>By: Rr</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-325045</link>
		<dc:creator>Rr</dc:creator>
		<pubDate>Fri, 16 May 2008 21:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-325045</guid>
		<description>Xna and Blender.. Exellent..  Xna is the best quality Rendering Engine.. and... Is more young than ogre and CrSpace.. and it have docen of Books already made..  Definetely the way to go..  nice article.</description>
		<content:encoded><![CDATA[<p>Xna and Blender.. Exellent..  Xna is the best quality Rendering Engine.. and&#8230; Is more young than ogre and CrSpace.. and it have docen of Books already made..  Definetely the way to go..  nice article.</p>
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	<item>
		<title>By: niroXgdt</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-244478</link>
		<dc:creator>niroXgdt</dc:creator>
		<pubDate>Mon, 04 Feb 2008 01:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-244478</guid>
		<description>for those of us without loads of money sitting around. freeware is going to have to work.  yea for blender and XNA</description>
		<content:encoded><![CDATA[<p>for those of us without loads of money sitting around. freeware is going to have to work.  yea for blender and XNA</p>
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		<title>By: avalon33</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-215998</link>
		<dc:creator>avalon33</dc:creator>
		<pubDate>Sun, 09 Dec 2007 15:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-215998</guid>
		<description>XNA is far from a good solution for game development... maybe for fast prototyping, or just for wasting some free time. Anyway, if you plan to work in industry or do commercial products - stay away from it and learn the stuff 99.9% companies are using.</description>
		<content:encoded><![CDATA[<p>XNA is far from a good solution for game development&#8230; maybe for fast prototyping, or just for wasting some free time. Anyway, if you plan to work in industry or do commercial products - stay away from it and learn the stuff 99.9% companies are using.</p>
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	<item>
		<title>By: kat</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211941</link>
		<dc:creator>kat</dc:creator>
		<pubDate>Sat, 01 Dec 2007 10:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211941</guid>
		<description>Oh so that's why he used the .fbx.. I had wondered why he wasn't using the .x format.. heh</description>
		<content:encoded><![CDATA[<p>Oh so that&#039;s why he used the .fbx.. I had wondered why he wasn&#039;t using the .x format.. heh</p>
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	<item>
		<title>By: markus</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211570</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Fri, 30 Nov 2007 14:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211570</guid>
		<description>I've coded just a little bit with XNA and I'm a bit confused with all the shaders still, but I must say, the performance and quality is superb! Since it's all C#, it's also not that difficult to learn (even if you just have a small amount of experience). Exporting from Blender to FBX seems to be the best format (most compatable) to use with XNA, .X has stopped working for me (broken in Blender 2.45 i would think).</description>
		<content:encoded><![CDATA[<p>I&#039;ve coded just a little bit with XNA and I&#039;m a bit confused with all the shaders still, but I must say, the performance and quality is superb! Since it&#039;s all C#, it&#039;s also not that difficult to learn (even if you just have a small amount of experience). Exporting from Blender to FBX seems to be the best format (most compatable) to use with XNA, .X has stopped working for me (broken in Blender 2.45 i would think).</p>
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		<title>By: Cardin</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211515</link>
		<dc:creator>Cardin</dc:creator>
		<pubDate>Fri, 30 Nov 2007 13:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211515</guid>
		<description>XNA</description>
		<content:encoded><![CDATA[<p>XNA</p>
]]></content:encoded>
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	<item>
		<title>By: Bozo</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211216</link>
		<dc:creator>Bozo</dc:creator>
		<pubDate>Fri, 30 Nov 2007 08:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211216</guid>
		<description>Oho... MS and Blender. What a higly combustible mix - I think the best way to see it is that free, open source, cross-platform software goes with everything, even with a prorietary single-platform 3d-api with a restrictive license (at least in terms of redistributing the required libraries).</description>
		<content:encoded><![CDATA[<p>Oho&#8230; MS and Blender. What a higly combustible mix - I think the best way to see it is that free, open source, cross-platform software goes with everything, even with a prorietary single-platform 3d-api with a restrictive license (at least in terms of redistributing the required libraries).</p>
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	<item>
		<title>By: DramaKing</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211105</link>
		<dc:creator>DramaKing</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211105</guid>
		<description>It's about time that something like this happened. Blender and XNA sounds like a logical connection. Though I believe that this isn't the first time that there has been an article on Game Studio Express.</description>
		<content:encoded><![CDATA[<p>It&#039;s about time that something like this happened. Blender and XNA sounds like a logical connection. Though I believe that this isn&#039;t the first time that there has been an article on Game Studio Express.</p>
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	<item>
		<title>By: Wizard</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211103</link>
		<dc:creator>Wizard</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211103</guid>
		<description>@Tynach: XNA can be used to do stuff in Windows as well and its free to use for Windows.

Cool article. Definitely useful for someone trying to break into games development on a low budget :)</description>
		<content:encoded><![CDATA[<p>@Tynach: XNA can be used to do stuff in Windows as well and its free to use for Windows.</p>
<p>Cool article. Definitely useful for someone trying to break into games development on a low budget :)</p>
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	<item>
		<title>By: ccherrett</title>
		<link>http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211102</link>
		<dc:creator>ccherrett</dc:creator>
		<pubDate>Fri, 30 Nov 2007 03:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/29/getting-started-with-blender-and-xna/#comment-211102</guid>
		<description>Tynach, that is some commitment you have there :)

But I must agree :)</description>
		<content:encoded><![CDATA[<p>Tynach, that is some commitment you have there :)</p>
<p>But I must agree :)</p>
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