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	<title>Comments on: Experimental: Reflection Node, Image Based Lighting</title>
	<atom:link href="http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/</link>
	<description>Fresh Blender News, Every Day</description>
	<pubDate>Tue, 02 Dec 2008 03:35:58 +0000</pubDate>
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		<item>
		<title>By: Seb Pelan</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-211039</link>
		<dc:creator>Seb Pelan</dc:creator>
		<pubDate>Fri, 30 Nov 2007 00:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-211039</guid>
		<description>Lovely. I really really really hope an experimental build shows up soon!</description>
		<content:encoded><![CDATA[<p>Lovely. I really really really hope an experimental build shows up soon!</p>
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	<item>
		<title>By: shul</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210805</link>
		<dc:creator>shul</dc:creator>
		<pubDate>Thu, 29 Nov 2007 13:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210805</guid>
		<description>@matt: ok, I was referring to nodes which can be applied in render time on the whole image (or parts of it) while using render information and not only compositing at the end.</description>
		<content:encoded><![CDATA[<p>@matt: ok, I was referring to nodes which can be applied in render time on the whole image (or parts of it) while using render information and not only compositing at the end.</p>
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	<item>
		<title>By: Ben</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210733</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 29 Nov 2007 11:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210733</guid>
		<description>Great news for someone who has been looking into hdri and ibl a fair bit recently. Incidentally, the noise problem with AO and IBL in 2.45 can be helped a lot by setting the "filter" setting in the texture panel to 1.5-ish. That blurs it all out a bit and helps heaps. (I forgot who posted that on BA, but big kudos to them).

http://uploader.polorix.net//files/12/hdriSetup1.blend

That is a really simple setup with what I stated, packed with a really simple hdri. AO Samples set to 16, so there is still a major speed issue doing it this way, but it works quite well.

All the best Matt with the coding!</description>
		<content:encoded><![CDATA[<p>Great news for someone who has been looking into hdri and ibl a fair bit recently. Incidentally, the noise problem with AO and IBL in 2.45 can be helped a lot by setting the &#034;filter&#034; setting in the texture panel to 1.5-ish. That blurs it all out a bit and helps heaps. (I forgot who posted that on BA, but big kudos to them).</p>
<p><a href="http://uploader.polorix.net//files/12/hdriSetup1.blend" rel="nofollow">http://uploader.polorix.net//files/12/hdriSetup1.blend</a></p>
<p>That is a really simple setup with what I stated, packed with a really simple hdri. AO Samples set to 16, so there is still a major speed issue doing it this way, but it works quite well.</p>
<p>All the best Matt with the coding!</p>
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	<item>
		<title>By: Buba</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210640</link>
		<dc:creator>Buba</dc:creator>
		<pubDate>Thu, 29 Nov 2007 07:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210640</guid>
		<description>Thank you very much for your answers.</description>
		<content:encoded><![CDATA[<p>Thank you very much for your answers.</p>
]]></content:encoded>
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	<item>
		<title>By: Tynach</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210547</link>
		<dc:creator>Tynach</dc:creator>
		<pubDate>Thu, 29 Nov 2007 05:36:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210547</guid>
		<description>Oh, so is this the method used in Nexuiz when you turn on "use HDRI lighting"? If this is meant for realtime rendering, might this be incorporated into the Blender game engine?</description>
		<content:encoded><![CDATA[<p>Oh, so is this the method used in Nexuiz when you turn on &#034;use HDRI lighting&#034;? If this is meant for realtime rendering, might this be incorporated into the Blender game engine?</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210060</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210060</guid>
		<description>Thanks for clarifying Matt. It means this is awesome development work. Good image based lighting would be a great leap forward for Blender. You da man!</description>
		<content:encoded><![CDATA[<p>Thanks for clarifying Matt. It means this is awesome development work. Good image based lighting would be a great leap forward for Blender. You da man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210055</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210055</guid>
		<description>Not really.. It's kinda possible to do it in 2.45, using the AO 'sky texture' option. However in practise, the results are next to useless, it's extremely noisy. The new QMC AO thats's in Blender SVN versions at the moment is much better ( http://mke3.net/blender/devel/raytracing/sphere_vs_hammersley_ibl-h264.mov - left is 2.45 AO, right is Constant QMC) but it's still quite slow.</description>
		<content:encoded><![CDATA[<p>Not really.. It&#039;s kinda possible to do it in 2.45, using the AO &#039;sky texture&#039; option. However in practise, the results are next to useless, it&#039;s extremely noisy. The new QMC AO thats&#039;s in Blender SVN versions at the moment is much better ( <a href="http://mke3.net/blender/devel/raytracing/sphere_vs_hammersley_ibl-h264.mov" rel="nofollow">http://mke3.net/blender/devel/raytracing/sphere_vs_hammersley_ibl-h264.mov</a> - left is 2.45 AO, right is Constant QMC) but it&#039;s still quite slow.</p>
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	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210051</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210051</guid>
		<description>Sorry. I think my question above was a bit dumb. I guess Matt's work has been to create the first way of doing image based lighting. Is that correct?</description>
		<content:encoded><![CDATA[<p>Sorry. I think my question above was a bit dumb. I guess Matt&#039;s work has been to create the first way of doing image based lighting. Is that correct?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210044</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210044</guid>
		<description>Is there currently any way of doing image based lighting (with or without HDRI light probes) in Blender 2.45. Even if it's faking it. And if so does anyone know of any tutorials or guides? Thanks gurus.</description>
		<content:encoded><![CDATA[<p>Is there currently any way of doing image based lighting (with or without HDRI light probes) in Blender 2.45. Even if it&#039;s faking it. And if so does anyone know of any tutorials or guides? Thanks gurus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210041</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 28 Nov 2007 13:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blendernation.com/2007/11/28/experimental-reflection-node-image-based-lighting/#comment-210041</guid>
		<description>Buba, I'll post a patch when it's ready. I have some other priorities at the present though, so it may be a little while until I can finish it off. It's currently working as a panel in the world buttons, where you (will be) able to choose a blender image block to prefilter, or just use an image from one of the world texture channels. It will only work with images in the 'Angular Map' or 'LatLong Panorama' layout (you can convert to and from these in HDRShop).

shul, I'm not sure what you mean. The raytrace node is a material node, it controls the material that gets rendered.</description>
		<content:encoded><![CDATA[<p>Buba, I&#039;ll post a patch when it&#039;s ready. I have some other priorities at the present though, so it may be a little while until I can finish it off. It&#039;s currently working as a panel in the world buttons, where you (will be) able to choose a blender image block to prefilter, or just use an image from one of the world texture channels. It will only work with images in the &#039;Angular Map&#039; or &#039;LatLong Panorama&#039; layout (you can convert to and from these in HDRShop).</p>
<p>shul, I&#039;m not sure what you mean. The raytrace node is a material node, it controls the material that gets rendered.</p>
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